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Thread: Solo Campaign Development Discussions - July to Sept. 2014

  1. #51

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    Quote Originally Posted by CSherrange View Post
    Also just realized we will be using wave 1 vessels. Just got into this game 3 weeks ago and I have a starter and all of wave 2, most I have 2 copies of, but very few wave 1 ships. I'm sure we can make it work and I do plan on buying more wave 1 when they are in stock.
    Yes, I have no doubt you can make appropriate substitutions as needed.

  2. #52

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    Quote Originally Posted by Comte de Brueys View Post
    Missed this thread during my participation at Prague Summer Con.

    Only one French player???

    Inacceptable!

    Please count me in for the Revolutionary French, Eric.

    I want to give the development of SoG solo rules a chance.

    1) François-Paul Brueys d'Aigalliers
    2) Louis-Jean-Nicolas Lejoille
    3) Louis-René Latouche Tréville
    4) Jean-Jacques Magendie
    5) Luc-Julien-Joseph Casabianca
    6) Jean-Françcois Renaudin
    7) Joseph Marechallannes
    8) Gerard Dujardin
    Sven, I was with the French initially but decided to switch to Privateer (Corsair). It gives me more options to act as an 'independent contractor'.

  3. #53
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    I will update our rosters later today. I will create a googledoc this week with all of our captains. Please PM me an email address so I can invite you into the googledoc.

    The first scenario will be posted on Monday, the 30th of June. We will have all of July to play it and post our AARs. I will spell out a few AAR guidelines as well.

    Good times are ahead.
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  4. #54
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    Rosters

    British
    David (David Manley)
    Rob (soul taker)
    Eric (7eat51)
    Sebastian (Hobbes) - Hessen-Darmstadt

    French
    Fred (fredmiracle)
    Sven (Comte de Brueys)
    Kevin (Execchefkev)

    Dutch
    Thijs (Ducky)

    Prussian
    Matthias (spiessbuerger)

    Privateer
    Jim (Nightmoss)
    Ulrich (Jack Aubrey) - Vitalienbrüder

    American
    Charles (CSherrange)

    Undeclared
    Glen (luckysolo7)
    Jaime (Jac)
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  5. #55
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    Quote Originally Posted by Jack Aubrey View Post
    Hi friends,
    think I will join and try it.

    I will sail for the historic privateers, called "Vitalienbrüder"

    ...
    Damn! I picked some of the "Vitalienbrüder" too. For example, the most famous, Klaus Störtebeker.
    But he better sails under your privateer flag. I can hire other "prussian" captains for these gloryfull adventure

  6. #56
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    here my prussian captains:

    Philipp von Mansfeld
    Gebhard von Blücher
    Gerhard von Scharnhorst
    Carl von Clausewitz
    Karl Rudolf Brommy
    Eduard von Jachmann
    Wilhelm von Tegetthoff
    Hein Godenwind

  7. #57
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    The Dutch "Batavian fleet"

    1. Captain de Winter
    2. Captain van Rossem
    3. Captain Reyntjes
    4. Captain Jacobson
    5. Captain Zegers
    6. Captain Holland
    7. Captain Huys
    8. Captain van Rysoort

  8. #58
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    Quote Originally Posted by spiessbuerger View Post
    Damn! I picked some of the "Vitalienbrüder" too. For example, the most famous, Klaus Störtebeker.
    But he better sails under your privateer flag. I can hire other "prussian" captains for these gloryfull adventure
    Sorry, Matthias, aber Deine neue Auswahl ist doch sehr gut.
    Sorry, but your new choice of captains are great.
    Uli

    PS: Sven hat natürlich einen Dujardin dabei....

  9. #59

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    Dujardin counts as two "Let the men drink!" tokens.

  10. #60
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    Quote Originally Posted by Comte de Brueys View Post
    Dujardin counts as two "Let the men drink!" tokens.


  11. #61
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    I set up the roster google-spreadsheet and sent out invitations. If you have not been invited, either I missed your email somewhere, don't have it, or am awaiting a confirmation on it.

    As for ranks, what say you to having 5-6 at the rank of captain, and 2-3 at the rank of lieutenant, allowing for promotions over time? Or would it be better to have all 8 at the rank of captain?
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  12. #62
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    I like the idea of lieutenants, what say for 4 captains and 4 lieutenants-captains?
    Maybe one will be more carefull with the captains they have in their roster?

    What are the penalties for a lieutenant? Or does a captain have a ability?

  13. #63

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    although I'm not entirely sure what it means in practice, in principle I like the idea of lieutenants. Certainly in the fiction there's a lot of stress placed on how good one's first lieutenant is, the bond between officer and the loyal subordinates, the chance for promoting one's protoges, etc. The biggest promotion, seemingly, was that from lieutenant to "commander". And later on we might have more "backstory," charting the admirals' rise all the way from the lowly rank of lieutenant

    Also when we start using wave 2 ships, Lieutenants might be acceptable for commanding the small sloops (?)

  14. #64
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    We can set up a rank structure to follow victory points (to be determined), and with each rank, the character can gain a skill. Those that start as captains could start with one skill bonus, or some such thing. As for bonuses, we should not depend upon, or be restricted by, the captain/crew cards, but devise what we want, using them accordingly.

    Also, we can work out an award/medal system based on the given navy. In the WoG campaigns, characters gain skills for every five kills (what I refer to above), but also receive medals/awards based on being wounded, seeing combat, etc., as was given historically by country (no skill bonus attached, but markings nonetheless).
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  15. #65

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    Quote Originally Posted by 7eat51 View Post
    I set up the roster google-spreadsheet and sent out invitations. If you have not been invited, either I missed your email somewhere, don't have it, or am awaiting a confirmation on it.

    As for ranks, what say you to having 5-6 at the rank of captain, and 2-3 at the rank of lieutenant, allowing for promotions over time? Or would it be better to have all 8 at the rank of captain?
    I'm fine with whatever the majority wishes to do. Captains with some Lieutenants is fine; alive and functional is the most important part.

    Oh, I did not get an email. I'll PM you with mine. Thanks, Eric!

  16. #66
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    Speaking of functional and alive, I am developing a system for determining if a captain gets injured or killed when crew hits are taken. If injured, it is possible the captain will sit out one or more scenarios. Similarly with being captured.
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  17. #67
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    Quote Originally Posted by 7eat51 View Post
    Speaking of functional and alive, I am developing a system for determining if a captain gets injured or killed when crew hits are taken. If injured, it is possible the captain will sit out one or more scenarios. Similarly with being captured.
    Have you looked at the Captain and Crew ability rules? There are some guidelines in there for when a Captain gets wounded or killed. That could give you a starting place.

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    [QUOTE=Nightmoss;34805]I'm fine with whatever the majority wishes to do. Captains with some Lieutenants is fine; alive and functional is the most important part.

    With the way the AI has been treating me lately the alive and functional part might be a challenge for me.

  19. #69
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    Quote Originally Posted by soul taker View Post
    Have you looked at the Captain and Crew ability rules? There are some guidelines in there for when a Captain gets wounded or killed. That could give you a starting place.
    Thanks. I will read through these before hitting the sack tonight. I haven't looked at them much, so I am not sure what all they contain.
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  20. #70
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    Whatever everyone decides is fine with me. I am more than willing to have men of different ranks. Hopefully I manage to keep them alive and well however...

  21. #71

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    Lieutenant de vaisseau - Lieutenant
    Capitaine de corvette - Lieutenant Commander
    Capitaine de frégate - Commander
    Capitaine de vaisseau - Captain
    Contre-amiral - Rear Admiral

    I can easy spilt up my Captains in different ranks.

    I need some Captains for my frigates anyways.

    1) Contre-amiral François-Paul Brueys d'Aigalliers
    2) Capitaine de vaisseau Louis-Jean-Nicolas Lejoille
    3) Capitaine de vaisseau Louis-René Latouche Tréville
    4) Capitaine de vaisseau Jean-Jacques Magendie
    5) Capitaine de frégate Luc-Julien-Joseph Casabianca
    6) Capitaine de frégate Jean-Françcois Renaudin
    7) Capitaine de frégate Joseph Marechallannes
    8) Capitaine de corvette Gerard Dujardin

  22. #72
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    Sven, I will update your roster accordingly.

    We need to determine if higher ranks will start with any skills. I think if we split our rosters into different ranks, giving two captains a skill apiece to start would be fine. Thoughts?

    So far 0-0. I think Germany played a better half - more aggressive offense. Toward the end, the US started to do the same. Both teams started becoming more physical as well. Enjoyable thus far.
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  23. #73
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    I don’t see a problem with giving two captains a skill each. That seems to match up with how you guys play on the Aerodrome and it seems to work out. It would also probably make people try to protect those two a bit more. All in all sounds good so far.

  24. #74
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    Quote Originally Posted by 7eat51 View Post
    ...
    So far 0-0. I think Germany played a better half - more aggressive offense. Toward the end, the US started to do the same. Both teams started becoming more physical as well. Enjoyable thus far.
    That was a nice end - Only winners where leaving the field

  25. #75
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    Skills

    Folks, let's create a list of potential skills that folks can earn as they accrue victory points. I read through the captain/crew cards, but I think a more expansive list of captain/crew skills is desirable.

    For ship captains, we can create a victory point schema independent of scenario victory points; scenario victory points are set by the authors to make sense in light of the given scenario. An independent scheme could like the following:

    1 point for every ship defeated (sunk/captured) that is of a broadly defined smaller class, for example a 74-gun SoL defeating a frigate, or a frigate defeating a sloop.
    2 points for every ship defeated of the same broadly defined class
    3 points for every ship defeated of a broadly defined larger class
    1 point for achieving a scenario specific goal - does not require the taking of a ship but the achievement of a strategic goal

    For every 10 points earned, the captain gains a skill

    I am unsure about crew skills as it could become cumbersome to assess and track. One way of assigning crew skills is that if a crew survives three scenarios with 50% or more of the crew intact, the crew earns a skill. It will maintain the earned skills until it receives more than 50% casualties. I am open to not using crew skills, solely focusing on captain skills. I could go either way with this one.

    Thoughts?
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  26. #76
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    Quote Originally Posted by spiessbuerger View Post
    That was a nice end - Only winners where leaving the field
    Agreed -

    Germany earned a fine victory.
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  27. #77
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    Here are my captin ranks:

    Commodore Colton Miller
    Capt. Paul Williams
    Capt. Caleb Thompson
    Cmdr. Isaac Davies
    Cmdr. Charles Simpson
    Cmdr. Daniel Jones
    Lt. Ephraim Hill
    Lt. Benjamin Dance

  28. #78
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    Awards

    If you know of awards/medals captains of your respective navy earned during the time period covered, please list them here along with their requirements. These will not affect gameplay, but will give us something to toast upon recognition.
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  29. #79
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    As for starting skills, what do you think if each player can choose two captains to give a skill apiece instead of basing it on rank? There might be a fine young officer with more skill than an older higher ranking officer. I saw such a thing when I served. Once we compile a list of skills, folks can state what skill goes to whom.
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

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    Quote Originally Posted by CSherrange View Post
    Here are my captin ranks:

    Commodore Colton Miller
    Capt. Paul Williams
    Capt. Caleb Thompson
    Cmdr. Isaac Davies
    Cmdr. Charles Simpson
    Cmdr. Daniel Jones
    Lt. Ephraim Hill
    Lt. Benjamin Dance
    Roster updated
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  31. #81
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    Also, I think that considering the crew damage track in the game, if a ship survives 2 fights with more than 50% of crew remaining (and it was under fire and fired itself), it should gain a crew ability until it losses at least 50%. However if that becomes too problematic I am more than willing to just have captain abilities.

  32. #82
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    In the 'Drome solo campaigns, the pilot is the crew. Here, the two are separate, so differentiating between them makes sense prima facie. This first campaign is a good opportunity to play test rules regarding the crew skill schema. If the schema makes sense, let's try it; if it doesn't, we can forego it from the start. If we try one but find it too cumbersome, we can drop it at any time.

    I am willing to go with 2 scenarios provided the ship see sufficient action. Otherwise, it wouldn't make sense to give any skill award.
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  33. #83
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    Quote Originally Posted by 7eat51 View Post
    ...

    As for ranks, what say you to having 5-6 at the rank of captain, and 2-3 at the rank of lieutenant, allowing for promotions over time? Or would it be better to have all 8 at the rank of captain?
    5 captains and 3 lieutenants would be fine.

    About Crew skills: I agree - lets simply try out.
    +50% left, two or three times could run well.

  34. #84
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    Congressional Gold Medal- Congress has commissioned gold medals as its highest expression of national appreciation for distinguished achievements and contributions.
    Congressional Silver Medal- During the War of 1812, if a ship's captain was awarded a gold medal, sometimes his officers would receive silver duplicates. Also given for lesser feats.

    That is pretty much all that I could find avaliable to Americans during the age of sail, if anyone knows of anymore I would greatly appreciate the assist!

  35. #85
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    Quote Originally Posted by 7eat51 View Post
    As for starting skills, what do you think if each player can choose two captains to give a skill apiece instead of basing it on rank? There might be a fine young officer with more skill than an older higher ranking officer. I saw such a thing when I served. Once we compile a list of skills, folks can state what skill goes to whom.
    Would appreciate this more than just basing it on rank.

  36. #86
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    Quote Originally Posted by CSherrange View Post
    Congressional Gold Medal- Congress has commissioned gold medals as its highest expression of national appreciation for distinguished achievements and contributions.
    Congressional Silver Medal- During the War of 1812, if a ship's captain was awarded a gold medal, sometimes his officers would receive silver duplicates. Also given for lesser feats.

    That is pretty much all that I could find avaliable to Americans during the age of sail, if anyone knows of anymore I would greatly appreciate the assist!
    Thanks. We will need to figure out requirements in game terms.

    I will compile medals as folks post, along with said game-related requirements.

    It is funny how attached one could get to one's characters. I really like my lead pilot in the OTT campaign.
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  37. #87

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    Some quick questions? Does the captain, commander, etc., stay with the same ship? Same for the crew; always attached to the same ship? Does the crew stay with the captain? So, if you have a captain who takes a wound and has to sit out a scenario or two does the crew also sit out?

    I like the idea of skills being applied to any level leader, which allows for advanced promotion if things go bad.

    As I'm playing a privateer I'm not sure that we'll have any awards or commendations that make any sense unless we're aligned specifically with one nation? Then I suppose we could get some form of government recognition?

    I'll go work on ranks for my privateers.

  38. #88

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    Quote Originally Posted by Nightmoss View Post
    Some quick questions? Does the captain, commander, etc., stay with the same ship? Same for the crew; always attached to the same ship? Does the crew stay with the captain? So, if you have a captain who takes a wound and has to sit out a scenario or two does the crew also sit out?
    What do they say about the captain going down with the ship?

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  39. #89

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    Quote Originally Posted by Coog View Post
    What do they say about the captain going down with the ship?

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    Yes, but Jack already had his eyes on the Dauntless and Interceptor.

  40. #90
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    Quote Originally Posted by 7eat51 View Post
    Thanks. We will need to figure out requirements in game terms.

    I will compile medals as folks post, along with said game-related requirements.

    It is funny how attached one could get to one's characters. I really like my lead pilot in the OTT campaign.
    Congressional Gold Medal should be incredibly hard to win...

    Very few won it during the age of sail, and they were-

    John Paul Jones Captain Thomas Truxtun Commodore Edward Preble Captain Isaac Hull Captain Stephen Decatur Captain Jacob Jones Captain William Bainbridge Captain Oliver Hazard Perry Captain Jesse D. Elliott
    Lieutenant William Burrows Lieutenant Edward R. McCall Captain James Lawrence Captain Thomas MacDonough Captain Robert Henly Lieutenant Stephen Cassin Captain Lewis Warrington Captain Johnson Blakely

    Most did something crazily brave....

  41. #91
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    Quote Originally Posted by Nightmoss View Post
    Some quick questions? Does the captain, commander, etc., stay with the same ship? Same for the crew; always attached to the same ship? Does the crew stay with the captain? So, if you have a captain who takes a wound and has to sit out a scenario or two does the crew also sit out?

    I like the idea of skills being applied to any level leader, which allows for advanced promotion if things go bad.

    As I'm playing a privateer I'm not sure that we'll have any awards or commendations that make any sense unless we're aligned specifically with one nation? Then I suppose we could get some form of government recognition?

    I'll go work on ranks for my privateers.
    In the OTT solo campaign, pilots were able to switch planes as later types came into play. We were playing a chronological campaign, so this made sense. With our game, it could make sense to have some limits based on rank, for example a Lt. not commanding a 1st rate. I don't know how restrictive we should be given that this is for fun, and is not a tournament or competition.

    As far as captains remaining with crews or bouncing around, I would say the latter. This would require a bit more admin work on my part, and clear communication following AAR requirements on all of the players' part (I will spell out a few items that need to be in every AAR similar to the Butcher's Tally we use in WoG - makes record keeping much easier).

    As far as receiving recognition for being a privateer, you might find this link useful.
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  42. #92

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    Quote Originally Posted by 7eat51 View Post
    In the OTT solo campaign, pilots were able to switch planes as later types came into play. We were playing a chronological campaign, so this made sense. With our game, it could make sense to have some limits based on rank, for example a Lt. not commanding a 1st rate. I don't know how restrictive we should be given that this is for fun, and is not a tournament or competition.

    As far as captains remaining with crews or bouncing around, I would say the latter. This would require a bit more admin work on my part, and clear communication following AAR requirements on all of the players' part (I will spell out a few items that need to be in every AAR similar to the Butcher's Tally we use in WoG - makes record keeping much easier).

    As far as receiving recognition for being a privateer, you might find this link useful.
    LOL. Nice link there, Eric.

    I'm amenable to anything that folks agree on. As you mentioned above this is for fun and a test of the rules for the full solo campaign we'll start next year.

    Also, here's my list of crew, now with rankings.

    1. Lieutenant Duncan Parmenter
    2. Lieutenant Damian Corzo
    3. Commander Brian Coineagan
    4. Commander Jaden Marcussen
    5. Lt. Commander Hubert Hartwich
    6. Lt. Commander Guido Giovino
    7. Captain Angus Remmington
    8. Captain Jean-Pierre Santos

    Cheers!

  43. #93
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    I will update your roster accordingly.

    For clarification, I am not opposed in any way to the additional work regarding separate captains and crews. If a little more effort on our parts increases our enjoyment of the campaigns, it is worth it. If we find it too problematic, we can always drop it. My orientation toward the development of solo rules and campaigns is that if something makes sense in theory, let's try it. If we don't like it once implemented, we can either modify it or drop it. We never know what could surface if we refrain from trying.
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  44. #94
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    I like the idea of crews getting abilities. With the way I lose crew in this game though I’m not sure I would ever get any. Like you said lets try it and see what happens that’s the whole point of these three month campaigns is to test things out.

    Can we get an ability to keel haul the crew? With the way I seem to be shooting during the solo game I’m in the middle of something needs to be done. Drawing way to many 0 for my targets.

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    Quote Originally Posted by 7eat51 View Post
    In the OTT solo campaign, pilots were able to switch planes as later types came into play. We were playing a chronological campaign, so this made sense. With our game, it could make sense to have some limits based on rank, for example a Lt. not commanding a 1st rate. I don't know how restrictive we should be given that this is for fun, and is not a tournament or competition.

    As far as captains remaining with crews or bouncing around, I would say the latter. This would require a bit more admin work on my part, and clear communication following AAR requirements on all of the players' part (I will spell out a few items that need to be in every AAR similar to the Butcher's Tally we use in WoG - makes record keeping much easier).
    Sometimes they moved during battle, like Perry transfering his flag under fire from the Lawrence to the Niagra.
    Last edited by CSherrange; 06-27-2014 at 08:33.

  46. #96
    Midshipman
    Germany

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    Quote Originally Posted by CSherrange View Post
    Sometimes they moved during battle, like Perry transfering his flag under fire from the Lawrence to the Niagra.
    Yes, but wouldn't such a move only be made by squadron commanders (Commodore or Admiral), but this role is reserved to ourselfs.

    Currently, I only have Captains in my rooster. Since we do not use ships which would have Commanders in charge, I do not feel the need to create Lieutenants. This might change for later campaigns. Splitting Crew and Captain abilities might be a nice thing, though.

  47. #97
    Former Admiral of the Fleet
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    If you desire to join us for the first solo campaign, please send me a roster and an email address if you have not done so already. We set sail next week.

    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  48. #98

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    Could I suggest a PDF file uploaded somewhere with the various rules and requirements? Saves newbies and people like me who haven't kept up to speed with the solo rules an other stuff in the loop

  49. #99
    Former Admiral of the Fleet
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    Quote Originally Posted by David Manley View Post
    Could I suggest a PDF file uploaded somewhere with the various rules and requirements? Saves newbies and people like me who haven't kept up to speed with the solo rules an other stuff in the loop
    In an hour or so, I will summarize everything and post it here as well as save it as a downloadable pdf for ease of interaction.

    Once we have the final rules settled, I will post them as a pdf as well as in the first few posts to this thread - they have been reserved for this purpose.
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  50. #100
    Midshipman
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    Charles

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    Quote Originally Posted by David Manley View Post
    Could I suggest a PDF file uploaded somewhere with the various rules and requirements? Saves newbies and people like me who haven't kept up to speed with the solo rules an other stuff in the loop
    This has my full endorsement.

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