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Thread: Junes Solo Mission -- At War again

  1. #1
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    Default Junes Solo Mission -- At War again

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    Good luck Gentlemen!

  2. #2
    Admiral of the White
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    This will be interesting!! Going to take some time to digest the contents and evaluate the challenge.
    "It's not the towering sails, but the unseen wind that moves a ship."
    –English Proverb

  3. #3
    Retired Admiral of the Fleet
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    I agree with Jim on both accounts. I love the creativity and uniqueness.

    I will set this up and run through the rules with everything in place. I will post if I have any questions.

    I am getting some great ideas from all the posted scenarios, thus far. Very cool.
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  4. #4
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    Love this one. What can go wrong? Night, fog, coastline, hidden enemy ships and shore batteries! Piece of cake........gulp.

  5. #5
    Stats Committee
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    What size is the gamingarea?

  6. #6
    Master & Commander
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    Looks like 1 playing mat.

  7. #7
    Stats Committee
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    Yes, and how big is that?

    Even if I wanted one I couldn't buy one...

  8. #8
    Midshipman
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    Quote Originally Posted by TexaS View Post
    What size is the gamingarea?
    Around 97 x 67 cm
    8x12,1 cm x 7x9,6 cm
    Last edited by spiessbuerger; 06-25-2015 at 13:59. Reason: Added grid box size

  9. #9
    Stats Committee
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    Thanks!

  10. #10
    Admiral of the Fleet.
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    For those of us without the official mats, could you please tell me what size those squares are in which the ships are hiding.
    Thanks.
    Rob.

  11. #11
    Midshipman
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    Here is the link for the scenario description as pdf for downloading.
    http://www.sailsofglory.org/download...do=file&id=149

  12. #12
    Admiral of the Fleet.
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    Thanks Matthias.
    That has saved a lot of cutting and pasting. I think I can work out the size of squares from that.
    Rob.

  13. #13
    Admiral of the White
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    Matthias, I played this out today. It's going to take me some time to write up the AAR, but I enjoyed it immensely. 42 turns and over 50 photos!!

    I had some issues with running aground and as I'm playing Basic Rules I tried to come up with a rule on the fly that was fair to both sides (both sides had ships hit the shore). The Basic Rules for taken aback maneuvers was another item I had to address as the manual says you must use the 2 hourglass move each time. That just doesn't work when you're stuck up against the shore and the wind just keeps pushing you back. Using the 1 hourglass for two turns followed by the 2 hourglass does allow for some forward movement against the wind. I hope you don't think this compromises your scenario?

    Hopefully I'll get this up tomorrow or sometime this weekend. Thanks!
    "It's not the towering sails, but the unseen wind that moves a ship."
    –English Proverb

  14. #14
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    Quote Originally Posted by Nightmoss View Post
    Matthias, I played this out today. It's going to take me some time to write up the AAR, but I enjoyed it immensely. 42 turns and over 50 photos!!

    I had some issues with running aground and as I'm playing Basic Rules I tried to come up with a rule on the fly that was fair to both sides (both sides had ships hit the shore). The Basic Rules for taken aback maneuvers was another item I had to address as the manual says you must use the 2 hourglass move each time. That just doesn't work when you're stuck up against the shore and the wind just keeps pushing you back. Using the 1 hourglass for two turns followed by the 2 hourglass does allow for some forward movement against the wind. I hope you don't think this compromises your scenario?

    Hopefully I'll get this up tomorrow or sometime this weekend. Thanks!
    You did it right. The scenarios are made for having fun. So use the rules as you need and which make the most sense for you.

    -> I use also always the standard rules for taken aback. So it seemed to be a good choice also for this scenario!
    -> This scenario could be a good example to test the "captain abilities" of the player himself! "Run 'n gun sailing" will not help here.


    ...as Union Jack says:
    Quote Originally Posted by Union Jack View Post
    Love this one. What can go wrong? Night, fog, coastline, hidden enemy ships and shore batteries! Piece of cake........gulp.
    ...so only try this as an "experienced skipper"


    Thanks for your experience and tips.

    PS: If you decide to fight, this scenario takes some time. My last attempt had 46 turns.

  15. #15
    Admiral of the White
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    Thanks for the reply Matthias. I really did have fun with this scenario. Thanks!
    "It's not the towering sails, but the unseen wind that moves a ship."
    –English Proverb

  16. #16
    Admiral of the Fleet.
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    Quote Originally Posted by spiessbuerger View Post

    This scenario could be a good example to test the "captain abilities" of the player himself! "Run 'n gun sailing" will not help here.
    Now you tell me Matthias.
    Bligh.

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