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Thread: AAR: January 2016 Solo Scenario One - For Honour & Glory ... with Iron and Blood

  1. #1
    Midshipman
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    Default AAR: January 2016 Solo Scenario One - For Honour & Glory ... with Iron and Blood

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  2. #2
    Midshipman
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    Default

    Result:
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    Questions:
    1. is the merchant armed? (how strong?)
    2. what is the prize money for capturing the enemy ship?
    Last edited by spiessbuerger; 01-18-2016 at 06:30. Reason: updated picture with prize money, repairing and recruiting info

  3. #3
    Midshipman
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    Default


  4. #4
    Admiral of the White
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    Excellent AAR!! I love the format and would like to know how you accomplished it; software, etc.
    "It's not the towering sails, but the unseen wind that moves a ship."
    –English Proverb

  5. #5
    Master & Commander
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    Brilliantly done sir.

    Reputation Points:
    +1 recapture Merchantman and it got off at point A.
    +2 Sink/Capture enemy ship same size.

    Prize Money:
    +3 Bonus from Merchant Company for saving cargo.
    +7 each undamaged hull box on captured enemy ship.


    Spreadsheet updated.
    Remember you can use prize money to speed up the Repairs on ships.
    1 Hull box has been repaired for free (end of scenario rule).
    If the merchant ship was armed it would indicate in the scenario rules. For this one it wasn't.

  6. #6
    Midshipman
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    Quote Originally Posted by Nightmoss View Post
    Excellent AAR!! I love the format and would like to know how you accomplished it; software, etc.
    Thank you, Sir.
    I used only MS Powerpoint slides. I used the drawing symbols and lines for the ships and the routes.

  7. #7
    Midshipman
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    Quote Originally Posted by Union Jack View Post
    Brilliantly done sir.
    Thank you, sir.

    Quote Originally Posted by Union Jack View Post
    ...
    Prize Money:
    +3 Bonus from Merchant Company for saving cargo.
    +7 each undamaged hull box on captured enemy ship.
    ...
    Wow! 10 prize money. Think, I'm the richest captain here at the moment.
    But for that money I have also to repair my badly damaged frigate and recruit nearly half of the crew.


    Again some questions:

    1. Point 7 from the scenario description: "If the merchant ship surrenders you must send a prize crew across to recapture. (reduce your crew boxes by 1)"
    -> is that "crew reducing" permanent at my ship or do they come back in port?

    2. What about that rule description? "However if you press a captured ship into service it will need repaired and crewed."
    -> Is it possible to enlarge my fleet with the captured ship?

    3. The prize money can be spent for any of my ships and crew recruiting?
    Last edited by spiessbuerger; 01-17-2016 at 14:23.

  8. #8
    Master & Commander
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    To answer:

    1: Your crew returns as you are deemed to have freed the merchant crew taken prisoner by the privateer. so the loss was only temporary for the remainder of the game.
    2: You may indeed press the captured privateer into your expanding fleet. It will of course cost 10 prize money to fix the hull and to crew the ship.
    3: Yes you may use the prize money to outfit/repair any of your ships. The money being deemed part of the nations cut. (But comes out of your purse).
    4: To fix the Amelia will cost you 10 prize money broken down as follows:
    Hull damage = 6 boxes but you get one fixed for free (end of scenario ruling) = 5 left to be repaired
    Crew Losses = 5

    5+5 = 10.

    Your choice, fix the Amelia up or claim the privateer, fix her and add her to your fleet.

  9. #9
    Midshipman
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    Congratulations!
    Not only a very bloody but also a highly succesful engagement!

    And just that prizemoney!

  10. #10
    Admiral of the Fleet.
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    An epic encounter Matthais.
    I also like your diagrammatic approach to the movements. it reminds me of all the illustrations of sea battles from history books.
    Rob.

  11. #11
    Midshipman
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    Quote Originally Posted by Union Jack View Post
    To answer:

    1: Your crew returns as you are deemed to have freed the merchant crew taken prisoner by the privateer. so the loss was only temporary for the remainder of the game.
    2: You may indeed press the captured privateer into your expanding fleet. It will of course cost 10 prize money to fix the hull and to crew the ship.
    3: Yes you may use the prize money to outfit/repair any of your ships. The money being deemed part of the nations cut. (But comes out of your purse).
    4: To fix the Amelia will cost you 10 prize money broken down as follows:
    Hull damage = 6 boxes but you get one fixed for free (end of scenario ruling) = 5 left to be repaired
    Crew Losses = 5

    5+5 = 10.

    Your choice, fix the Amelia up or claim the privateer, fix her and add her to your fleet.
    Thanks Neil for the quick answers.

    Then I will repair 2 hull boxes and 1 crew box with the prize money

    Small notice: When the boarding crew returns (see 1), then my ship has only 4 crew losses (see 4)

    For the captured privateer (see 2) I will see later, if I need to reactivate him.

  12. #12
    Master & Commander
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    To Confirm:

    1: Your crew returns as you are deemed to have freed the merchant crew taken prisoner by the privateer. so the loss was only temporary for the remainder of the game.
    2: You may indeed press the captured privateer into your expanding fleet. It will of course cost 10 prize money to fix the hull and to crew the ship.
    3: Yes you may use the prize money to outfit/repair any of your ships. The money being deemed part of the nations cut. (But comes out of your purse).
    4: To fix the Amelia will cost you 10 prize money broken down as follows:
    Hull damage = 6 boxes but you get one fixed for free (end of scenario ruling) = 5 left to be repaired
    Crew Losses = 5_1 for returning prize crew = 4

    5+4 = 9.

    Your choice, fix the Amelia up or claim the privateer, fix her and add her to your fleet.

    Repairs to Amelia from prize money: 2 hull boxes and 1 crew? Leaving 7 Prize money.

  13. #13
    Midshipman
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    Very nice AAR. I must buckle down and play my game. One thing I do know however is that my AAr will not be to this standard I'm sorry to say.
    Maturin.

  14. #14
    Master & Commander
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    Spreadsheet amended as required.

    Reg don't worry about how you write up your AAR. A simple account and some pics of the action are all that is required. Put as much into it as you want to.

  15. #15
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    Mischa

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    Well done! Quite the adventure!

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