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Type: Posts; User: Aaron

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    not much to report, playing with flags, messing...

    not much to report, playing with flags, messing with cannon assignments (tamed the number of ports on my test frigate) and Havana height maps, doesn't seem like the height data is that good from free...
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    making a little more headway on stern and also...

    making a little more headway on stern and also multi flags sharing same geometry for efficiency. I've been looking into making a shader for the sails so they will appear transparent like, maybe I...
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    working on stern. Early stuff 44419 44420

    working on stern. Early stuff

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    I made a 2 minute video using development...

    I made a 2 minute video using development footage. It has some slomotion cannon fire. :takecover:


    https://youtu.be/hyO0udVOPKk
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    I'm looking for a good painting myself.. almost...

    I'm looking for a good painting myself.. almost bought one last weekend.

    Working on flags.. still have to tie to correctly to ship.. getting waving motion down for now

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    also some combat damage.. once again this is...

    also some combat damage.. once again this is testing where cannon knocks off panels of the ship.. no damage model yet.
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    Doing some ship, land and ocean reflection...

    Doing some ship, land and ocean reflection testing
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    It went well. I learned I have to cut down on...

    It went well. I learned I have to cut down on the number of mesh draw calls to the GPU. I had each rope, sail and pieces of the gun ports as individual meshes each requiring a call. I am merging...
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    doing a stress test.. running multiple ships...

    doing a stress test.. running multiple ships
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    Building my 3D ship buoyancy physics. This is my...

    Building my 3D ship buoyancy physics. This is my favorite subject... physics.

    Ship hitting some big waves in fast motion to observe reactions.

    https://youtu.be/IVJW2Y48GnM

    The ship motion...
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    Some short videos from tonights tests Water...

    Some short videos from tonights tests

    Water test stationary

    https://youtu.be/_t_aBYhEm2Y

    Aloft

    https://youtu.be/Ac1ih-xL9BU
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    I reached the end of my talent on getting the...

    I reached the end of my talent on getting the water to look right. I took an example water shader and imported it into my game engine. The reflections add so much.
    It's not perfect as this seems...
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    Glad you like it. I'm messing around with...

    Glad you like it. I'm messing around with dynamic normals on top of the water waves to give a better flow. This is the beginning when I got one to work. The final will combine multiple "waves" to...
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    Thanks they are headed that way.. not totally the...

    Thanks they are headed that way.. not totally the goal here, game play and scope are primary but realistic graphics seem obtainable under the right lighting angles.

    Working on a fort.. crude but a...
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    these came out good today.. imagine if I had...

    these came out good today.. imagine if I had shadows on.

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    getting the stays setup.. some minor tweaking...

    getting the stays setup.. some minor tweaking left to do but it is getting there for a 1800 British warship. I need to add th flag poles

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    working on rigging.. 43796 43797 43798

    working on rigging..

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    It’s in the file name! St Lucia

    It’s in the file name! St Lucia
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    bonus points if you can identify this island.. ...

    bonus points if you can identify this island..

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    Some sail destruction test ...

    Some sail destruction test

    https://youtu.be/RvhIrVL0ikg
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    I'm overhauling the sail model and adding...

    I'm overhauling the sail model and adding studding sails. Early shot.

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    Sailing around Martinique, rounding a cape...

    Sailing around Martinique, rounding a cape leading to hms diamond.

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    HMS Diamond just comes in to view.
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    Ha! Swell! I'm trying out some land meshes to...

    Ha! Swell!

    I'm trying out some land meshes to see how it looks. These are tests..
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    These use a height map for Martinique.
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    Here’s a 10 second clip of dark heavy seas. This...

    Here’s a 10 second clip of dark heavy seas. This runs silky smooth on my laptop. Not sure why YouTube isn’t as smooth.


    https://youtu.be/ZzRqCHiFsqM

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    3:30 is early!! I worked on the moon "shader"....

    3:30 is early!!

    I worked on the moon "shader". It is looking the part.

    a new moon above while on the chains..
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    day moon...
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