Page 1 of 2 12 LastLast
Results 1 to 50 of 63

Thread: Collision Example #2

  1. #1

    Default Collision Example #2

    2) The ship with the highest burden moves
    ......... until its base touches the second ship,
    then stops.
    3)The second ship moves.....until its base touches
    the first ship, then stops.

    OK, soooooo....after the first ship is moved, it is touching the second ship. The second ship is supposed to move until it touches the first ship, but...it starts out touching. This means it's impossible for the second ship to move at all because it starts its move meeting the criteria that ends its move.

    It doesn't make sense for this example to exist as the diagram violates the rule.

  2. #2
    Awards Officer
    2nd Lieutenant
    United States

    Join Date
    Feb 2013
    Location
    Prescott, Arizona
    Log Entries
    661
    Name
    Bruce

    Default

    Quote Originally Posted by Andy Blozinski View Post
    2) The ship with the highest burden moves
    ......... until its base touches the second ship,
    then stops.
    3)The second ship moves.....until its base touches
    the first ship, then stops.

    OK, soooooo....after the first ship is moved, it is touching the second ship. The second ship is supposed to move until it touches the first ship, but...it starts out touching. This means it's impossible for the second ship to move at all because it starts its move meeting the criteria that ends its move.

    It doesn't make sense for this example to exist as the diagram violates the rule.
    I wonder if the word collision is really inaccurate and what they really meant was something closer to "impediment to movement".

    In the example, the ship on the left moves until it gets to the ship on the right.
    The ship on the right does impede the ship on the left and stop it's movement.

    The ship on the right, although touching the ship on the left, not really impeded and so can still move.
    Last edited by RichardPF; 11-01-2013 at 23:17.

  3. #3
    First Naval Lord
    United States

    Join Date
    Nov 2011
    Location
    Colorado
    Log Entries
    1,551
    Name
    Keith

    Default

    What Bruce said.

  4. #4

    Default

    Yes, but look at the diagram. If you use the "it's not impeded" logic, then why was the second ship stopped ever? It started out with its corner touching. It would have to drag touch along this corner to move, then it ends up touching the opposite corner, suddenly the situation that existed before gets re-interpreted from not impeded to impeded. I'm just not seeing where any of this makes sense.

  5. #5
    Awards Officer
    2nd Lieutenant
    United States

    Join Date
    Feb 2013
    Location
    Prescott, Arizona
    Log Entries
    661
    Name
    Bruce

    Default

    Quote Originally Posted by Andy Blozinski View Post
    Yes, but look at the diagram. If you use the "it's not impeded" logic, then why was the second ship stopped ever? It started out with its corner touching. It would have to drag touch along this corner to move, then it ends up touching the opposite corner, suddenly the situation that existed before gets re-interpreted from not impeded to impeded. I'm just not seeing where any of this makes sense.
    I would agree that the "retouching" impediment in the third image is borderline and might have been done better.
    But to do that might have required the introduction of a third ship.
    I would guess that the writer might have felt that would have complicated the situation too much.

  6. #6
    Awards Officer
    2nd Lieutenant
    United States

    Join Date
    Feb 2013
    Location
    Prescott, Arizona
    Log Entries
    661
    Name
    Bruce

    Default

    There is another interesting part to the collision rules on page 25 in a section called: Collision Between Friendly Ships
    (This is part of the standard as opposed to the basic rules).
    I did not see a reference to damage from collision between opposing ships from any collision situation at any level of the rules other than the Optional Entanglement rules (p35)

  7. #7

    Default

    Quote Originally Posted by RichardPF View Post
    There is another interesting part to the collision rules on page 25 in a section called: Collision Between Friendly Ships
    (This is part of the standard as opposed to the basic rules).
    I did not see a reference to damage from collision between opposing ships from any collision situation at any level of the rules other than the Optional Entanglement rules (p35)
    That's the way we've understood it to work. Ramming an enemy ship doesn't get you anything but entangled. Ramming your own guys only causes damage. We're guessing it's rules steering for a few reasons.

  8. #8
    Midshipman
    United States

    Join Date
    Apr 2013
    Location
    Maryland
    Log Entries
    114
    Name
    Todd

    Default

    Read step 2 closer:
    Quote Originally Posted by Collision Rules
    Check if it is possible to place the ship on top of the maneuver card:
    a) If yes, then do so. Then, slide the ship on the table so the black line on the rear of the base follows the path of the movement line on the card.
    b) If no, just slide the ship so that the top of the line on the front of the ship’s base follows the path of the arrow on the card.
    Basically, if there is room to fit the maneuver card on the table, the rear of the ship should overlap the movement card; if not the front of the ship should overlap.

  9. #9

    Default

    Quote Originally Posted by Pseudotheist View Post
    Read step 2 closer:

    Basically, if there is room to fit the maneuver card on the table, the rear of the ship should overlap the movement card; if not the front of the ship should overlap.
    What does this have to do with Example#2 from page 14?

    Edit: OK, I think I got it. I think example #2 needed one more sentence of explanation to be clear.
    Last edited by Andy Blozinski; 11-03-2013 at 08:09.

  10. #10
    Midshipman
    United States

    Join Date
    Apr 2013
    Location
    Maryland
    Log Entries
    114
    Name
    Todd

    Default

    Quote Originally Posted by Andy Blozinski View Post
    What does this have to do with Example#2 from page 14?
    Everything. It's only the reason for the example. When the lower burden ship prepares to move, the first step is to lay out the maneuver card. That maneuver card does not overlap any ship. Since the base and the maneuver card are the same size, "it is possible to place the ship on top of the maneuver card". This means that the collision will happen forward of that point on the movement track. In effect this is basically giving the smaller ship the opportunity to get out of the way of the incoming larger ship.

  11. #11

    Default

    I have to say that, although I read the collision rules and they made sense at the time, they also seemed like one of the most clunky elements of the game--requiring a lot of thought to "get," and then quick to "lose" again when you haven't played in a few days. Maybe there was no way to make it better, but it's a shame it's not more elegant.

    Of course it's hard to really internalize the rules when you don't have the goods in front of you. Hopefully once I've played it out on the table a few times it will seem natural.

  12. #12

    Default

    Quote Originally Posted by fredmiracle View Post
    I have to say that, although I read the collision rules and they made sense at the time, they also seemed like one of the most clunky elements of the game--requiring a lot of thought to "get," and then quick to "lose" again when you haven't played in a few days. Maybe there was no way to make it better, but it's a shame it's not more elegant.

    Of course it's hard to really internalize the rules when you don't have the goods in front of you. Hopefully once I've played it out on the table a few times it will seem natural.
    The problem with example #2 is that it doesn't correctly explain what is done. A step by step example is supposed to go step by step what you are supposed to do. This is a 4 step movement and they only list 3 steps.
    Step 3 states "The second ship moves". This is not correct. They completely skipped the step where you pick up the ship and change its starting position from the beginning of the card to being completely on top of the card. Todd's statement was "It's only the reason for the example." is why this is a bad example. They completely missed the step that is the whole reason for this example to exist.
    I get it now and it's simple to me, but this is a badly written example in the rulebook.

  13. #13
    Retired Admiral of the Fleet
    Admiral
    United States

    Join Date
    Jan 2013
    Location
    Chicago/Bloomington IL
    Log Entries
    5,095
    Name
    Eric

    Default

    I am working on a new collision handout. The one I posted used images from the rules. The images are too busy, not very clear, for a quick look during a game (in terms of graphics), and not as helpful as I would like them to be. We had a collision at Rock-Con that went beyond what the rules covered in terms in explaining what to do. We made a group decision based on what seemed reasonable, to everyone's satisfaction. I will try to have a fist draft completed before the weekend, Andy. During your game, if you experience non-obvious collisions, i.e. obvious as how to handle them, let me know. We can incorporate them into a subsequent draft.

  14. #14
    Midshipman
    United States

    Join Date
    Apr 2013
    Location
    Maryland
    Log Entries
    114
    Name
    Todd

    Default

    Quote Originally Posted by 7eat51 View Post
    We had a collision at Rock-Con that went beyond what the rules covered in terms in explaining what to do.
    Can you elaborate?

  15. #15
    Retired Admiral of the Fleet
    Admiral
    United States

    Join Date
    Jan 2013
    Location
    Chicago/Bloomington IL
    Log Entries
    5,095
    Name
    Eric

    Default

    Quote Originally Posted by Pseudotheist View Post
    Can you elaborate?
    I am currently working on drawing out various collisions and how to resolve them. The one mentioned above will be among them. I think it will be an example of a picture painting a thousand words, but basically it entailed one ship (A) starting in contact with another (B), and after the other ship (B) moved (having the burden/attitude advantage), the first ship (A) would have remained in contact during its entire move. We decided that both ships would have nudged each other a certain way, ending up sailing alongside each other based on the chosen maneuvers. This is where those running games would benefit from practicing different collisions, and be prepared to make judgment calls when necessary. If too much time is spent deliberating, it will take the wind out of the other players' sails, if you will.

  16. #16
    Awards Officer
    2nd Lieutenant
    United States

    Join Date
    Feb 2013
    Location
    Prescott, Arizona
    Log Entries
    661
    Name
    Bruce

    Default

    Quote Originally Posted by 7eat51 View Post
    I am currently working on drawing out various collisions and how to resolve them. The one mentioned above will be among them. I think it will be an example of a picture painting a thousand words, but basically it entailed one ship (A) starting in contact with another (B), and after the other ship (B) moved (having the burden/attitude advantage), the first ship (A) would have remained in contact during its entire move. We decided that both ships would have nudged each other a certain way, ending up sailing alongside each other based on the chosen maneuvers. This is where those running games would benefit from practicing different collisions, and be prepared to make judgment calls when necessary. If too much time is spent deliberating, it will take the wind out of the other players' sails, if you will.
    Does Ares have a process for updating official rules or would anything that goes beyond clarification of existing docs need to be classified as "house rules"?

  17. #17
    Retired Admiral of the Fleet
    Admiral
    United States

    Join Date
    Jan 2013
    Location
    Chicago/Bloomington IL
    Log Entries
    5,095
    Name
    Eric

    Default

    This is a crude example of the type of document I am working on:

    Name:  Collision v2 copy.jpg
Views: 1027
Size:  74.9 KB

  18. #18
    Retired Admiral of the Fleet
    Admiral
    United States

    Join Date
    Jan 2013
    Location
    Chicago/Bloomington IL
    Log Entries
    5,095
    Name
    Eric

    Default

    Quote Originally Posted by RichardPF View Post
    Does Ares have a process for updating official rules or would anything that goes beyond clarification of existing docs need to be classified as "house rules"?
    I am not sure. I imagine given that the game is being released for the first time, Ares might set up some type of errata or living rule section on its website. I would think once folks start playing the game, the need for rules clarification or modification would be high. Maybe Keith, David, or someone working closely with the company can answer.

  19. #19
    Awards Officer
    2nd Lieutenant
    United States

    Join Date
    Feb 2013
    Location
    Prescott, Arizona
    Log Entries
    661
    Name
    Bruce

    Default

    Quote Originally Posted by 7eat51 View Post
    This is a crude example of the type of document I am working on:

    Name:  Collision v2 copy.jpg
Views: 1027
Size:  74.9 KB
    I think that is a great way to set up the diagrams!
    It includes just the information that you need to describe the situation without anything that would cause clutter.

  20. #20
    Retired Admiral of the Fleet
    Admiral
    United States

    Join Date
    Jan 2013
    Location
    Chicago/Bloomington IL
    Log Entries
    5,095
    Name
    Eric

    Default

    Thanks, Bruce. I will keep posting them, and after I receive feedback and make adjustments, I will clean them up and post them in the files section as a download.

  21. #21
    Master & Commander
    United States

    Join Date
    Mar 2013
    Location
    Washington
    Log Entries
    1,601
    Name
    Paul

    Default

    Quote Originally Posted by RichardPF View Post
    I think that is a great way to set up the diagrams!
    It includes just the information that you need to describe the situation without anything that would cause clutter.
    I agree. Excellent work Eric.

    Quote Originally Posted by 7eat51 View Post
    Thanks, Bruce. I will keep posting them, and after I receive feedback and make adjustments, I will clean them up and post them in the files section as a download.
    Look forward to these files.

  22. #22
    Midshipman
    United States

    Join Date
    Apr 2013
    Location
    Maryland
    Log Entries
    114
    Name
    Todd

    Default

    Quote Originally Posted by RichardPF View Post
    Does Ares have a process for updating official rules or would anything that goes beyond clarification of existing docs need to be classified as "house rules"?
    Ares released an FAQ & Corrections document for Wngs of Glory; I assume they'll do the same for this game.

  23. #23
    Ordinary Seaman
    United States

    Join Date
    Aug 2013
    Location
    IL
    Log Entries
    40
    Name
    Chris

    Default

    We had this one from FlatCon as well was a bit of a disaster. The cards each ship played are touching them, and in this particular case was a bit more confusing as both of the French ships (bottom 2)had the same Burden (3 I think). Reasonably sure that the English ship (the one with the card in front of it) had a lower burden than the other two.)

    Name:  20131025_215603.jpg
Views: 997
Size:  191.3 KB

    If I remember correctly the English ship moved first butted against French ship 1 (which hadn't fired yet. Once that had happened French 1 could lay its card and its final position would not bump against French 2. With him out of the way French 2 could advance to his location. (which may have been butting against English or perhaps slightly past as I think French 2 had the green windage).

    Not sure if it was the most "simulation-y correct" interpretation, but it kept the captains of all 3 ships playing instead of being stuck one spot blasting people with cannons to free themselves for the rest of the game (we were not using boarding rules). So IMHO was the "correct" interpretation for gaming enjoyment.

  24. #24
    Surveyor of the Navy
    Captain
    UK

    Join Date
    Dec 2011
    Location
    Gloucestershire
    Log Entries
    3,143
    Name
    David

    Default

    "Head-ons" are one of those situations where some degree of interpretation is required I think

  25. #25

    Default

    Quote Originally Posted by 7eat51 View Post
    This is a crude example of the type of document I am working on:

    Name:  Collision v2 copy.jpg
Views: 1027
Size:  74.9 KB
    Great idea Eric. Even I can understand it.
    I'd like to see a whole reference book of scenarios with your diagrams and explanations.
    Last edited by Gunner; 11-04-2013 at 10:25.

  26. #26
    First Naval Lord
    United States

    Join Date
    Nov 2011
    Location
    Colorado
    Log Entries
    1,551
    Name
    Keith

    Default

    I agree the wording is not very clear for the second example, but we are not actually following the rules for the beginning on this subject:

    OVERLAPPING DURING MOVEMENT
    If, due to their chosen maneuver, two or more ships would move so that, at the end of the movement, their bases overlap, movement is not executed in the normal way.
    That part of the rules is important to working out collisions. Now for example #2:



     The second ship advances along its movement arrow until its base touches the first ship, then stops.
    You we swap out the word touches, with overlaps (over lapping bases are what cause collisions, not touching bases), we can easily see how ship B would move normally up until the point it would overlap the base of ship A. Look closely at maneuver it was trying to preform... a 90 degree turn using the middle arrow. That move would make it overlap Ship A.

    The rule that Pseudotheist points out (using the front or rear line on the base) is to maintain the radius of the turn as best as possible.

    Ship B is stopped because it overlaps ship A. If we use the term touches, once two ships come into contact, neither ship could move for the remainder of the game.

  27. #27

    Default

    Eric, you should include a quickie summary section of the differences in the effects when friendly or enemy collisions happen.

  28. #28

    Default

    Eric should be watching the Bears beating up the Packers right now.

  29. #29
    Retired Admiral of the Fleet
    Admiral
    United States

    Join Date
    Jan 2013
    Location
    Chicago/Bloomington IL
    Log Entries
    5,095
    Name
    Eric

    Default

    Quote Originally Posted by Gunner View Post
    Eric should be watching the Bears beating up the Packers right now.
    It is the game of the regular season. 14-10 in favor of the Bears at present.


    Andy, I will do so. How are things shaping up for the weekend?

  30. #30

    Default

    Ed and Eric?


  31. #31

    Default

    Quote Originally Posted by 7eat51 View Post
    It is the game of the regular season. 14-10 in favor of the Bears at present.


    Andy, I will do so. How are things shaping up for the weekend?
    I really liked Keith's idea to have a card box for the players to store unused planning cards in so they wouldn't get scattered about. I found a little rigid cardboard box at Hobby Lobby that looks like it will function both as a card stand and for later storage of the cards, smoke markers and counters. I only bought one just to check it out. If I can get confirmation the production cards are the same physical size, I need to pick up a bunch more for this weekend. I have my old 6'x6' blue hex mat I'll use for this demo until I get the good stuff in from the Kickstarter.
    When the rules .pdf first came out, I was really damned tired at the time and rushed through them. I'm trying to go back over stuff more slowly and repeatedly so I can make sure to be a useful rules authority to the players. That's why I suddenly came up with my question on collision example #2 just recently. Looking things over with a more conscious eye has made me realize I did not order enough stuff for my future demos. I should have got more wind attitude indicators, for instance.
    This will be interesting because I didn't get a chance to play a practice game. I'll be doing this cold turkey just like the players. I'm going to keep it pretty simple, but I want to include sail settings and probably boarding. Despite the fact that boarding isn't exactly the best thing to do, I've noticed from other sailing ship convention games that players are disappointed if they don't at least have the option to board. One part of the grappling rules comes down to a coin toss, but counters are used. I think I'll use a foamy die roll for that. When using dice at conventions, I prefer to use foamy dice because they never hurt minis and dice always find their way around the table to cause mayhem.

  32. #32
    Retired Admiral of the Fleet
    Admiral
    United States

    Join Date
    Jan 2013
    Location
    Chicago/Bloomington IL
    Log Entries
    5,095
    Name
    Eric

    Default

    Quote Originally Posted by Coog View Post
    Ed and Eric?
    Classic. Thanks, Bobby.

    You gotta love this:

    Name:  ScreenShot2013-11-04at8.12.12PM_original.png
Views: 1015
Size:  298.8 KB

  33. #33
    Retired Admiral of the Fleet
    Admiral
    United States

    Join Date
    Jan 2013
    Location
    Chicago/Bloomington IL
    Log Entries
    5,095
    Name
    Eric

    Default

    Quote Originally Posted by Andy Blozinski View Post
    This will be interesting because I didn't get a chance to play a practice game. I'll be doing this cold turkey just like the players. I'm going to keep it pretty simple, but I want to include sail settings and probably boarding. Despite the fact that boarding isn't exactly the best thing to do, I've noticed from other sailing ship convention games that players are disappointed if they don't at least have the option to board. One part of the grappling rules comes down to a coin toss, but counters are used. I think I'll use a foamy die roll for that. When using dice at conventions, I prefer to use foamy dice because they never hurt minis and dice always find their way around the table to cause mayhem.
    Boarding? You're braver than I was. We used sail settings, allowing folks to change one step each turn. We didn't use crew actions or anything like that - simply make the change if desired. Keeping it simple is a good way to go, especially since most folks have never played before. If you feel overwhelmed before the game begins, start very simple, and add rules as the game progresses. I started without the card delay to give players a chance to familiarize themselves with movement and wind. After six or so turns, we added the card delay. That seemed to work out well.

  34. #34
    Awards Officer
    2nd Lieutenant
    United States

    Join Date
    Feb 2013
    Location
    Prescott, Arizona
    Log Entries
    661
    Name
    Bruce

    Default

    Quote Originally Posted by 7eat51 View Post
    Classic. Thanks, Bobby.

    You gotta love this:

    Name:  ScreenShot2013-11-04at8.12.12PM_original.png
Views: 1015
Size:  298.8 KB
    Maybe I'm the last one to know about these but...

    I don't care who you are that's funny right there.

  35. #35
    Awards Officer
    2nd Lieutenant
    United States

    Join Date
    Feb 2013
    Location
    Prescott, Arizona
    Log Entries
    661
    Name
    Bruce

    Default

    This is not exactly on the topic of collision example #2, but I was wondering if those who have run demo games have kept track or have an estimate of how many turns the games are lasting?

  36. #36

    Default

    Quote Originally Posted by 7eat51 View Post
    Classic. Thanks, Bobby.

    You gotta love this:

    Name:  ScreenShot2013-11-04at8.12.12PM_original.png
Views: 1015
Size:  298.8 KB
    Never seen the cheese grater head before...love 'em.

  37. #37
    Retired Admiral of the Fleet
    Admiral
    United States

    Join Date
    Jan 2013
    Location
    Chicago/Bloomington IL
    Log Entries
    5,095
    Name
    Eric

    Default

    At Rock-Con, we played for 3.5 hours, after going over the rules. The scenario ended a bit prior to the slot ending time, but everyone wanted to continue, so we did. Once we started playing the delay card, things slowed down a bit, as people were less sure of their upcoming moves. With four-on-four and merchant ships, there was action on most turns in terms of combat. Near the end, as things were spread out more, turns moved more quickly because of less combat. All-in-all, I guess around 20 or so turns.

    As soon as the games ended, I realized I didn't take pictures, record thoughts, moves, etc. I was so focused on running the games, that time slipped by. I believe that will change with more experience.

  38. #38

    Default

    Quote Originally Posted by Coog View Post
    Ed and Eric?


    Godda love dem Bears . 2nd string quarterback beats 2nd string quarterback.

  39. #39
    Retired Admiral of the Fleet
    Admiral
    United States

    Join Date
    Jan 2013
    Location
    Chicago/Bloomington IL
    Log Entries
    5,095
    Name
    Eric

    Default

    Quote Originally Posted by RichardPF View Post
    Maybe I'm the last one to know about these but...

    I don't care who you are that's funny right there.
    Quote Originally Posted by Coog View Post
    Never seen the cheese grater head before...love 'em.
    Same here. That's why I had to share it. Brave souls.

    27-20 Da Bears

  40. #40

    Default

    Quote Originally Posted by Gunner View Post
    Godda love dem Bears . 2nd string quarterback beats 2nd string quarterback.
    McCown is a local boy from Jacksonville, Texas, just down the road from Tyler. He was quite well known when HS QB in these parts.

  41. #41
    Midshipman
    Germany

    Join Date
    Jun 2013
    Location
    Germany
    Log Entries
    187
    Name
    Sebastian

    Default

    Since we are already discussing collision questions in this thread, i didn't want to start another for a short question and answer.

    Ever since Erins Hurricane Report I wondered about a special situation which arose there. How do you treat perpendicular collisions with stationary ships (e.g. those run aground). Obviously, the initial hit is easy to resolve. But how do you proceed. In the following turn it might be possible that by playing the planned card the moving ship will end up on the other side of the stationary ship. So the ship will have miraculous morphed through the other. Do youl allow this movement or do you stop the other ship next to the other. If the latter, do you have other solutions to resolve the situation (like kedging).

  42. #42
    First Naval Lord
    United States

    Join Date
    Nov 2011
    Location
    Colorado
    Log Entries
    1,551
    Name
    Keith

    Default

    If you play by the rules as written, two ships can "pass" through each other if their final position does not have their bases overlapped. In most cases, one could free a ship from this situation in a couple of turns. On the rare times it can't be done, I would allow the player to play the number 2 taken aback maneuver after X number of turns, This would represent the ship's boats pulling it off the other ship.

  43. #43
    Retired Admiral of the Fleet
    Admiral
    United States

    Join Date
    Jan 2013
    Location
    Chicago/Bloomington IL
    Log Entries
    5,095
    Name
    Eric

    Default

    I wonder if this is akin to the plane/peg/collision situation in WoG. Given scale, the ships need not have to represent taking up the actual space taken up by the ship bases, so what might seem like morphing, wouldn't have to be. I think I will consider the audience when determining how to handle situations like the one you mentioned, Sebastian. Some players will be looking for greater realism than others. I will adjust accordingly. As long as it is clear, to the best of the game master's ability, how such situations will be handled at the beginning of the game, players can make tactical maneuvers accordingly.

    I will include the situation you described in the handout on collisions. In fact, I will do it next. Let me know if I capture the situation as you envision it.

  44. #44
    Midshipman
    Germany

    Join Date
    Jun 2013
    Location
    Germany
    Log Entries
    187
    Name
    Sebastian

    Default

    Thanks Eric for the reply.

    I know that the scales of the map/base and of the ships do not match. So there are two ways to treat this situation. One could assume, that the ships never actually hit each other and the rules provided are simply for resolving the situation. On second thought this might be the original intention. Although under this assumption, one could replace the model with a face down manouver card until the overlapping situation is resolved (or would this interfere with boarding operations, since the contact phase would be much shorter). Working out who is entitled to shoot on whom should be pretty easy under such close conditions.

    Assuming an actual collision is taking place, one could employ Erins kedging rules.

    I think I'm in desperate need of the fleet to arrive and stop thinking over theoretical problems.

  45. #45
    Surveyor of the Navy
    Captain
    UK

    Join Date
    Dec 2011
    Location
    Gloucestershire
    Log Entries
    3,143
    Name
    David

    Default

    Real ship handlers had more movement options than are allowed by the cards. At the very least you could back sails and move astern, then bear off. I'm of the opinion that looking at the ships as they are positioned and then moving one or both the minimum distance needed to allow subsequent movement is the way to go.

  46. #46
    Retired Admiral of the Fleet
    Admiral
    United States

    Join Date
    Jan 2013
    Location
    Chicago/Bloomington IL
    Log Entries
    5,095
    Name
    Eric

    Default

    Quote Originally Posted by Hobbes View Post
    Since we are already discussing collision questions in this thread, i didn't want to start another for a short question and answer.

    Ever since Erins Hurricane Report I wondered about a special situation which arose there. How do you treat perpendicular collisions with stationary ships (e.g. those run aground). Obviously, the initial hit is easy to resolve. But how do you proceed. In the following turn it might be possible that by playing the planned card the moving ship will end up on the other side of the stationary ship. So the ship will have miraculous morphed through the other. Do youl allow this movement or do you stop the other ship next to the other. If the latter, do you have other solutions to resolve the situation (like kedging).
    Sebastian, is this the initial position, as you envision it?

    Name:  Collision 3.jpg
Views: 971
Size:  34.5 KB

  47. #47
    Midshipman
    Germany

    Join Date
    Jun 2013
    Location
    Germany
    Log Entries
    187
    Name
    Sebastian

    Default

    Quote Originally Posted by 7eat51 View Post
    Sebastian, is this the initial position, as you envision it?
    Hi Eric,

    That is exactly what I had in mind. Thanks for picturing it so nicely.

  48. #48
    Retired Admiral of the Fleet
    Admiral
    United States

    Join Date
    Jan 2013
    Location
    Chicago/Bloomington IL
    Log Entries
    5,095
    Name
    Eric

    Default

    Quote Originally Posted by Hobbes View Post
    Hi Eric,

    That is exactly what I had in mind. Thanks for picturing it so nicely.
    Great. I assume, then, your concern was ship A moving "through" ship B, ending up on the other side, by playing a straight at full sails, for example. I will go ahead and work this out with ship A making that maneuver and ship B working through a maneuver that still places it in ship A's way.

  49. #49
    First Naval Lord
    United States

    Join Date
    Nov 2011
    Location
    Colorado
    Log Entries
    1,551
    Name
    Keith

    Default

    Lets try and keep this thread on topic sirs. I've broken off the scale and one card movement discussions to a separate thread.

    Thank you.

  50. #50
    Midshipman
    Germany

    Join Date
    Jun 2013
    Location
    Germany
    Log Entries
    187
    Name
    Sebastian

    Default

    @Eric
    That actually was my concern. And you don't have to work on a maneuver for ship b since it is grounded and won't move for the remainder of the game.

    @Bruce
    If this is consensus I'm perfectly happy with it. In other historic table tops, figures also doesn't represent actual individual soldiers but masses of troops (e.g. Field of Glory: four 15mm figures = about 250 soldiers regiment). It only disallows you to block the movement of the enemy deliberatly. Like the french if they would have executed the Aboukir Battle according to the book. But then, it's a game and not meant to simulate every situation ever encountered by any sailing vessel.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •