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Thread: Briefing, December Solo Mission: Last bite of the cherry.

  1. #1
    Admiral of the Blue.
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    Default Briefing, December Solo Mission: Last bite of the cherry.

    Your ship has one last cruise in search of prizes before being recalled for a major overhaul and de barnacling.
    You will find the best pickings on the main trade routes. Unfortunately this will also be the route taken by Men of war on transit from one Naval base to another.
    For this mission you will meet all manner of other ships from Merchantmen ready for the plucking through Frigates to First rates. They may be either friend foe or neutral depending upon your own ships Nationality. If you are a Pirate, all ships will be hostile except your own so beware.
    The set up for this is simple. Your own ship is sailing on the join line between two mats in any direction or position.
    Wind is from the South. Toss a compass dice or work out a way of randomly getting an entry point for another ship. Turn up a ship card cut out from the pack. This will be the first ship sighted. If it is a Merchantman it will sail in a direct line towards the furthest corner of the table from its point of entry until you are within two rulers when it will show its colours. Draw from the Flags Pack.( this should contain only one of your own countries flag or a friendly nation but two of each other kind. If hostile it will then make for the nearest edge to escape. If friendly it will continue on route. If the ship is a man of war it will either sail on or if hostile engage. Your job is to exit the board on any edge with the most captured ships you can muster. Prize crew must be allocated as one crew box per ship. Every time a prize is taken, or a ship leaves the board, another ship will appear using the same method as for the first.
    Good luck to you Captain, and watch out for First Rates.
    Bligh.



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    Last edited by Bligh; 11-29-2016 at 14:08.

  2. #2
    Master & Commander
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    What about another pirate ship Rob? (As one of the enemy choices).

  3. #3
    2nd Lieutenant
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    I think for this one captain Dixon might have to negotiate with one of his fellow captains to get another ship in on the action. Even he doesn't fancy his chances in a frigate against ships of the line!

  4. #4
    Admiral of the Blue.
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    Quote Originally Posted by Hjl View Post
    I think for this one captain Dixon might have to negotiate with one of his fellow captains to get another ship in on the action. Even he doesn't fancy his chances in a frigate against ships of the line!
    That is the whole idea Hugh.

    Knowing when to fight and when to run. A three decker won't catch you unless you are handicapped by damage. This is you in a real situation to get the most prizes against the odds you can by using your wits. Make it easier by all means, but you will lose some of the excitement of the action. What are the chances of you drawing a three decker and it being an enemy. If you don't like those odds just print more Frigate cards.
    Bligh.

  5. #5
    Admiral of the Blue.
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    I have no problem with exchanging with the proviso that if you draw a three decker, you draw again for nationality. If it is a 74 assume that he is a privateer.
    Rob.

  6. #6
    Admiral of the Blue.
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    A note to the Brits.
    We are at a slight disadvantage, because both Spanish and French may be our enemies depending on the time your single fleet action has been fought in this year.
    The American Captains are allowed to take offense at anybody except their old buddies the French. As for the Algerians/ Moroccans they can attack anything they like just as the Pirates can.
    Rob.

  7. #7
    2nd Lieutenant
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    Dixon is a pirate captain, so everything is an enemy to him. I will play it your way and if it ends too quickly I'll change it around a bit and try again.

  8. #8
    Admiral of the Blue.
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    Good man.
    Rob.

  9. #9
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    Quote Originally Posted by Bligh View Post
    That is the whole idea Hugh.

    Knowing when to fight and when to run. A three decker won't catch you unless you are handicapped by damage. This is you in a real situation to get the most prizes against the odds you can by using your wits. Make it easier by all means, but you will lose some of the excitement of the action. What are the chances of you drawing a three decker and it being an enemy. If you don't like those odds just print more Frigate cards.
    Bligh.
    If Murad runs from a warship does he head for the edge of the mat to get away? If he does is that game over? Can he begin in the center of the mat and continue with a new card?

    I think I like the possibilities of this scenario.
    Bob

    Rules are rough approximations of what you think I might do!

  10. #10
    Admiral of the Blue.
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    Murad can run and hide, only to pop up again when the danger is passed, just as any other Captain might. The only curtailment on this escapade is when you can no longer fight your ship or have insufficient boxes left to sail your ship and man another prize Bob.
    Rob.

  11. #11
    Midshipman
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    Quote Originally Posted by Bligh View Post
    Murad can run and hide, only to pop up again when the danger is passed, just as any other Captain might. The only curtailment on this escapade is when you can no longer fight your ship or have insufficient boxes left to sail your ship and man another prize Bob.
    Rob.
    Yahoo!
    Bob

    Rules are rough approximations of what you think I might do!

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