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Type: Posts; User: jlmartin621

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  1. The two bags separately don't need to be a...

    The two bags separately don't need to be a regular product; perhaps it could be direct sales only.

    $20 for a bag set isn't bad but the need to buy them again makes the three bags a rather...
  2. There needs to be a away to buy the C and D bags;...

    There needs to be a away to buy the C and D bags; otherwise its a bit of a complaint with the Kickstarter to get only half.

    Who wants to spend money on bags you already have only to throw them out?
  3. Yes, you decide at the beginning of the second...

    Yes, you decide at the beginning of the second turn, not the first.

    So, I start a turn with hull damage and so plan the repair...presumably sending crew off to fix
    During the turn i get a leak....
  4. I noticed and wondered about that very same...

    I noticed and wondered about that very same thing. I think the reason this is possible is because you don't need to declare the repair when it starts but when it ends.

    For example: action phase 1...
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    Yes but you could not start repairs on both hull...

    Yes but you could not start repairs on both hull and rudder in the same turn. With one counter you'd have to do one, then the other over four turns.
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    Trafalgar adaptation

    I adapted this from the Warhammer Historical Trafalgar rules. I give more experience because gamers seem to like faster advances

    For the campaign, play through each of the five scenarios.

    Keep...
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    I have another question about counters: Each...

    I have another question about counters:

    Each ship mat comes with a set of counters which has one repair. Is this meant to be the limit on the number of repair actions a ship can perform? ...
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