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Thread: AAR for Honour & Glory Scen 1

  1. #1
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    Default AAR for a New Venture

    Captain Nicholas Marchand, lowered the eyeglass and turned to his first Lt , Lieutenant Badoc. “ It is a Merchant man, I wonder why he has stopped?”
    For the past few days the lookout had reported a sail behind them, at first he thought it may have been a Roast Beef ship, trailing him, but the ship did not gain and stayed behind, last night he had assembled his officers and decided to investigate.
    So once night has fallen he gave the orders to face about, and here in the early morning light they could see it was not an Englishman but a Merchantman flying French colours, which was not moving. Why not?
    “ Captain, there is another ship alongside her” retorted Lt Badoc.
    Marchand raised the eyeglass again, Badoc was right another ship was alongside the Merchant and boats could be seen in the water, the wind changed direction and now the seconds ships colours were revealed, it was a Don.
    “Lt Badoc, man the crew to stations and prepare for action, lets show the Dons they cannot just take what is not theirs eh mon ami ! “
    The Drums beat action stations and the crew ran to their positions, guns loaded and Marines moving forward and into the fighting tops, Marchand mused, “ So the Dons had changed sides, that will upset the Emperor, but that will give the pesky Roast Beefs more ships and make movement more difficult,”
    Marchand raised his voice and called out to the crew as they busily got ready “Men there is a Spanish Frigate trying to stop one of our Merchantmen from its lawful business, that is nothing but Piracy, our allies seem to have forgotten who are their betters, lets teach these Dons that the Roast Beefs do not control all the seas all of the time, to action my friends”.

    Turn 1 the ships initial positions





    Turn 2 The Dryade into the wind turns to Starboard, and moves forward.
    Turn 3 The Spanish Frigate Sirena move to intercept the Dryade, while the Dryade turns to Port once more into the wind





    Turn 4
    The Frigate move towards each other





    Turn 5
    Dryade sailing into the wind turns sharp Starboard while Sirena moves forward, looking to get behind Dryade. The Merchantman with Prize crew moves off.
    Unfortunately with the winds help Sirena presents Dryade with a Bow Rake





    Sirena is hit badly and loses a mast



    Turn 6, 7 & 8
    Dryade turns to Starboard and heads towards the Merchant and Sirena, Sirena turns erratically to Starboard, the crew frantically trying to rig a Jury mast to bring themselves back under control.







    Turn 9 Sirena repairs the mast and moves back towards Dryade, the Merchantman is frantically trying to move away from Dryade, Dryade moves forward to close the gap with the Merchantman.





    Turn 10
    Sirena turns to port and lets loose a broadside, while Dryade turns to Port and responds in kind.



    The Spanish shooting is atrocious



    Dryade causes a leak and a fire



    Turn 11, 12,13
    Sirena tried to tackle the leak and Fire, the crew losses though restrict this work, and finally strikes
    Dryade moves to intercept the Merchantman, which is now moving towards the far horizon and safety, or so they hope



    Turn 14
    Dryade places herself across the Bows of the Merchant man which promptly strikes.


    The Bill





    Dyade loss 1 box partial damage, 1 crew box

    Sirena loss 5 box of damage, plus 2 from fire and two from water leak, turn 14 in the action phase they would have stopped the fire and pumped one water box, giving 1 box left, plus crew casualties of 3 Box and 3 box as prize crew on Merchantman. Struck colours and captured by Dryade

    Merchantman surrendered to Dryade

    With thanks to SWMBO for drawing the chits, rules used were Powder Monkey from the site

    Apologies for a couple of the pics, a new camera and just getting used to it.
    Last edited by Capn Duff; 02-13-2016 at 09:24.

  2. #2
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    Very nicely done! Expertly maneuvered and an extra tot of grog for the gunnery crew is in order I think!

  3. #3
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    Chris I take it that this is February's scenario not January's?

    You are sailing for the Royal Navy in Nation v Nation.

    Captain Marchand and the Dryad is your Letter of Marque ship.

  4. #4
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    Then I am totall confused Neil, as it was a single ship I took it to be the single ship game.
    So then what you want me to do, redo my fleet to French and have a Brit single, or re-fight the scenario again ?

  5. #5
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    No Chris to save time I duplicated the scenario for the first fleet game (which to start I only made 1 v 1) and for the single ship ie Letter of Marque campaign.

    Nation v Nation (The fleet campaign) games are played in Jan, Mar, May, Jul, Sep & Nov.
    Letter of Marque (The privateer/pirate campaign games are played in Feb, Apr, Jun, Aug, Oct & Dec.

  6. #6
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    I'll post this results up in the Nation v Nation if you will change the Dryad to one of your British frigates. If this was the letter of marque game your ship (Dryad) would be in the location of the Sirena at the start and the Sirena (or a.n.other ship) would have been attacking you.

  7. #7
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    Hmmm bit of a faff, can I keep this one then as my letter of marque game and Ill do another next weekend ?

  8. #8
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    Ok.

  9. #9
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    Great game Chris, and it played out almost the same as my first game. I think the key to these games is getting in that first raking shot. It keeps you ahead in the attrition stakes.
    Rob.,

  10. #10
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    Agreed Rob, that first shot makes all the difference, thanks for the rep also

  11. #11
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    I actually sailed that twice.
    Once with my Brother in law over Christmas, and then in earnest for the Solo mission, and both times it went to the side who got the first rake in.
    It will help no end when I play it the other way about for the Letters of Marque mission. I'm getting the hang of how the wind works, and also how to use being taken aback to advantage.
    I will go all out with full rules from now on in my actions.
    Rob.

  12. #12
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    Captain Nicholas Marchand:
    Reputation: +3
    +1 Capturing the Merchant.
    +2 Capturing Sirena, a similar size ship to yours.

    Prize Money: +9
    6 for merchant cargo
    3 for capturing Sirena

    Dryad:
    Took 1 hull and 1 crew damage.
    Hull damage repaired free at end of scenario.
    Crew replacement taken from Sirena/Merchantman.

    Sirena:
    9 hull boxes damaged
    9 crew casualties

    1. If you wish to keep Sirena you will loose 6 prize money from your total of 12.
    2. If you want to repair Sirena it will cost you 9 prize money.
    3. You may then replace Dryad with Sirena but to replace the missing crew box will cost an additional 1 prize.
    4. Selling Dryad would gain you 8 prize.
    5. You may keep the Sirena and not sell Dryad that would incur an additional 9 prize to fully crew her.
    Last edited by Union Jack; 01-26-2016 at 04:24.

  13. #13
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    Thanks Neil, just an amendment the Sirena was smaller than Dryade, Dryade 40 gun Frigate, Sirena was 32 gun frigate
    I will sell the Sirena

  14. #14
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    Spreadsheet & post 12 amended . Cheers for update. As Sirena is the same class/type ie 6th rate then the Rep is +2 and the Prize +3. Still a handsome haul.

  15. #15
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    I don't want to rain on your parade but Dryad of 38 or 40 gun is a fifth rate. I don't have the Sirena, but the model is a 32 gun sixth rate.

    Feeling bad for adding more confusion to a fun little action.

  16. #16
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    It is O.K. Jonas. Chris pointed that out to Neil in post 13 and Neil amendeds the points, he just did not alter the wording.
    Rob.

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    The table below shows the rating system as applied during the Napoleonic wars. (As per the Royal Navy rating system)

    Ship of the line
    1st Rate 100 to 120
    2nd Rate 90 to 98
    3rd Rate 64 to 80
    4th Rate 48 to 60

    Frigate
    5th Rate 32 to 44
    6th Rate 20 to 28

    Sloop-of-war
    Unrated 16 to 18

    Gun-brig or Cutter 6 to 14

  18. #18
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    and amended again to clarify with the above post. (post 17)

    Quote Originally Posted by Bligh View Post
    It is O.K. Jonas. Chris pointed that out to Neil in post 13 and Neil amendeds the points, he just did not alter the wording.
    Rob.

  19. #19
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    Quote Originally Posted by Union Jack View Post
    and amended again to clarify with the above post. (post 17)
    Did you really want this job Neil.
    Rob.

  20. #20
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    Apologies Neil for causing so much trouble, I will be more careful in future

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    As I sit on the beach in Bermuda pondering how I will connect to the internet over the next 6 months, I lay back and say to myself 'might as well enjoy it while you can'......then the bubble burst.

  22. #22
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    Too bad there's no sixth rate ships in Sails.

    I wouldn't mind more frigates in different sizes as that is the strength of the game.

  23. #23
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    I included them as I have those ships in my Langtons and others may have too.

    Neil

    Quote Originally Posted by TexaS View Post
    Too bad there's no sixth rate ships in Sails.

    I wouldn't mind more frigates in different sizes as that is the strength of the game.

  24. #24
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    Want of Frigates?
    Now which would be the best to convert into A a sixth rate and be a merchantman?
    Rob.

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    I made my Surprise by shortening a Courageuse, (Surprise thread) but it's having good stats for it that I find to be the problem.

  26. #26
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    For my mrchies, until the real ones come along, hopefully in my lifetime, gonna file off some gunports from my Skytrex 1/1200 74s and use them, just need to sort out some bases

  27. #27
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    Good idea Chris I have a few spare unpainted ones I could use.

  28. #28
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    Quote Originally Posted by TexaS View Post
    I made my Surprise by shortening a Courageuse, (Surprise thread) but it's having good stats for it that I find to be the problem.
    I just looked at your thread Jonas, but apart from the different number of gun ports and masts being moved I'm at a loss as to how to start this
    one. Obviously you cut some out of the midships section, but how did you decide exactly where to make your incision. Also did you alter the lines in any way, such as lowering the free-board.
    I don't want to do a Surprise exactly, but the ship looks just like what I was after. I could use it as a Merchantman that a Sloop could take on for instance.
    I bow to the Master.
    Thanks for leading me back to that thread.
    Rob.

  29. #29
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    That's a good idea for a smaller merchant.

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