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Thread: BRF: October Solo Mission 10- Becalmed

  1. #1
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    Default BRF: October Solo Mission 10- Becalmed

    Mission 10: October – Becalmed
    Set Up:
    2 mats joined on long edge or similar sized playing area.
    2 40 gun frigates positioned 2 rulers length from the centre point along opposite corner axis.
    2 land masses 2 rulers length away from centre point.
    Markers to show points 1,2,3,4,5 and 6. Note: 2,3,4,5 are 2 rulers length away from centre point.
    Choose your start point, ie red or blue.
    Situation:
    Both ships are carrying vital information for their respective fleets.
    Both ships are becalmed.
    Each ship has to get off the mat at either : Red = B and Blue = A

    Name:  Becalmed.jpg
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    Rules:
    1. A ship may move at 1 ruler WIDTH in any direction. Simulating being towed by boats in the water.
    2. Firing is as normal but 1 box to the right to simulate missing crew in boats.
    3. Pick a marker at random for the AI ship and that becomes the enemy ship for solo chart movement.
    4. Once within firing range revert to Players ship being the target for AI movement.
    Wind:
    5. If a ship touches a numbered marker then randomly draw for the wind direction.
    6. Roll a d8 after numbering each line from 2 o’clock to 12 o’clock in order 1-8.
    7. That is the wind direction in that segment.
    8. Take the three wind strength indicators and add a blank.
    9. Draw one at random. If it is a blank the wind has just died again. If not then that is the wind strength in that segment only. (8 red numbers).
    10. Each turn you remain touching a numbered marker you may draw again. Once there is wind it remains until you are fully into the next segment. Then roll a d8 for direction and draw at random again for strength.
    11. Once the ship is moving it assumed the boat crew has been picked up automatically and vice versa if becalmed again. With crew picked up firing reverts to normal..
    Victory:
    12. First ship that leaves table at respective point /sinks/capture the opponent wins.
    Last edited by Union Jack; 10-16-2015 at 11:19.

  2. #2
    Admiral of the Fleet.
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    This looks like a tactical nightmare Neil.
    Good one matey.
    I have a wind indicator dice which may make things a little easier.
    Rob.

  3. #3
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    Looking forward to your Bomb Vessel one Rob, too. Hopefully Eric will have the time to post his mission as well and we have the year wrapped up.

  4. #4
    Admiral of the Fleet.
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    That was what I was also hoping Neil.
    Rob.

  5. #5
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    Need to try and get one of those.

    Quote Originally Posted by Bligh View Post
    I have a wind indicator dice which may make things a little easier.
    Rob.

  6. #6
    Admiral of the Fleet.
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    I have two types. The first I got was just N,E,S,W. but the one I use now also has NE,SE,SW, SE.
    I think I got it from GW, but don't quote me on that for it was long ago.
    Rob.

  7. #7
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    I'll have a peruse. Sure I've seen one at a show or online.

  8. #8
    Admiral of the Fleet.
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    Hoping to play this tomorrow Neil.
    I'll let you know how I go.
    Rob.

  9. #9
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    Yep hoping to catch up on the last 2 SoG missions too tomorrow.

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