Time to start thinking about the 2016 campaign.

1. Who wants to play?
2. What do we want from the campaign?
3. Do we want a campaign?

Some thoughts:
1. 4 ships of any type plus captains.
2. Can be individuals, can be a small squadron.
3. Players can be from whatever side or persuasion they wish (ie British, French, US, Privateer/Pirate etc)
4. The point of the campaign is captain advancement for nations or notoriety for Privateers/Pirates. (based on simple victory points)
5. The rules as they stand played at whatever level, basic, intermediary or advanced to each players taste.
6. House rules for merchants, land actions if required.
7. An open house campaign where players can drop in/drop out whenever real life takes over.
8. Results to be published in a spreadsheet like Eric has for the 2015 campaign.