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Thread: SoG Game Tracker App (windows)

  1. #251
    Admiral of the Blue.
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    Give us a clue Aaron!
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  2. #252
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    It’s in the file name! St Lucia

  3. #253
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    working on rigging..

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    Last edited by Aaron; 05-12-2019 at 14:59.

  4. #254
    Admiral of the Blue.
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    Quote Originally Posted by Aaron View Post
    Itís in the file name! St Lucia
    Got it!

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    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  5. #255
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    getting the stays setup.. some minor tweaking left to do but it is getting there for a 1800 British warship. I need to add th flag poles

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    Last edited by Aaron; 05-12-2019 at 19:40.

  6. #256
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    these came out good today.. imagine if I had shadows on.

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    Last edited by Aaron; 05-17-2019 at 09:02.

  7. #257
    Admiral of the Blue.
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    Another milestone reached Aaron.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  8. #258
    Vice Admiral of the Red.
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    Those are great views, Aaron! They are so realistic!

  9. #259
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    Thanks they are headed that way.. not totally the goal here, game play and scope are primary but realistic graphics seem obtainable under the right lighting angles.

    Working on a fort.. crude but a start
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    Last edited by Aaron; 05-19-2019 at 14:02.

  10. #260
    Admiral of the Blue.
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    Still very impressive.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  11. #261
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    Glad you like it. I'm messing around with dynamic normals on top of the water waves to give a better flow. This is the beginning when I got one to work. The final will combine multiple "waves" to reflect the sky.

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    Last edited by Aaron; 05-22-2019 at 10:49.

  12. #262
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    I reached the end of my talent on getting the water to look right. I took an example water shader and imported it into my game engine. The reflections add so much.
    It's not perfect as this seems bounded to flat geometry but I may try to adapt it to rolling waves.

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    Last edited by Aaron; 05-27-2019 at 14:45.

  13. #263
    Admiral of the Blue.
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    Looks good to me anyway Aaron.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  14. #264
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    Some short videos from tonights tests

    Water test stationary
    https://youtu.be/_t_aBYhEm2Y

    Aloft
    https://youtu.be/Ac1ih-xL9BU

    Close up
    https://youtu.be/dx1STH2Etyg

  15. #265
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    Looking very impressive Aaron. It also shows why creating these scenics takes so long.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  16. #266
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    Building my 3D ship buoyancy physics. This is my favorite subject... physics.

    Ship hitting some big waves in fast motion to observe reactions.
    https://youtu.be/IVJW2Y48GnM

    The ship motion is looking pretty good and it moves at 60 frames per second.

    Here are some stills from the posted video showing the ship battling the head waves
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    Last edited by Aaron; 05-31-2019 at 18:09.

  17. #267
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    doing a stress test.. running multiple ships
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    Last edited by Aaron; 06-05-2019 at 20:31.

  18. #268
    Admiral of the Blue.
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    Hope it goes well Aaron. all those vessels together look smashing.
    It must be very gratifying to see your game taking shape after all this work.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  19. #269
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    It went well. I learned I have to cut down on the number of mesh draw calls to the GPU. I had each rope, sail and pieces of the gun ports as individual meshes each requiring a call. I am merging meshes that share the same material so it gets a lot done for each call. I am reducing it from 500+ meshes a ship down to under 40 or so. I have to learn about instances which allow you to use the same object in many places. The cannons are a good candidate for this.

    I was putting off completing the bow and stern until I homed in on how to correctly render the objects I do have. Now it’s just a matter of getting it to work and running some more tests. Once it runs great I will finish the bow and stern.

    I am also playing with sprites which are essentially billboards. Billboards are flat planes that always face the camera. I plan on trying out some 2D crew on the ship with several profile views predrawn so that the decks will be populated heavily. I don’t want the ship lightly crewed like most games do. Billboards from a distance should look good.

    Quote Originally Posted by Bligh View Post
    Hope it goes well Aaron. all those vessels together look smashing.
    It must be very gratifying to see your game taking shape after all this work.
    Rob.
    Last edited by Aaron; 06-10-2019 at 18:56.

  20. #270
    Admiral of the Blue.
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    I can only stand back in admiration. To actually be able to manipulate these elements which i have only heard of in passing is technically like magic to a layman as am I Aaron.
    For me this is a voyage of discovery.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  21. #271
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    Doing some ship, land and ocean reflection testing
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    Last edited by Aaron; 06-15-2019 at 15:03.

  22. #272
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    also some combat damage.. once again this is testing where cannon knocks off panels of the ship.. no damage model yet.
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  23. #273
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    The reflections are looking good Aaron.
    Here I am reflecting on purchasing a ship painting, when you will soon have produced your own moving one.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  24. #274
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    I'm looking for a good painting myself.. almost bought one last weekend.

    Working on flags.. still have to tie to correctly to ship.. getting waving motion down for now

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  25. #275
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    I actually saw a superb one of a Frigate in action in an Art shop in Scarborough a few years ago, when I could not afford it. Now I can there is nothing about that appeals to me.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  26. #276
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    I made a 2 minute video using development footage. It has some slomotion cannon fire.

    https://youtu.be/hyO0udVOPKk

  27. #277
    Admiral of the Blue.
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    Very interesting to see the projectiles as they fly.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  28. #278
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    working on stern. Early stuff

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  29. #279
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    making a little more headway on stern and also multi flags sharing same geometry for efficiency. I've been looking into making a shader for the sails so they will appear transparent like, maybe I can get this done over the 4th July weekend.

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  30. #280
    Admiral of the Blue.
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    Coming along well now Aaron, and thanks for the 4th reminder. I have been so busy it has just crept up on me.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  31. #281
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    not much to report, playing with flags, messing with cannon assignments (tamed the number of ports on my test frigate) and Havana height maps, doesn't seem like the height data is that good from free sites.

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  32. #282
    Admiral of the Blue.
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    All I could find on Havana was this Aaron.
    Hope it is of some help.
    Whatever happened to contour lines?

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    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

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