The Wardroom is now open for general discussion about the 2020 missions.
Rob.
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The Wardroom is now open for general discussion about the 2020 missions.
Rob.
January Mission.
https://sailsofglory.org/attachment....6&d=1579721454
With the projected attempt by your Squadron to effect a spoiling attack on the enemy coast, your Senior Captain has dispatched a Sloop to take soundings to ascertain the position of shoals and shallows along said coast. As protection for you a Frigate is covering the seaward side of the coast, outside the sandbars.
The enemy is aware of your intentions and has decided to intercept your ships and thwart your survey.
You may deploy as many enemy ships as you feel your two vessels can take on, and still win the day.
The enemy will approach from seaward, and must prevent you from passing the Sloop from end to end of the coast, and thus completing its mission.
No ship other than sloops may pass within the shoals.
Your survey Sloop must use backing sail speed to take soundings.
The wind is blowing directly off the coast, will not change direction, but may be variable. This change will take effect three cards after being drawn for.
The coast itself should be just within extreme range from any vessel hugging the outer edge of the shoals.
Use any of the Official rules you wish, and or parts of them.
Good luck with your survey.
Bligh.
Solo Campaign. March and April Mission.
Enemy ships sighted!
The enemy are stirring now that the Spring is here. Your Commodore has been tasked with watching enemy harbours for any attempted sorties by their ships. Unfortunately a storm has forced the inshore squadron off their station, and left only two of your Frigates to keep watch on the enemy. Aware that with the change in winds direction they may be coming out at any moment you position your two Frigates close to the southern end of the estuary from the port. This will force the enemy ships to try and weather the northern headland if they wish to avoid an encounter with your Frigates.
Your senior Captain now has a decision to make.
A. Does he take on the enemy ships with the two Frigates?
B. Does he send a Frigate to summon the help of the nearest ship of the Line which has still to appear above the horizon following the storm and then take them on alone to delay their escape, hoping for succour from the Squadron in time to save his ship from the ravages of the enemy?
C.Does he shadow the enemy with both ships, or dispatch one as above, and then shadow them alone hoping for the Squadron to arrive in time to prevent the enemy escaping around the North Cape?
The decision is yours!
If he decides A it will be a straight fight against however many ships appear.
If B, his accompanying frigate will leave by the western edge of the mat in an attempt to find the ships of the blockading Fleet. If successful he will return with the closest 74 on a successful card draw.
If C is chosen, he must either seek to delay the enemy in some other way, or shadow them and hope for the best and that the Liner may arrive in time to prevent the Enemy escaping around the North Cape.
THE GAME.
https://www.sailsofglory.org/attachm...5&d=1587051764
https://www.sailsofglory.org/attachm...4&d=1587051764
https://www.sailsofglory.org/attachm...6&d=1587051764
Set up as shown on the table, and draw one card from the
Enemy ships sighted deck on each of the first three moves, but not until you have decided what action your Frigates will perform from A,B or C . This will determine the makeup and order of ships leaving the estuary.
Enemy ships must try to exit from the corner nearest to the Compass point printed on the photograph.
Any of your own ships will depart or enter from the mid mat edge which is due West.
Arrival of support ships. If a 74 arrives it will bring the searching Frigate back with it. The Frigate will arrive two cards before the 74. Two moves after your supporting Frigate has left the playing area draw one of the Supporting Blockade cards.
GOOD LUCK IN YOUR MISSION CAPTAIN.
Following a query, for the March/ April mission, if you wish to field more ships you may add any number of ships of the line if you send a Frigate to search for the Offshore Squadron. The chance of arrival is just the same as stated in your card draw.
You must however add ships of the same number and rate to the enemy squadron which your card draw has indicated have sailed forth.
Rob.
Do you have a link for the encounter cards? Which solo system are you using? Thanks!
Hi Bryan.
These are my own encounter cards. Feel free to copy and use them as you wish. You can change the instructions to suite your requirements for the scenario. My friends and I use them in our games ever since Captain Kiwi came up with the idea back in the Eighty's for an AWI battle "Fort Vincennes"
Which we did at the World Championships.
Rob.
I do have several more cards which I can download here but it will take a day or two because I will need time to scan them in on both faces and marry them up before posting them. If you are in no hurry in the meantime do pop onto the reporting for duty thread and introduce yourself. I'm sure one of our shipmates will be only too pleased to supply you with a version of the solo rules that he has written.
Rob.
Bryan.
It would not be a lot of trouble when I get the time.
What you have suggested seems a good idea anyway. They may be of use to the community in general. If you do any of your own please feel free to add them.
Rob.
I use a program called nandeck to create decks of cards. If you provide me the text, I can quickly generate the cards and a pdf for them.
http://www.nand.it/nandeck/
Here's a link to the pdf that I created for your cards listed here or attached:
https://drive.google.com/file/d/19tj...ew?usp=sharing
Attachment 49818
Here are a few more cards for you Bryan.https://sailsofglory.org/attachment....id=49835&stc=1
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That is a flavour of the cards I have done for encounters. I will try to get a few more up for you tomorrow Bryan.
Rob.
Thank you so much! These are great.
Here are a few of my earlier ones. Unfortunately they were before I joined up the back and fronts so will need backs.
Casualty cards for when the Captain takes a wound as per the Ares rules ie. After 50% crew attrition you have to draw for the Captain being hit.
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I really appreciate you posting these. Thank you so much!
No trouble Bryan.
I only wish I had time to do them all in one shot.
More will follow.
Rob.
When they are all up I will tell you the context in which they were first used, but ther is no real doctrine about where or when. Just use them for any scenario where you envisage they may be useful. For instance the shoals ones are only any good if you are using shoals. On the otherhand you can use the Captain casualty whenever the Ares rule for Captain being hit comes into action. If you have a look at the last couple of years solo Campaign games you will see where I used some of the sets of cards.
Rob.
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Don't worry. There are acouple of good ones to help out.
Rob.
Thanks for putting so many of your cards in one place. I already have a number of these printed out but have still not managed to get a game in recently so I'll be able to add the ones I've not seen before to the existing ones.
Cheers