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    I think all of your suggestions are great. This...

    I think all of your suggestions are great. This thread and especially your posts really give me something I can sink my teeth into when trying out new strategies and tactics during solo games. ...
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    Double at half might be a bit too much. Win Big...

    Double at half might be a bit too much. Win Big or Die Big is really fun if lots of ships are involved. Crew savings was not a big deal. A 24 pounder had six crewmen. A 64 pounder carronade used 5...
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    Correct. It should be twice the firepower at half...

    Correct. It should be twice the firepower at half range, or, as the rule stands, firing at full strength every turn. like the Well Trained Gunners card.
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    Exactly! In the actual battle, both ships saw...

    Exactly! In the actual battle, both ships saw each other well before carronade range. Guerriere turned and ran downwind, tacking to deliver 3 broadsides at Constitution, all of which missed....
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    AAR for Constitution/Guerriere scenario, advanced...

    AAR for Constitution/Guerriere scenario, advanced rules...

    24061
    Movement: Captain Hull of the Constitution gets to peek at Guerriere's first movement card. Higher burden (Constitution) moves...
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    So it was a significant advantage, if you could...

    So it was a significant advantage, if you could get close enough, or had ships with long guns nearby.
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    Ramming is completely out of the question. Two...

    Ramming is completely out of the question. Two ships under full sail at speed hitting each other is suicide. You would not only stove both bows in, the masts on both ships with their topsails full of...
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    Without the carronade rule, Guerriere doesn't...

    Without the carronade rule, Guerriere doesn't stand much of a chance unless it gets a lopsided result after an exchange of broadsides. After that, Guerriere easily out turns Constitution for an...
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    Another interesting thing about this scenario is...

    Another interesting thing about this scenario is that it starts with an immediate crash avoidance maneuver. In modern times, if two sailing ships are heading directly towards each other, the ship on...
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    That's an interesting thing to try out. With more...

    That's an interesting thing to try out. With more ships, that could be a deciding factor, but one on one, all carronades do is force you to fight at close quarters because you lose half your...
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    Sorry for the late response. Yes, Constitution...

    Sorry for the late response. Yes, Constitution hit first with both guns and carronades. At long range, Constitution only has a firepower of 3, the other 3 belong to carronades! At long range, Amelia...
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    Just played it. HMS Guerriere immediately turns...

    Just played it. HMS Guerriere immediately turns starboard, as does Constitution to port. Just enough room to miss each other. Guerriere Veer ratings means Guerriere wins the maneuver. Constitution...
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