Results 1 to 9 of 9

Thread: Movement without using the Movement Decks

  1. #1
    Stats Committee
    1st Lieutenant
    United States

    Join Date
    Feb 2015
    Location
    Maryland
    Log Entries
    1,498
    Blog Entries
    13
    Name
    Dobbs

    Default Movement without using the Movement Decks

    A while ago, Jonas was lamenting about not being able to sail really slow. It set me to thinking how do incorporate slower speeds in the game, and this is what I've come up with:

    I made the assumption that a turn was one minute. I calculated in 1/1000 how far a ship would move in a minute at different speeds. I made the fastest speed (the G Deck) 6.5 knots, since historically ships fought with simple sail configurations to simplify sail handling and free up crew.

    Instead of selecting cards, a player indicates on a Movement Plot the course and speed he wants to sail.

    Here are two Amazons using the different movements side by side.

    Name:  20210901_165050.jpg
Views: 46
Size:  175.6 KB

    Name:  20210901_165128.jpg
Views: 44
Size:  185.3 KB

    Here are two sloops that started out side by side.

    Name:  20210901_164852.jpg
Views: 44
Size:  164.9 KB

    The frigates turn to 2 points to starboard.

    Name:  20210901_165207.jpg
Views: 44
Size:  186.0 KB

    Name:  20210901_165237.jpg
Views: 44
Size:  128.6 KB

    The frigates turn 4 points to starboard.

    Name:  20210901_165309.jpg
Views: 45
Size:  107.0 KB

    Name:  20210901_165332.jpg
Views: 43
Size:  123.8 KB

    Of course, these are demonstrations of the maximum speeds, but with my system, a ship can sail as slow as 0.5 knots. Using the cards, 3.5 knots is about the slowest a ship can go.
    Last edited by Dobbs; 09-01-2021 at 15:39.

  2. #2
    Stats Committee
    Captain
    Sweden

    Join Date
    Jan 2015
    Location
    Linköping
    Log Entries
    3,751
    Blog Entries
    6
    Name
    Jonas

    Default

    It's an interesting idea. It easily handles the different maximum speeds of different ships, but it'll get more complicated plotting the moves.

    I makes the possibilities of having maneuver quirks for each ship impossible (turning badly at low speeds, sailing better at high winds...), but that's not used by Ares anyway.

  3. #3
    Midshipman
    Australia

    Join Date
    Nov 2013
    Location
    South Australia
    Log Entries
    166
    Name
    Gary

    Default

    What a good idea. With one exception my group is either nearly 70 or older and using the cards we find it a bit difficult sometimes to avoid nudging the bases of our models. Arthritis etc. Having a template like the one you are working on would be a boon to the "oldies".

    I have thought from time to time about a magnetic base but getting a map with a surface that each magnetised model would attach too seems a bit hard.

  4. #4
    Admiral of the Blue.
    Baron
    England

    Join Date
    Nov 2011
    Location
    Notts
    Log Entries
    20,068
    Blog Entries
    22
    Name
    Rob

    Default

    Interesting, and raises a few questions Dobbs. How easy is it to use in a close combat situation where several ships obstruct the line of the template? It is hard enough to deal with overlapping cards in these situations, and this seems to be the point at which ships get nudged out of place in our games. However it is an interesting idea and well worth experimenting with if you are playing a simple one on one game.
    As Jonas says things could get complicated with more ships in play.

    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  5. #5
    Stats Committee
    1st Lieutenant
    United States

    Join Date
    Feb 2015
    Location
    Maryland
    Log Entries
    1,498
    Blog Entries
    13
    Name
    Dobbs

    Default

    Here's what I came up with for close quarters conflicts. It may be useful with cards as well.

    Players reveal their movements and the ships are in each other's way for the movement templates. The American ship wants to turn 8 points to starboard and the British plan to turn 2 points to starboard.

    Name:  20210905_172634.jpg
Views: 28
Size:  186.8 KB

    The American ship uses the sideways temporary movement template to move out of the way.

    Name:  20210905_172709.jpg
Views: 29
Size:  148.6 KB

    After the British move, the American ship returns to its position, but the British ship is blocking the template. Using the fore and aft temporary template it moves out of the way.

    Name:  20210905_172753.jpg
Views: 29
Size:  126.3 KB

    The British ship is moved back to its actual position.

    Name:  20210905_173221.jpg
Views: 29
Size:  158.6 KB

    Regarding ship flaws and strengths, I thought that they might be expressed best like the Captain's cards, only if your ship has a flaw, your opponent gets the card and chooses when to play it.

  6. #6
    Stats Committee
    Captain
    Sweden

    Join Date
    Jan 2015
    Location
    Linköping
    Log Entries
    3,751
    Blog Entries
    6
    Name
    Jonas

    Default

    That "move out of the way" template was a good idea.

  7. #7
    Admiral of the Blue.
    Baron
    England

    Join Date
    Nov 2011
    Location
    Notts
    Log Entries
    20,068
    Blog Entries
    22
    Name
    Rob

    Default

    Certainly takes the bodging of the move, and keeps it accurate.
    Good one Dobbs.

    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  8. #8
    Stats Committee
    1st Lieutenant
    United States

    Join Date
    Feb 2015
    Location
    Maryland
    Log Entries
    1,498
    Blog Entries
    13
    Name
    Dobbs

    Default

    Thank you, Gentlemen, for the rep!

    I have been pondering templates that fit to the other side of the ships, but they seem more challenging to make.

    I have also begun considering sticking with the card format and making cards to handle slower speeds.

  9. #9
    Admiral of the Blue.
    Baron
    England

    Join Date
    Nov 2011
    Location
    Notts
    Log Entries
    20,068
    Blog Entries
    22
    Name
    Rob

    Default

    Any developments you can provide will be most acceptable Dobbs.
    Thanks.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •