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Thread: A spoiler.

  1. #1
    Admiral of the Fleet.
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    Default A spoiler.

    After our latest game in the Napoleon in South Americas campaign today, Captain Kiwi and I celebrate at a local eating venue.



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    The ale could of course be none other than......

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    The good captain will post the action in the usual place later this month.
    In the meantime more from me here tomorrow.

    Bligh.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  2. #2
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    Default


  3. #3
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    "Napoleon in South America"?

  4. #4
    Admiral of the Fleet.
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    Do try to keep up Chris!

    https://sailsofglory.org/showthread....outh-Atlantic)

    Plus the following games in the Campaign.

    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  5. #5
    Stats Committee
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    Boy, Rob, I think you are going to like my Christmas present for the site. I am compiling my Chase rules, which are really kind of a pre-game game. It's going to be a few days yet, but it's getting close...

  6. #6
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    In reading the Aubrey/Maturin series, Jack explains to Stephen that the chase is an important part of a sea battle. Historically, that seems to hold true, so I have tried to create something that keeps the simplified structure of SoG but captures the tension. We'll see what you folks think.

  7. #7
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    Can’t wait!

  8. #8
    Admiral of the Fleet.
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    I have been giving some thought to chase guns Dobbs, and the fact that at most without yawing only two long guns were used either by chaser or chasee, and that mainly in frigates. It is also a fact that at long range damaging the hull even if you could hit it was a lot less use than trying to bring down a mast or top hamper. Also easier to hit a spread of sails than a stern or bow.
    In our last game we, therefore, limited our fire to one chit every three turns, to allow for the more difficult aiming from the bow or stern of a ship sailing full out. Chits were limited to only inflicting damage if a sail or mast indicator was on the chit. This gives a better indication in our minds of the difficulty of two guns getting lucvky. We were tempted to include steering hits, but decided that if the captain was intent on the sails and masts being brought down the chances of a hit to the hull were so slight that it was not worth including.
    As a rule of thumb we agreed that it worked well without extending the chase for too long before a result was obtained.
    As a sailing expert what do you think?
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

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