Mitigating or removing player elimination
Hello,
I got Sails of Glory recently and have been playing it a bit. It's definitely a fun game but there is one major problem I have with it in any game with more than 2 players. That is, as the title says, player elimination. If your ship surrenders early enough in the game you might have to sit on the sidelines for quite a while.
Has anyone thought of any good ideas to mitigate that effect?
My first idea was simple reinforcement ships. In that case I suppose a point system would be needed, something like 2 points for forcing an enemy SoL to surrender and 1 point for a frigate with a total of 3 or maybe 5 points needed for victory, depending on player count. Haven't had a chance to try it like that yet though. I have a nagging feeling it might be somewhat immersion-breaking but then again... Maybe not.
Does anyone have any other ideas for this?