That is looking very good Jonas, and no one can blame you if Ares goes bust. That one fleet is equal to half the total ships I own French Spanish and English.:happy:
Rob.
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That is looking very good Jonas, and no one can blame you if Ares goes bust. That one fleet is equal to half the total ships I own French Spanish and English.:happy:
Rob.
Well... I have some more ships... After a quick count there's 56 ships more.
But it's only the ships on the mat that will be in the Battle of the Nile.
Sixteen more than I have and two of those have been used as wrecks.
Could this be the start of an arms race? :minis::moneygone::help:
Rob.:wink:
Impressive fleet, Jonas. :shock:
I think you time frame is a little bit larger?
Probably 6 hours with an hour each for setting up and taking down.
I had an idea of not exceed 100 ships but at 96 and a wreck now I will have a hard time managing that after the next wave of ship. I will not buy any more ship until wave four so you will have a fixed number to aim for. (Unless something remarkable happens as perhaps I would discover how much Artésien looks like a Swedish 62-64 gun ship with a simple remodeling... It doesn't.)
What captain abilities would you give to Nelson and the HMS Vanguard's crew? :question:
Any RN Captains that should get a bonus, too?
I would think that Nelson should have at least Fast Thinking and Skilled Tactician. The crew Well trained Gunners.
For other Captains, Foley in the Goliath should get Deft Captain.
Rob.
That's another question: Since we don't have "ace scores" like Wings to use for leveling, how do we decide how many abilities each commander should pull for himself and his crew, and at what points abilities are gained and lost? (For example, I don't see Pellew, Viscount Exmouth diving over the side for the rescue quite as readily as Pellew, Frigate Captain.)
Rob, I'm not saying it'd be on character, just 1. it's more difficult to do it from the quarterdeck of a three-decker, 2. most of us gain bloat and lose maneuverability and speed as we age and 3. as an Admiral his position may have constrained him much more than when he was a mere Captain. The instinct was probably still there, just that he may not have been ALLOWED to exercise it... still the kind of leader I wouldn't mind fighting under.
When I get time, i will have a look for a quote from my book on his life story for you DB. I may well come out with egg on my face because getting older effects my memory as well as physical abilities, but I have an idea that he did something pretty stupid late on in life. I know he could still get up to the mast head faster than most seamen.
Rob.
Are you suggesting that the good Admiral have bloa... have put on... have become greater?
Attachment 27776
Attachment 27771
It might be said that poor incompetent Admirals become more Portly.
:drinks: A portly Admiral.
Active Admirals retain their agility.:help: An agile Admiral.
Bligh.
Skilled tactitian for Nelson sounds good to me.
Fast thinking is difficult because the scenario will be without crew actions, only set sails... :question: Maybe I keep it.
I think charismatic captain is good, too. Can be the tip on the scale if the HMS Vanguard collects too many crew hits.
For the crew, well-trained gunners was my idea, too. Will the HMS Vanguard be overowered if I extra add good aim?
What's deft captain? Is this a skill from the USS Constitution special pack ? (still unboxed here)
Not sure about where Deft Captain originated Sven.
It is in our rules for the Solo Campaign.
It is "After all ships have moved the Captain can rotate his/her ship. Keep any one corner of the ship fixed, and the opposite corner can rotate by up to the width of the ruler. May be used twice per game."
Rob.
We've been usnig 10 points for an ability in the Solo Campaigns. These points are derived from beating enemy ships, capturing enemy ships and winning a scenario. Mostly dependent on whatever system the person writing the mission/scenario includes in their victory point summations.
Neil
Neil, good for campaigns, but I was thinking statting historical officers. Granted, here again it's not like WWI where we have collected detailed records to trace comparative careers, and just the Napoleonic era is a huge pool of subjects whose careers would need examination...
I played a testgame today and have good & bad news.
Good news is that the RN is able to win this if the captains make no major navigation mistakes...
...the bad one is that it's not possible to bring 8 RN ships and 8 gamers on two gaming mats with a 2 hour mission. So I have to limit the sceanrio to 6 players and 1 host. :hmmm:
AAR will follow the next days.:salute:
That is a great shame Sven. Is it a lack of mat size problem or a move distance vs time one?
Rob.
If, when we check, we are able to run 3 tables on the Saturday at Doncaaster Sven we have allocated 3 hours for Abukir. If not and it remains scheduled for Sunday it will be 2.5 hours.
Great Neil.
I hope that makes life easier for Sven.
Rob.
And now I will post the French 74 gun ships' cards.
Attachment 29413
Attachment 29414
Attachment 29415
Attachment 29416
Attachment 29417
Attachment 29418
Attachment 29419
Here's the 80 gun ships.
Attachment 29420
Attachment 29421
Attachment 29422
And finally the smaller ships:
Attachment 29423
Attachment 29424
Attachment 29425
Attachment 29426
...and the little...
Attachment 29427
Well done Jonas, and thanks.
That has saved anyone wanting to do the Nile, including myself, a lot of messing around with the cards.
Well worth a bit of Rep.
Rob.
And quite sneakily I updated the old post with HMS Audacious too...
With a little bit of luck I can place two new 80 gun ships as Franklin and Tonnant beside the Orient. :thumbsup:
Rob, Chris - this is what I modest ask to organize for the Doncaster Abukir event.
7 x 3rd rate SoLs of the RN (HMS Vaguard, HMS Goliath, HMS Zealous, etc...)
1 x 4th rate of the RN HMS Leander
2 x Belona class 3rd rate of the French Navy if possible (or two Temeraires)
5 x Temeraire class 3rd rate Sols of the French Navy
1 x 1st rate of the French Navy, the Orient
For the French ships, only the miniatures, are needed - no game boards or movement decks
Some gunpowder smoke tokens
3 x gaming mats (or a blue surface in that size), a double set of damage tokens, rulers, etc...
Rob is so friendly to care for the standart terrain tiles.
I care for the charts to manage the French line, little name signs for the ships, a special half and quarter damage ruler, a Frech admiral's hat, a tricolore banderole and a toilet brush.
Thanks in advance!
Sven
I will sort this out with Chris and Simon when I see them on Saturday Sven.
Rob.
I can supply all, rigged and ready for action, except HMS Leander, but I do have HMS Leopard instead.
Plus can supply smoke markers, Admirals hat and a bottle of Port :happy::drinks:
Thanks Chris.
That will leave me more room for other essentials.:wink:
Rob.
Thank you both. :salute:
Ill post the names ships later today but I do have Orient, Timoleon, Genereux for the French and HmS Bellerophon for the Brits plus a few more named vessels for Aboukir
I have Leander if we want to be pedantic about the actual model Chris, otherwise do you just want its card?
Rob.
The ship's names do not need to fit 100%. I have those little signs to identify them on the table and the gameboards.
http://sailsofglory.org/attachment.p...4&d=1493452808
Bien fait mon brave capitan de Brueys.
Bligh.
Comming late into the thread there are a few points I would make (Sorry if they have been made before)
1/ Forget about the Island gun battery in the battle it did next to nothing.
2/ In the "TimeLife" book The fighting Sail it does state that French inland gun ports were blocked up with all sorts of stuff. The other major point I would make is that on the French Orient the crew had been painting her that afternoon so there were still bucket of paint on deck making her more vunrable to fire.