15 Attachment(s)
AAR: January 2016 Solo Scenario - For Honor and Glory
Attachment 18856
Turn 1:
The British privateer HMS Meleager and the French trading Sloop Alligator lie anchorad next to each other, when the Unité starts to intercept them against the wind.
Attachment 18857
Attachment 18858
Attachment 18859
Turns 2-4:
The privateer turned around and left the prize crew and her prey alone.
Meanwhile the Unité heads North to gain the luv-position.
Attachment 18860
Turn 5:
Finally the prize crew got enough control of their new ship to start setting sail. While the Unité continues working her way North, the Alligator does the same and easily gets a better position to the wind.
Attachment 18861
Turn 6 and 7:
The Sloop and the Frigate are now running parralel course. Both simultanously turn North-West.
Attachment 18862
Attachment 18863
The privateer seems to get out of range too fast.
Attachment 18864
Turn 8:
The Sloop is tacking against the wind while the French Frigate keeps sailing as close to the wind as possible.
Attachment 18865
The distance between them decreases further.
Attachment 18866
Turn 9:
The three ships are getting closer to each other but also to the safe North-West territory.
Attachment 18867
Turn 10:
Just a few more minutes and the Merchant Sloop will be in range!
Attachment 18868
Turn 11:
Both vessels under control of the privateers are leaving the area exactly at the same time; while the Frigate manages to exit in ruler distance to the North-Western corner, ...
Attachment 18869
… the Sloop is heading North too fast and ends up about two ruler lengths too far East. Although the Merchantman managed to stay out of range of the Unité's cannons until now, it is just a question of time for the faster Frigate to catch up and retake her.
Attachment 18870
So... what went wrong? :cry:
As I had stated before, it was the most peaceful of all naval actions I've played so far: Not a single gun was fired, not one man was wounded.
I made a mistake with sending a relatively slow Frigate to intercept a faster privateer and (although only under battle sails) a fast Sloop.
Also, heading North for a while instead of tacking against the wind like the Sloop did, payed of much too late, only in the last three turns. It was pure luck that the Merchantman endet up about 20 centimetres too far East.
So not the perfect start for young Capitaine de frégate Nicolas Lalande but at least he managed to retake the poor Merchantman and suffered no damage at all! :clap:
Capitaine de frégate Nicolas Lalande (P) / returned to port / retook Merchantman
Victory Point(s):
2 (The enemy ship left the table without the Merchant ship; Recaptured the Merchantman and it leaves the table at point A)
3 Prizemoney (Saved Merchantman)
Playtime: about 1 hour 50 minutes