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Thread: SoG Game Tracker App (windows)

  1. #201
    Midshipman
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    Quote Originally Posted by Bligh View Post
    Only just caught these two log entries Aaron. How is that new Midshipman of yours shaping up? He looks a sturdy lad to me. Get him signed onto a ships crew so that he will have the years in by the time he is old enough for action.
    I await with baited breath your latest modification to the game that you are developing. When completed it promises to be a real corker.
    Rob.
    The new Midshipman is very sturdy, about to take his first steps. He slept in this morning so I got some coding work done. I'm debugging the gunport code at the moment but it is mostly written out. For the moment some new screens (sans ports).

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    Last edited by Aaron; 02-03-2019 at 10:58.

  2. #202
    Midshipman
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    Update: I had a major win during my lunch break. I got to try out a partial implementation of my dynamic "hole" punch code, used in this case to place gun ports. I say partial because it went ahead and identified where in the geometry mesh targets are to modify the shape. I rendered two ports and it found the triangles and "punched" them out. The code to reconstruct the area to fill back in the needed solids is standing by to be called but I ran out of time. I still have to take the polygon shapes and earcut them back down to triangles and append them to the existing geometry which should be a days work tops.

    Here's a quick shot of the moment I got it to work..
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    If home is quiet I will get a little more done after work.
    -Aaron

  3. #203
    Admiral of the Blue.
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    Yes It is all looking very good Aaron. i can only marvel at your programming expertise.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  4. #204
    Midshipman
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    update: I ran a quick prototype code that comes back in and shapes up the port while retaining the original curvature. In the screen below it added the required shape to fill the triangle while at the same time shape up the port. When the code is finished it will repeat this for all of the removed triangles. It got the shape correct. Moving forwards!

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  5. #205
    Midshipman
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    update: I'm attacking the bugs. I'm down to ones that only show up some of the time (the worst ones). It is coming along though slowly. Hopefully by the end of this weekend I will have whipped this into a fighting ship again.

    2 partially working ports on the ships port side.
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    None on the outside yet.. only the interior is working.
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    Here is a behind the scenes example showing the complex geometry to carve out ports on a curved hull.
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    edit: Closing it down for the night. I found 2 bugs involving a missing sort and a missing coordinate lookup. There is still something causing some ports to look as if they lived through the 4 day battle.
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    Last edited by Aaron; 02-08-2019 at 21:39.

  6. #206
    Admiral of the Blue.
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    Rather you than me sir!
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  7. #207
    Midshipman
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    Quote Originally Posted by Bligh View Post
    Rather you than me sir!
    Rob.
    That's what grog is for..... :)

    I have succeeded in cutting the external gun ports. I had to continually man the water pumps towards the end to stay afloat but she made it back for refit. I haven't drawn in the depth of the ports yet so they look paper thin but that chore is trivial. Looking at the shading of the areas around the ports reveal that I need to do some extra work on the normal vectors so it will blend in seamlessly with the side of the ship, right now it looks like patches.

    Some results..
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    Lifting the ship out of the ocean for a better view. I am also going to be placing in the gallery doorway, bridle port, sweep ports and possibly scuttles but I have to add one piece of code for smaller ports within one triangle boundary before the latter can happen.
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    Here you can see shading artifacts at the front of the ship. Keep in mind that there is no texturing in these examples. The final result will look night and day different when textures are laid out such as my water example from earlier posts. *sigh* I need to model some other armaments to replace the 18s on the quarter deck.
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    My next task will be to place the wale along the ship side by having it bump out and coloring it black (or whatever). At the same time that code will be targeting the bottom of the ship for copper plating or coating. Thankfully this will not be intensive such as the last coding segment.

    A few more examples and then I am off for the night.
    Two wireframes showing shapes.
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    Gallery Door and quarter deck gunport trial.. seems to work.
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    Fire!
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    Attempt at adding an exaggerated wale. It appears one of the ports exploded at the bow.
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    Last edited by Aaron; 02-11-2019 at 09:18.

  8. #208
    Midshipman
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    Update 2/14/2019 - I got the shading of the surrounding port walls straightened out so now it looks smooth all the way down the side. Also I started boxing in the gunport sides to the curvature so it now looks 3D.

    smooth shading:
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    Port Sides:
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    I'm currently working on getting the port lids shaped up and then on to the deck beams and carlings, hanging knees, waterway and clamps.
    Last edited by Aaron; Yesterday at 10:25.

  9. #209
    Admiral of the Blue.
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    Now that is starting to look impressive Aaron.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

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