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Thread: Part battery fire.

  1. #1
    Admiral of the Blue.
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    Default Part battery fire.

    During a couple of short games today Captain Kiwi and I decided to try out a new idea for firing forward and rear arc batteries. We have been debating for some time that independent fire should be possible as it was often done in sections on naval ships. To that end we decided that fore and aft may still fire even if the other one had been used rather than wait for a complete reload of the guns used. Captain Kiwi soon came into action using his forrard battery at half the strength of the full guns. He then turned away and in the next card used his stern guns, also at half strength. Then all were reloaded as normal. The result was rather unexpected as I will show as soon as i get time to load the pictures of today's battle. we are now debating weather when the full gun broadside is an odd number such as five, weather to round up the half battery fire or round it down.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  2. #2
    Admiral of the Blue.
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    A short game whilst we were on a break from First aid Duty at Mrs Bligh's Regional Embroiderers day.
    This was a trial of our new gunnery rule for part battery fire.

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    The set up.

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    The two ships approach.

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    Agamemnon gets off her forrard battery with double shot and first time bonus.


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    The ships do not entangle but musket exchanges are carried out.

    On the next card Agamemnon is enabled to use her aft guns and sets a double fire upon Artesien.
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    Now fate takes a hand. Due to the simultaneous double fires an explosion draw is made and in failing it the Artesien explodes and sinks.

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    Not a very satisfactory result for our first trial run.
    It is the first time that I have ever been sunk after two cards in contact with the enemy.

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    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  3. #3
    Vice Admiral of the Red.
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    You will need some extra action chits for reloading half-batteries.

    Where there is an odd number for the full gun broadside you could subtract the number fired in the half battery from the full battery to give the number of damage chits from the other half battery.

  4. #4
    Admiral of the Blue.
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    No need with our system Dave.
    We have the smoke markers from the anchorage for each ship. White with the smoke curls in black, soon to have slight flame added on the fire side. If you don't place them on the ship stand you don't get to fire. When fired you turn them over to the side I have painted swirling grey whilst you reload. For fore and aft batteries we have cut down versions so you can see at any time what state a ships guns have just been fired.

    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

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