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Thread: 2017 Campaign Sign-Up

  1. #1
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    Default 2017 Campaign Sign-Up

    Name:  2017 Campaign Invitation.jpg
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    Last edited by Bligh; 01-08-2017 at 02:36.
    Bob

    Rules are rough approximations of what you think I might do!

  2. #2
    Admiral of the Fleet.
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    I will be happy to set sail again in both campaigns.
    Rob.

  3. #3
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    Count me in for both but I may be playing catch up...oh crap I already am, ok then I'm playing lots of catch up.

  4. #4
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    Quote Originally Posted by Union Jack View Post
    Count me in for both but I may be playing catch up...oh crap I already am, ok then I'm playing lots of catch up.
    Start over with the new 2017 scenarios. Oh crap where are they?
    Bob

    Rules are rough approximations of what you think I might do!

  5. #5
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    I would like to start count me in. I'll do both.

    My campaign fleet

    HMS Victory I
    Burden 6
    Hull 11
    Crew 12
    Guns 102
    Commodore: Captain Jonathan Pennyworth (DC)

    HMS Defense III
    Burden 5
    Hull 9
    Crew 10
    Guns 74
    Captain Alexander Newton


    HMS Zealous III
    Burden 5
    Hull 9
    Crew 10
    Guns 74
    Captain Craig Brewer

    HMS Amelia V
    Burden 4
    Hull 8
    Crew 9
    Guns 38
    Captain Anthony Pennyworth

    HMS Terpsichore V
    Burden 2
    Hull 8
    Crew 9
    Guns 32
    Lieutenant Timothy Pence

    HMS Swan sloop
    Burden 1
    Hull 6
    Crew 7
    Guns 14
    Lieutenant Samuel Black (CC)

    Pirate
    The Chorky
    Burden 4
    Hull 8
    Crew 9
    Guns 38
    Captain Lindy Lou (CC, IC)
    Last edited by Wahko; 01-07-2017 at 18:57.

  6. #6
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    Quote Originally Posted by Bos'n View Post
    Start over with the new 2017 scenarios. Oh crap where are they?
    We have not written any yet.


    May I suggest something very simple like this for a first game, just to get the feel of the new setup.

    Pell Mell.

    You have been in a long stern chase across whichever ocean you are on.
    The enemy have seen you closing gradually day by day , and decide to turn and fight as a last option.
    They start at the top end (West) middle of the two mats heading West but with the two lead ships starting to turn just inside the border.
    Your lead ship is just entering the middle of the eastern end of the mats.
    You may field any number of ships of three or more up to your max. Throw a single dice. on an even number your squadrons will be identical; on an odd you will have one ship fewer than the enemy. If one fewer, remove your last ship in line. It was too slow to keep up.
    Ships will sail in this order of arrival. Fastest first, through to your slowest, as would be expected after a long chase.
    The wind is from the South, and may veer if so wished. You may use any rules from the Sails official book or amendments made since such as Carronades if they come within your time slot.

    Winning the game.
    You win if you disable more of the enemy than you lose.

    Rob.

  7. #7
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    QUOTE=Wahko;66992]I would like to start count me in. I'll do both.[/QUOTE]


    Good to have you on board Barry. Read the directions under the 2017 Rules thread and send me your list of ships and captains and send the to me on this thread so that I can enter them on the spreadsheet.

    I think you may find it helpful to read some of the scenarios and AARs from 2016.

    Welcome aboard.
    Bob

    Rules are rough approximations of what you think I might do!

  8. #8
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    Ok put me down also please for both.
    I hope to be more active and will put in my ship list this week as well as a couple of Scenarios

  9. #9
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    Good to see my old shipmate back in action Chris.
    Rob.

  10. #10
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    Quote Originally Posted by Wahko View Post
    I would like to start count me in. I'll do both.

    My campaign fleet

    HMS Victory I
    Burden 6
    Hull 11
    Crew 12
    Guns 102
    Commodore: Captain Jonathan Pennyworth (DC)

    HMS Defense III
    Burden 5
    Hull 9
    Crew 10
    Guns 74
    Captain Alexander Newton


    HMS Zealous III
    Burden 5
    Hull 9
    Crew 10
    Guns 74
    Captain Craig Brewer

    HMS Amelia V
    Burden 4
    Hull 8
    Crew 9
    Guns 38
    Captain Anthony Pennyworth

    HMS Terpsichore V
    Burden 2
    Hull 8
    Crew 9
    Guns 32
    Lieutenant Timothy Pence

    HMS Swan sloop
    Burden 1
    Hull 6
    Crew 7
    Guns 14
    Lieutenant Samuel Black (CC)

    Pirate
    The Chorky
    Burden 4
    Hull 8
    Crew 9
    Guns 38
    Captain Lindy Lou (CC, IC)
    Thank you for sending me your ships so quickly.

    Dear Lindy Lou,
    Happy hunting, but stay out of my waters.
    Sincerely,
    Murad Reis
    Bob

    Rules are rough approximations of what you think I might do!

  11. #11
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    Quote Originally Posted by Capn Duff View Post
    Ok put me down also please for both.
    I hope to be more active and will put in my ship list this week as well as a couple of Scenarios
    Chris,

    Good to see you again this year. Would you like to use the same ships as last year? If so let me know.
    Bob

    Rules are rough approximations of what you think I might do!

  12. #12
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    Sorry but I will have to sit this one out. I might do a scenario if you need one.
    Cheers
    Dr.Maturin

  13. #13
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    Quote Originally Posted by Dr.Maturin View Post
    Sorry but I will have to sit this one out. I might do a scenario if you need one.
    Cheers
    Dr.Maturin
    We do need some scenarios written. If you write one and send it to me I'll make sure it is published or you can go to the 2017 Scenario thread and sign up for one.
    Bob

    Rules are rough approximations of what you think I might do!

  14. #14
    Admiral of the White
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    I have some ideas for scenarios but I don't have the time to write them up properly. Would you want ideas or an outline posted somewhere?
    "It's not the towering sails, but the unseen wind that moves a ship."
    –English Proverb

  15. #15
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    I'm sure that if you put forward some rough ideas someone would be happy to flesh them out Jim.
    I made a suggestion for Scenario One in post six here, but no one has taken it up, so your input would be all the more welcome, if no one wants to use that, as we near the mid point of the month.
    Rob.

  16. #16
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    I'm in, although I may miss a few scenarios here and there as time dictates.

  17. #17
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    You can put me down for January Nation vs Nation then.
    I will tidy the idea up a bit for proper inclusion.
    Rob.

  18. #18
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    Quote Originally Posted by Bligh View Post
    You can put me down for January Nation vs Nation then.
    I will tidy the idea up a bit for proper inclusion.
    Rob.
    Thanks, just in time.
    Bob

    Rules are rough approximations of what you think I might do!

  19. #19
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    Quote Originally Posted by Nightmoss View Post
    I have some ideas for scenarios but I don't have the time to write them up properly. Would you want ideas or an outline posted somewhere?
    YES!!!
    Bob

    Rules are rough approximations of what you think I might do!

  20. #20
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    Can someone post a link for the spreadsheet on here?

    Thanks

  21. #21
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    Quote Originally Posted by Hjl View Post
    Can someone post a link for the spreadsheet on here?

    Thanks
    https://docs.google.com/spreadsheets...gid=1610931534

    Rob.

  22. #22
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    Thanks!

  23. #23
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    Country
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    Operations
    Caribean

    -----------------------

    HMS Brittania I, Burden 6, Hull 11, Crew 12, Commodore Vice Admiral Hugh Gabriel (CC)
    HMS Impetueux III, Burden 5, Hull 9, Crew 10, Captain Henry Waston (RC) (Hold Fast)
    HMS Defense III, Burden 5, Hull 9, Crew 10, Captain Samuel Griffon (RC)
    HMS Bellona III, Burden 5, Hull 9, Crew 10, Captain Erazmus Tunt
    HMS Terpsichore V, Burden 2, Hull 8, Crew 9, Commander Bernard Knight
    HMS Unite V, Burden 3, Hull 8, Crew 9, Captain Stanley Moore


    I have given CC and Hold Fast to my top two captains from last campaign to denote their previous successes.

  24. #24
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    Quote Originally Posted by Hjl View Post
    Country
    UK

    Operations
    Caribean

    -----------------------

    HMS Brittania I, Burden 6, Hull 11, Crew 12, Commodore Vice Admiral Hugh Gabriel (CC)
    HMS Impetueux III, Burden 5, Hull 9, Crew 10, Captain Henry Waston (RC) (Hold Fast)
    HMS Defense III, Burden 5, Hull 9, Crew 10, Captain Samuel Griffon (RC)
    HMS Bellona III, Burden 5, Hull 9, Crew 10, Captain Erazmus Tunt
    HMS Terpsichore V, Burden 2, Hull 8, Crew 9, Commander Bernard Knight
    HMS Unite V, Burden 3, Hull 8, Crew 9, Captain Stanley Moore


    I have given CC and Hold Fast to my top two captains from last campaign to denote their previous successes.



    I've recorded your changes. My American squadron will be seeing you in the Caribbean. I'm glad we're friends for now.
    Bob

    Rules are rough approximations of what you think I might do!

  25. #25
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    Iratus (HMS Terpsichore V), Burden 2, Hull 8, Crew 9, Captain Carswell Dixon pirate (RC) (Hold Fast)

    Last campaign he gained 36 prize money and 15 Rep points.

    This should be enough to buy another ship. Is that an option, can i run two ships?

  26. #26
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    Quote Originally Posted by Hjl View Post
    Iratus (HMS Terpsichore V), Burden 2, Hull 8, Crew 9, Captain Carswell Dixon pirate (RC) (Hold Fast)

    Last campaign he gained 36 prize money and 15 Rep points.

    This should be enough to buy another ship. Is that an option, can i run two ships?
    Hugh,

    Do I understand that you would like to begin building a pirate fleet or would you like to buy another ship and play each scenario twice, once with each ship?
    Bob

    Rules are rough approximations of what you think I might do!

  27. #27
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    Build a fleet, have a really big hat, and be called Comodore!

  28. #28
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    Quote Originally Posted by Hjl View Post
    Build a fleet, have a really big hat, and be called Comodore!
    Are we talking the Letter of Marque Campaign or the Nation v Nation Campaign?
    Bob

    Rules are rough approximations of what you think I might do!

  29. #29
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    Quote Originally Posted by Bos'n View Post
    Are we talking the Letter of Marque Campaign or the Nation v Nation Campaign?
    L.O.M

  30. #30
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    Country
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    Theater of Operation
    Caribbean

    Santa Ana I, Burden 6, Hull 11, Crew 12, Brigadier Isaias Cortez
    Argonauta III, Burden 5, Hull 9, Crew 10, Capitan de navio Julian Ruiz
    San Juan Nepomuceno III, Burden 5, Hull 9, Crew 10, Capitan de navio Sebastian Cazalla
    San Francisco de Asis III, Burden 5, Hull 9, Crew 10, Capitan de navio Eduardo Lacasa
    Sirena V, Burden 3, Hull 8, Crew 9, Capitan de fragata Alexander Barrios
    Ifigenia V, Burden 3, Hull 8, Crew 9, Capitan de fragata Capitan de fragata Xavier Montenegro

    Pirate/Privateer
    El Gavilan (Sparrowhawk), Burden 4, Hull 8, Crew 9, Captain Amaro Rodríguez Felipe
    "It's not the towering sails, but the unseen wind that moves a ship."
    –English Proverb

  31. #31
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    Quote Originally Posted by Hjl View Post
    L.O.M
    LOM was designed specifically for a solo ship action for those who had not got time or space for all twelve Hugh.
    We suggested the two campaigns to maximize the chance to attract players.
    One campaign, or both at whatever stage you fleet was.
    I don't suppose anyone would mind if you did your own thing with it.
    Rob.

  32. #32
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    Perhaps some upgrades to the Iratus are in order then.

    What would be reasonable for up-gunning an Amazon class frigate? How would you change the stat line? Perhaps carronades?

  33. #33
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    I would certainly use Carronades if available to you Hugh. From my trials they certainly give you an edge, and for single ship actions the maths is not too strenuous.
    Get nice and close, give 'em a whiff of grape and then it's boarders away.
    You could also give her stats like the Amelia.
    Rob.

  34. #34
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    Quote Originally Posted by Hjl View Post
    L.O.M
    If you want to do this there are a few things to consider

    1. Scenarios are written for single pirate ships so you would need to modify the so that they don't become too one sided.
    2. A ship would cost 1 treasure point for each hull and crew box plus 1 treasure point for each point of burden.

    I am interested in how this will turn out. Keep me informed.
    Bob

    Rules are rough approximations of what you think I might do!

  35. #35
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    Quote Originally Posted by Bos'n View Post
    If you want to do this there are a few things to consider

    1. Scenarios are written for single pirate ships so you would need to modify the so that they don't become too one sided.
    2. A ship would cost 1 treasure point for each hull and crew box plus 1 treasure point for each point of burden.

    I am interested in how this will turn out. Keep me informed.
    I have a lot of treasure and was thinking about adding a sloop to the fleet. I feel that they are weak enough to not sway things dramatically while adding some spice to the game perhaps.

    Thoughts?

  36. #36
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    Quote Originally Posted by Hjl View Post
    I have a lot of treasure and was thinking about adding a sloop to the fleet. I feel that they are weak enough to not sway things dramatically while adding some spice to the game perhaps.

    Thoughts?
    The new ship will be listed on the LoM spreadsheet as a new ship just like I've done with your original ship. How you split the loot is up to you. It is up to you how you alter the scenarios to allow for the second ship and how as pirate king you mount your fortunes. This will be interesting and I, for one, am excited to see what comes of it.
    Bob

    Rules are rough approximations of what you think I might do!

  37. #37
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    Quote Originally Posted by Hjl View Post
    Perhaps some upgrades to the Iratus are in order then.

    What would be reasonable for up-gunning an Amazon class frigate? How would you change the stat line? Perhaps carronades?
    I think I agree with Bligh. Just switch to an Amilia like model and go for it.
    Bob

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  38. #38
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    Quote Originally Posted by Bos'n View Post
    I think I agree with Bligh. Just switch to an Amilia like model and go for it.
    I have decided that captain Dixon spent his booty on replacing all of the guns with carronades. I'm going to have no long range firepower at all and go for 4/0 carronades!

    May death come swiftly to his enemies.

  39. #39
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    You will have to hope your enemies are not at all stand offish.
    Rob.

  40. #40
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    Quote Originally Posted by Hjl View Post
    I have decided that captain Dixon spent his booty on replacing all of the guns with carronades. I'm going to have no long range firepower at all and go for 4/0 carronades!

    May death come swiftly to his enemies.
    Ok, happy hunting.
    Bob

    Rules are rough approximations of what you think I might do!

  41. #41
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    Gents. Due to the scale mess up with the Wave 3 Spanish ships and my upcoming schedule of surgeries I'm going to withdraw from the Nation to Nation solo campaign at this time. I just can't muster any enthusiasm to use ships that are out of scale versus that other fleets. I will still try to do the privateer scenarios, but that may subject to extenuating circumstances as well. Time will tell. Cheers.
    "It's not the towering sails, but the unseen wind that moves a ship."
    –English Proverb

  42. #42
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    Really sorry to hear that Jim, but I can understand your feelings.
    I am still trying to come to terms with the disappointment after looking forward to them for so long.
    I hope that you surgery is successful and that you keep us in touch with your progress.
    When do you start?
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  43. #43
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    Quote Originally Posted by Bligh View Post
    Really sorry to hear that Jim, but I can understand your feelings.
    I am still trying to come to terms with the disappointment after looking forward to them for so long.
    I hope that you surgery is successful and that you keep us in touch with your progress.
    When do you start?
    Rob.
    All the lead up to the operation starts next week. Surgery is March 8th and 15th. Thanks for the well wishes. I still plan on reading the forums daily, if I can see the screen that is?
    "It's not the towering sails, but the unseen wind that moves a ship."
    –English Proverb

  44. #44
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    Never fear Jim you will.
    I have my screen on 200% so that I can read it.
    You can always get one of those pretty little nurses to type your reply for you.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  45. #45
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    Quote Originally Posted by Nightmoss View Post
    Gents. Due to the scale mess up with the Wave 3 Spanish ships and my upcoming schedule of surgeries I'm going to withdraw from the Nation to Nation solo campaign at this time. I just can't muster any enthusiasm to use ships that are out of scale versus that other fleets. I will still try to do the privateer scenarios, but that may subject to extenuating circumstances as well. Time will tell. Cheers.
    You are part of this group at whatever level you feel comfortable working.

    1. If the major reason for your decision is the Spanish models, then pick a different country and make a new squadron. I was looking forward to watching the Dons this year so you might consider a Spanish/French squadron using the older Spanish ships and fill-in with French ships.

    2. If your major concern is the surgery and how it will affect your eyes, then relax. I took over the leadership of this campaign, compiled the rules, and got people to sign up while going through cataract surgery this fall and winter. I will hold your spot open on both campaigns and you can submit whatever AARs you wish, whenever you wish and they will be included. Those that don't get done, just won't get done. No big deal.

    Good luck with your surgery. You will be in my prayers. I am confident all will turn out fine.
    Bob

    Rules are rough approximations of what you think I might do!

  46. #46
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    Jim

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    Thanks Rob and Bob. We'll see how it goes and I'll do what I can.
    "It's not the towering sails, but the unseen wind that moves a ship."
    –English Proverb

  47. #47
    Admiral of the Fleet.
    Baron
    England

    Join Date
    Nov 2011
    Location
    Notts
    Log Entries
    22,494
    Blog Entries
    22
    Name
    Rob

    Default

    Even if you only can drop in the odd one it will be great to have you about Jim.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  48. #48
    Master & Commander
    UK

    Join Date
    Feb 2013
    Location
    Northumberland
    Log Entries
    1,821
    Blog Entries
    2
    Name
    Neil

    Default

    Jim all the best for March. I start mine on 30th March, wether it is hip or knee I have yet to be told.

  49. #49
    Midshipman
    United States

    Join Date
    Mar 2015
    Location
    Maryland
    Log Entries
    320
    Name
    Bob

    Default

    Quote Originally Posted by Nightmoss View Post
    Thanks Rob and Bob. We'll see how it goes and I'll do what I can.
    Sounds GRRRREEEAAAT!

    Sincerely,
    Tony the Tiger
    Bob

    Rules are rough approximations of what you think I might do!

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