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Thread: Stats for ships.

  1. #1
    Admiral of the Blue.
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    Default Stats for ships.

    I am now seeking stats for my Gunboats and Galleys.
    Can the stats committee help out?

    I need ship mat info, ship card info and also sailing decks and the angles for my cannon on the ship bases. Any of the above would be very handy before I start printing these items off.
    Thanks.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  2. #2
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    Excellent question, though I'm not sure we ever finished building a framework to try to answer it. Really, this game isn't built for anything below 14-16 guns... had Andrea brought me in at the conception I would have told him to build out the entire stat range, starting with say a 10-gun brig and building up all the way to Santissima Trinidad, from square one.
    --Diamondback
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  3. #3
    Admiral of the Blue.
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    Guess I will just have to see what fits the game play for any particular scenario we are doing and adjust as best I can. then DB. Thanks fot your answer.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  4. #4
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    I'm picturing sailing decks G or C for galleys, C or A for gunboats. A rowing vessel must come to a complete stop before pivoting and may pivot up to 90 degrees. Pivoting vessels move before all vessels using cards. A vessel that has pivoted may move at a speed of 1 using a card on the next turn. Galleys and gunboats do not need to plan two cards ahead. They only plan the card for the upcoming turn.

    In reverse, they cannot move at greater than speed 1 or turn tighter than 7/3.

  5. #5
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    Galleys get 3 damage boxes, 2-1-1. Gunboats get 2, 1-1. How about a 45 or 60 degree forward firing arc? This is because galleys typically had 1 big gun supplemented with small guns firing forward. The gunboats can have a 2-1 if they are only carrying a carronade. Galleys have a stern arc that is -1 of the bow arc strength.

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    Low musketfire scores compared to sailing ships. Galleys can take crew hits as crew or speed, since crew hits are mainly morale hits and speed hits are mainly the departure of prisoners or slaves. Perhaps gunboats take crew hits as crew and speed?

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    Dobbs, those sound like a pretty good framework to start playtesting on.
    --Diamondback
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    Now I have to get some of those galleys! I've started a Langton order...

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    Combining these with my Weight of Shot rules really make galleys and gunboats one hit wonders, which I'm pretty sure they were in the day.

    https://www.sailsofglory.org/entry.p...Weight-of-Shot

    This enables the rowing vessels hit hard with their single big gun, but they're still fragile. For instance, their numerical damage is unmodified, but if tangling with a sloop or small frigate their guns are do less damage because of their size.

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    Here's a thought. Maybe galleys and gunboats have to draw an E chit each time a critical hit is drawn. A crew indicates that the hit happens, on a 0 it doesn't. This is because with a few big guns, I would expect more smashing and less special hits than a broadside boat.

  11. #11
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    Good point.
    --Diamondback
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  12. #12
    Admiral of the Blue.
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    Thanks for all this info chaps. It is a good starting point and I will configure my stats and ship mats accordingly.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  13. #13
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    Rob, to make sure that I order the right ships, do you have part numbers for the galleys and gunboats?

  14. #14
    Admiral of the Blue.
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    And the answer is:- three masted Galley is SR 15, two masted Galley is SR9 and the Gunboats K5
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  15. #15
    Admiral of the Blue.
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    Here are a few trial ship base cards going on your ideas Dobbs.
    What thinkest thou?

    Galley

    Gunboat


    Gunboat with a midships gun also.


    Red dots fir the size of the Langton boats
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    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  16. #16
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    Verily, they look pretty darned good, Rob. What angle is that? Did you mean for the one gunboat to have a Burden of 2?

    I'm thinking that we needn't concern ourselves with galleys or gunboats under sail, as what commander would fight a vessel that way when its primary advantage is rowing?

  17. #17
    Admiral of the Blue.
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    Hi Dobbs,
    I decided that the gunboat which had the option of firing to the flank would need to be strengthened by baulks of timber to withstand the forces of such a large gun. As I understood it the Galleys and gunboats would close under sail and then fight using the sweeps. If the winds were vey light or if there were a calm this would give the advantage to them completely. I am not sure how fast they could move under sweeps alone. I would imagine the Galleys to be faster than the bluff and weighty gunboats?
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  18. #18
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    Wow Rob very nice info and news here
    I has been out for some time
    I like your stats . I would like to see some gunboats only with front angle .
    Kind regards

  19. #19
    Admiral of the Blue.
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    I will see what I can do for you.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  20. #20
    Admiral of the Blue.
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    Hows that Ferrante? Would you like a name adding?

    Rob.
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    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  21. #21
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    Quote Originally Posted by Bligh View Post
    Hows that Ferrante? Would you like a name adding?

    Rob.
    Hello Rob for the Spaniard I was thinking about “Ntra Sra Del Carmen” or “Fénix”

    Thank you a lot , regards

  22. #22
    Admiral of the Blue.
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    Here you go Ferrante.
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    Last edited by Bligh; 10-01-2020 at 05:27.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  23. #23
    Admiral of the Blue.
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    ...
    Attached Images Attached Images  
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  24. #24
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    Rob thank you a lot for that
    I have to remove the Algerians flag and ad the Spanish , but I will print it

  25. #25
    Admiral of the Blue.
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    Are you OK with that or do you need it doing?
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  26. #26
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    Yes Rob if you could put the Spanish flag I will be grateful the rest of my life

  27. #27
    Admiral of the Blue.
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    I will get onto it today Ferrante. Can't promise that it will be flapping in the breeze though.

    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  28. #28
    Admiral of the Blue.
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    Here you go.
    Attached Images Attached Images  
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  29. #29
    Admiral of the Blue.
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    ...
    Attached Images Attached Images  
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  30. #30
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    Thank you a lot Rob
    I am going to print it now with my new printer

  31. #31
    Admiral of the Blue.
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    How do you like your new printer and did you manage your printing OK Ferrante?
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

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