That's exactly my first thought.
But on the other hand - wouldn't it be more fun to loose two cards from one of the sides? So the ship now tends to steer more to one side?
Type: Posts; User: Jason
That's exactly my first thought.
But on the other hand - wouldn't it be more fun to loose two cards from one of the sides? So the ship now tends to steer more to one side?
I just had an idea - how about removing cards from the deck when you receive rudder damage in SGN? Instead of -1 veer.
As I've stated - I've seen things exectly the same way as you do when I played the game first couple of time. It promised to deliver a rewarding and dramatic experience. Except... it didn't. After a...
The crew actions are a thing that I have been very eager to try since I've gotten my hands on SGN base set. However, my every attempt to play with advanced rules resulted in a little bit of...