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Thread: 2017 Captains Cabin

  1. #1
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    Default 2017 Captains Cabin

    A place to discus all aspects of e the new 2017 Solo Campaign.

    UJ

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    Are we going to carry over experience from our captains from last year?

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    You will have to ask Bos'n of that.

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    http://sailsofglory.org/showthread.p...Campaign-Rules

    If you have ranks and abilities earned in prior campaigns then they will carry over. Ability points carry over too.
    "It's not the towering sails, but the unseen wind that moves a ship."
    –English Proverb

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    So the Admiralty have given me a choice between the HMS Unite and the HMS Concorde. Both are fine ships, the only significant difference between them is the placement of the fore and aft guns.

    I am only allowed one of them, I am inclined towards choosing the larger forward gun arc.

    Thoughts? Tactical analysis?

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    Quote Originally Posted by Hjl View Post
    Are we going to carry over experience from our captains from last year?
    If you know the ability scores for your captain, then send it to me and I'll include them. There is a space for that, I just don't know what they are.
    Bob

    Rules are rough approximations of what you think I might do!

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    Quote Originally Posted by Union Jack View Post
    You will have to ask Bos'n of that.

    And I'll answer.
    Bob

    Rules are rough approximations of what you think I might do!

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    If you have Ability Points, decorations, and promotions, then send them to me and I'll include them. I just don't know what they are.
    .........................
    Bob

    Rules are rough approximations of what you think I might do!

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    I got some reinforcements! Shhh don't tell the wife!

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  10. #10
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    Quote Originally Posted by Hjl View Post
    I got some reinforcements! Shhh don't tell the wife!

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    Hey wife, you've a deep-sea sailor on your hands.
    Bob

    Rules are rough approximations of what you think I might do!

  11. #11
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    Quote Originally Posted by Bos'n View Post
    Hey wife, you've a deep-sea sailor on your hands.
    Hey wife, you've a deep-fried-sea sailor on your hands!

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    You're in the frying pan then Neil.
    I'm usually in the fire.
    Rob.

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    im using an Amazon class frigate for the LOM campaign. What chance do you think I would have if I ran it against one of the new fourth rate ships in the feb mission? is it doable? Or will it be like taking on a 3rd?

  14. #14
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    Only one way to find out Hugh.
    I was in trepidation when I took on a 74 with my 44 last year, but it worked out OK. If you can beat a larger ship the rewards are much greater both prize money and feel good factor. If you look like losing you can run away and he won't catch you. Win win situation. You can't guarantee that if you take on another Frigate.

    Rob.

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    Quote Originally Posted by Hjl View Post
    im using an Amazon class frigate for the LOM campaign. What chance do you think I would have if I ran it against one of the new fourth rate ships in the feb mission? is it doable? Or will it be like taking on a 3rd?
    Murad Reis, Admiral of the Tripolitania Navy, some say pirate of the Barbary Coast, sails in a schooner with a burden of 2. He makes his living by taking on what he knows he has a good chance of beating. When he confronts a ship with a burden of 4 he will use his speed and the fact that schooners can sail closer to the wind to divert or avoid his advicary. He would never try to capture or sink a frigate that large. He might win such an engagement, but the likelihood of profit is too low.

    But, go ahead and try. I would love to read the AAR.
    Bob

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  16. #16
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    The secret is to get in close without being hit first, and then rake the enemy double shotted, and with first time of fire bonus. They never recover in the following battle of attrition unless they are very lucky.
    Sounds easy, but it don't work often.
    Rob.

  17. #17
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    Quote Originally Posted by Bligh View Post
    The secret is to get in close without being hit first, and then rake the enemy double shotted, and with first time of fire bonus. They never recover in the following battle of attrition unless they are very lucky.
    Sounds easy, but it don't work often.
    Rob.
    That's why Murad doesn't use that trick unless he has to. You live longer if you play when the odds are in your favor.
    Bob

    Rules are rough approximations of what you think I might do!

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    Best to take the booty and run for it. Ill take a look at the ship card and log for the fourths when mine gets here (unless someone wants to send me a photo?)

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    Quote Originally Posted by Hjl View Post
    Best to take the booty and run for it. Ill take a look at the ship card and log for the fourths when mine gets here (unless someone wants to send me a photo?)
    Or you could use the ship you have and use it against ships your own size. Most scenarios use relative terms when describing the size of your opponent. When the scenario gives an absolute size, then alter it to fit the size of you ship. You will not be forced to use a small ship against a first rated ship in this campaign.

    I have a lot of fun with Meshuda, burden 2 schooner, presicely because of her advantages; speed, maneuverability, and ability to sail close to the wind.
    Bob

    Rules are rough approximations of what you think I might do!

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    Quote Originally Posted by Bos'n View Post
    Or you could use the ship you have and use it against ships your own size. Most scenarios use relative terms when describing the size of your opponent. When the scenario gives an absolute size, then alter it to fit the size of you ship. You will not be forced to use a small ship against a first rated ship in this campaign.

    I have a lot of fun with Meshuda, burden 2 schooner, presicely because of her advantages; speed, maneuverability, and ability to sail close to the wind.
    Sound advice, but I have new toys coming and want to use them ;)

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    Quote Originally Posted by Hjl View Post
    Sound advice, but I have new toys coming and want to use them ;)
    I would too. Send in your new ships name by the end of January when everything becomes final. After that you'll need to go to Beau's Sons Boats and buy the new ship with treasure points.
    Bob

    Rules are rough approximations of what you think I might do!

  22. #22
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    Quote Originally Posted by Bos'n View Post
    You will not be forced to use a small ship against a first rated ship in this campaign.
    I have not written my scenario yet Bob.

    Rob.

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    Quote Originally Posted by Bligh View Post
    I have not written my scenario yet Bob.

    Rob.
    Me either I was thinking about doing a great escape sort of thing.

  24. #24
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    Ah ha!
    Mine is in April Hugh.
    Bligh.

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    Quote Originally Posted by Bligh View Post
    I have not written my scenario yet Bob.

    Rob.
    Be nice!

    Oh, I forgot to whom I was speaking, Capt. Bligh.
    Bob

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    Hrm... *Whispers* "It's Admiral Bligh..."

  27. #27
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    I am much maligned.
    Bligh.

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    Quote Originally Posted by Bligh View Post
    I am much maligned.
    Bligh.
    Sitting on his bunk, head resting in his hands, eyes staring dejectedly at the deck between his feet, we find Bos'n who knows his easygoing days on board are over. He referred to his admiral by his former rank, in public, and reminding him of the dark past of the Bounty and the difficulties of the years that followed.

    What could he do to make amends; nothing could possibly right this wrong.
    Bob

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  29. #29
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    Cheer up, lad. He didn't turn you before the mast.

  30. #30
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    One day when I was sitting alone dejected and pensive at the foot of the foremast a disembodied but heavenly voice from on high whispered unto me " Cheer up lad things could be worse." so I cheered up,............. and sure enough things got worse.
    Bligh.

  31. #31
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    Ha, ha! Good one. Let me fill your glass and toast for things getting better.

  32. #32
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    The disembodied voice turned out to be Bos'n in the Fore tops.
    Bligh.

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    Quote Originally Posted by Bligh View Post
    The disembodied voice turned out to be Bos'n in the Fore tops.
    Bligh.
    Cheeky bastard.
    Bob

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  34. #34
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    Quote Originally Posted by Bos'n View Post
    Cheeky bastard.
    Less of the cheeky, if you please Bos'n.
    Bligh

  35. #35
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    Well shiver me innards and yank the large intestine from a sperm whale. I should think a bottle or 2 of the Admirals favourite tipple might just be the deciding factor. Otherwise volunteer for hazardous duty and start scrubbing out the head.

  36. #36
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    Do any of you find that double shot gives too much of an advantage in solo play? Almost all solo play rules have ships use ball, as a significant proportion of battles are decided by the accuracy of the first few broadsides, does double shot weigh the probability of a happy outcome a little too heavily in the players favor?

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    I find so too. I have played some solo scenarios without doubleshot because of just that reason.

  38. #38
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    I have been on the receiving end of a bashing by an AI opponent that kept it's distance and got 2 broadsides in but yes closing and double shot is an advantage. I would say if you are doing it then so should the enemy. If you keep doing it wouldn't the enemy be wary and keep its distance and pound you, then close with an advantage of a full broadside against a reduced one?

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    For my next game I'm going to not use it and see how it goes. (If I have any ships left afterwards)

  40. #40
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    Just a thought, but are there any rules about firing broadsides while boarding? I can't think of any. If the boarding action last long enough then is there any reason you can't issue a reload and fire order?

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    Quote Originally Posted by Union Jack View Post
    I have been on the receiving end of a bashing by an AI opponent that kept it's distance and got 2 broadsides in but yes closing and double shot is an advantage. I would say if you are doing it then so should the enemy. If you keep doing it wouldn't the enemy be wary and keep its distance and pound you, then close with an advantage of a full broadside against a reduced one?
    Very true! I just wish you could somehow get the AI to play that smart.

  42. #42
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    The ai tends to want to get up close and personal. I wish there was a way to get it to maintain distance. I wonder if any of our rules makers could figure that out.

  43. #43
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    As you can see from my January AAR I always give both sides the benefit of the same rules. Double shot actually worked against the AI in this game, but normally it is all square. If I think the AI ships are about to make a nonsensical move I change it to what I would do myself. In the Jan game near the end I used the I in AI by moving both Heroe and Santa Ana into an unscheduled turn to avoid them crashing into the wrecks in front of them, when the rules would have had them plough into the rest of their compatriots. It gave me a much better game than having my ships just sail up and blast them where they lay. As it was instead of capturing the whole Squadron Santa Ana made her get away, but it was much more fun.
    Rob.

  44. #44
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    Quote Originally Posted by Hjl View Post
    Just a thought, but are there any rules about firing broadsides while boarding? I can't think of any. If the boarding action last long enough then is there any reason you can't issue a reload and fire order?
    Basically no Hugh, if you have enough hands left to complete the actions.
    The rules do not say anything about it not being allowed. However, if you draw any 0's it might be fair to then draw E chits to see if your boarders copped any of to rounds that passed through.
    I know that the Lower deck guns regularly continued to fire during boarding, and port to port was often what resulted in fires starting on the lower decks.
    Rob.

  45. #45
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    I just got my wave 3 ships in!

    Gosh the Artesien is a good looking ship isnt it!

  46. #46
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    I think that they all look very good Hugh. It is just a pity that there is a doubt about the scale, but what the heck, we at least have them.
    If anyone wants to see some of the new ships in action go here:-

    http://sailsofglory.org/showthread.p...uary-Pell-Mell

    Rob.

  47. #47
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    Quote Originally Posted by Union Jack View Post
    I have been on the receiving end of a bashing by an AI opponent that kept it's distance and got 2 broadsides in but yes closing and double shot is an advantage. I would say if you are doing it then so should the enemy. If you keep doing it wouldn't the enemy be wary and keep its distance and pound you, then close with an advantage of a full broadside against a reduced one?

    Ok Group,

    If this is a rule change you want to make I need to hear what others have to say about it.

    My preference is to allow both player and AI use what ever makes sense for the game, but Ares rules say:

    When playing with Standard or Advanced Rules, the ships not controlled by the player will shoot using the following rules:

    They do not choose the type of ammunition
    when the guns are loaded. If a broadside shoots
    within the red/purple part of the ruler, the
    target takes C damage counters. If it shoots at a
    longer distance, but within the first half of the
    ruler, the target takes B damage counters. If
    the distance is longer, but within the ruler, the
    target takes A damage counters.


    Majority rules or everyone decides for themselves.
    Last edited by Bligh; 01-26-2017 at 07:30.
    Bob

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  48. #48
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    Sound fair enough for me.

  49. #49
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    Seems appropriate to me as well.
    "It's not the towering sails, but the unseen wind that moves a ship."
    –English Proverb

  50. #50
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    Perhaps we need some negative for using double shot.

    1. If a fire counter is drawn for the target ship then the firing ship takes one too. To simulate a burning wad from the firing ship drifting into the rigging of hhe fire.

    2. Can only be used by a player controlled ship. All other ships in a Squadron can't use double shot.

    I'm sure others could think of something better. Otherwise all ships should be able to use double shot on first turn of fire only. Or any ship employing double shot must only use double shot throughout a game. Making reloading twice as long etc etc.

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