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Does anyone find that the game is *too* quick?
All -
I got the game just prior to Christmas and I've had the opportunity to play it four times now. I really dig the period and aspect of this warfare and think they did a great job of handling complex aspects - such as wind direction, sail size, handling etc - very elegantly and intuitively. But I can't shake the fact that it's LETHAL. Last night it took us longer to set up than to actually play. ONE salvo took out half of the participating ships.
I've seen this in all 4 games now: ships of the line destroyed in one go or sinking 1-2 turns later due to fires or flooding.
For example:
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This resulted in three of the frigates being wiped out from the game: one the next turn (flooding/fire), the other two a turn later (fire/flooding).
Last night was the only time we've run with the optional "first salvo" rule which gave the french ships about 10 tokens and the English 9, but note that there are no raking shots here. The ships getting hit from both sides I can *kinda* understand should and would get mauled, but the ones on each flank I would not have expected to get so heavily beaten up from ONE broadside.
Basically fire, flooding, boarding and collisions seem to do damage that is off the scale with what the ships can handle. Has anyone else observed this or have any thoughts on giving them a little more durability?