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Type: Posts; User: Beowulf03809

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    Poll: Coastlines that penetrate into the board create a...

    Coastlines that penetrate into the board create a variable edge, where the boards themselves will be square. The variation itself adds some tactical differences. Personally though I'd rather see...
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    Poll: Some of my favorite Flames of War games have been...

    Some of my favorite Flames of War games have been with the Firestorm: Market Garden campaign. I've seen some nice mentions here on another thread about a strategic level view of the Napoleonic naval...
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    Poll: At the tactical level, I don't believe the time...

    At the tactical level, I don't believe the time scale of a game would include repair/refit.



    For a scenario, absolutely. That sounds like a good one. Like I said, having ports as places for...
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    Poll: I can see ports as locations for raids or an...

    I can see ports as locations for raids or an objective of taking out certain shore defenses or a place for either trying to break out of a blockade or slip into port without being destroyed/captured....
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    Poll: Not having seen the rules in person yet, but...

    Not having seen the rules in person yet, but comparing to one other template-based-movement game I am familiar with, I would hazard that a single mat would probably be enough to play small scenarios...
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    Poll: That would be my thought. I dislike non-scaled...

    That would be my thought. I dislike non-scaled terrain in cases where model and ranges are supposed to be scaled. If our ships are 1:1000 scale then any terrain I have in play I would roughly want...
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    Poll: I'd be hesitant about different shades if they...

    I'd be hesitant about different shades if they have explicit game mechanics. Just a plain blue for open water would be a great start IMO, and another with some shaded sections to signify potentially...
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