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Type: Posts; User: Aaron

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    Sea of Gray (2006)

    It’s about the Confederate Raider Shenandoah in 1864 timeframe. She is a 222 foot auxiliary steamer that circumnavigated the globe hunting Union whaling ships/ merchants. I’m a 1/3 through it and I...
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    got the start of the beams going... 42543

    got the start of the beams going...
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    Update 2/14/2019 - I got the shading of the...

    Update 2/14/2019 - I got the shading of the surrounding port walls straightened out so now it looks smooth all the way down the side. Also I started boxing in the gunport sides to the curvature so...
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    That's what grog is for..... :) I have...

    That's what grog is for..... :)

    I have succeeded in cutting the external gun ports. I had to continually man the water pumps towards the end to stay afloat but she made it back for refit. I...
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    update: I'm attacking the bugs. I'm down to ones...

    update: I'm attacking the bugs. I'm down to ones that only show up some of the time (the worst ones). It is coming along though slowly. Hopefully by the end of this weekend I will have whipped...
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    update: I ran a quick prototype code that comes...

    update: I ran a quick prototype code that comes back in and shapes up the port while retaining the original curvature. In the screen below it added the required shape to fill the triangle while at...
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    Update: I had a major win during my lunch break....

    Update: I had a major win during my lunch break. I got to try out a partial implementation of my dynamic "hole" punch code, used in this case to place gun ports. I say partial because it went ahead...
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    The new Midshipman is very sturdy, about to take...

    The new Midshipman is very sturdy, about to take his first steps. He slept in this morning so I got some coding work done. I'm debugging the gunport code at the moment but it is mostly written out....
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    I can’t believe it’s 1/24/19 already! I’ve been...

    I can’t believe it’s 1/24/19 already! I’ve been taking small runs at coding but lots of family illness this month to tend to. Lately I spend my breakfast time before leaving for work doodling on my...
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    Thanks for sharing. Looks like a great trip! ...

    Thanks for sharing. Looks like a great trip! Good to see some SoG action.
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    Bligh- what is the blue game mat with the speed...

    Bligh- what is the blue game mat with the speed tokens?
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    Since I am modeling the muzzle velocity via the...

    Since I am modeling the muzzle velocity via the equations which takes powder into account, I will make the powder coefficients configurable to account for quality. My memory isn't up on the quality...
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    Happy New Year! 2019! How many times am I going...

    Happy New Year! 2019! How many times am I going to write 2018 at work, I wonder...
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    The muzzle velocity page I linked does get into...

    The muzzle velocity page I linked does get into earlier periods were more charge was used but the quality of powder was less. The equations take powder density , windage and other factors into...
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    I hope everyone is having a great holiday. I've...

    I hope everyone is having a great holiday. I've spent most of the time with family so I've made very little progress in the realm of graphics. However, I researched cannon muzzle velocity and...
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    Maybe a copper bottom? 41589 41590 The...

    Maybe a copper bottom?

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    The kids got a nice sloop!
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    Merry Christmas Anchorage! Behold the Le...

    Merry Christmas Anchorage!

    Behold the Le Belle, sailed in 1684.

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    Cut her out of a Christmas stocking this morning. I need some SoG stats for her.

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    Small update. I’m working on the code that will...

    Small update. I’m working on the code that will cut the gunports out in the side of the hull automatically. Basically you define the size of the port and location along keel and it will knock out...
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    Yes its fun getting to details now.. tops of the...

    Yes its fun getting to details now.. tops of the chainrails are made and I sorted out the shrouds. Off to visit family...

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    hello gents.. it has been a bit since the last...

    hello gents.. it has been a bit since the last update. I had to go out of town training and then catch back up on work when I got back so... I still got some progress to report. I got the decks to...
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    ok - I got some procedural hull mesh generation...

    ok - I got some procedural hull mesh generation done. I basically just type the coordinates of the line plan section shapes and it builds the 3D mesh from it. In this example I've only defined 12...
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    starting to model a little more on the ship. I'm...

    starting to model a little more on the ship. I'm about to dive into shaping the ship hull via ship plan lines.

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    Trying out cannonball collider. They simply...

    Trying out cannonball collider. They simply erase what object they hit. Purely a test and purely really fun to destroy.


    https://youtu.be/XrZxTiLngl8
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    some work in progress pics.. sails are a mess but...

    some work in progress pics.. sails are a mess but I'm getting shrouds and stays roughly laid out.

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