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Thread: Solo Play AI pump water action

  1. #1
    Ordinary Seaman
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    Gregory

    Default Solo Play AI pump water action

    I was play-testing an application for solo play, and I realized the AI ships were never pumping water if I used the standard movement rules for an Advanced Rules game. I checked the rulebook, pg. 49 to check the action sequence for non-player ships:

    1) Fire musketry, if there is a target in range.
    2) Extinguish fire, if there is one.
    3) Repair a leak, if there is one.
    4) Fire a broadside, if it is loaded and there is a target in range (even when unloaded, if the
    Continuous Fire rule is in use).
    5) Reload a broadside, if it is unloaded.
    6) Repair damages, in this order:
    a) Damage points, if a least one damage box is completely filled by repairable damage, and
    the action has not been used in this game by that ship.
    b) A damaged mast, if one is broken and one has not been repaired before.
    c) A damaged rudder, if it is broken.

    No pump water action... In the application, I inserted the action between 5 and 6. (Fred Miracle's movement rules places it between 2 and 3)
    What are your thoughts one this? Was the Pump Water action looked over, or intentionally left out of the solo rules?

  2. #2
    Admiral of the Fleet.
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    I would think it had just been overlooked Gregory.
    To be honest, I had not noticed that it was missing.
    Rob.

  3. #3
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    As repair a leak would take precedence over pump water (this action preveents damage but does not repair the leak) then I think it is a moot point. If they can fix it they will why pump?

  4. #4
    Admiral of the Fleet.
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    The only time that I can think of using it is if you have two leaks or more at the same time and only one available action spare.
    Rob.

  5. #5
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    The pump action removes the water damage. After they have repaired the leak, (which, of course, would take precedence,) there's still water damage that can be repaired. Since repairing a leak is a delayed action, and leak damage is applied at t the beginning of the turn, the damaged ship would take a minimum of two water damaged before the leak is repaired. The omission of the pump water action would mean that AI ships can never repair water damage once incurred.

  6. #6
    Admiral of the Fleet.
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    Good point Gregory.
    Rob.

  7. #7
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    Then:

    Repair any leak or pump water if leak is repaired.

  8. #8
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    Quote Originally Posted by Union Jack View Post
    Then:

    Repair any leak or pump water if leak is repaired.
    Sounds good to me. :)

  9. #9
    Admiral of the Fleet.
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    Quote Originally Posted by Union Jack View Post
    Then:

    Repair any leak or pump water if leak is repaired.
    Makes sense to me too Neil.
    Rob.

  10. #10
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    Only it will never spend two actions to save the ship when running low on boxes. Doing both with the only two actions I had have saved the day for me. On the other hand, it would be too complicated to make a perfect chart.

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