Sails of Glory opened my eyes to a whole new way of playing games. The fast pace of play was great, and it captured a lot of the nuances of sailing. But I had to ask, "could there be more?"
Post Captain caught a number of the finer points of sailing, but bogged down in details.
This is my attempt to find the sweet spot.
Attachment 58275
The ships are provided by SoG. The card is my own, allowing 3 points of sail and the red arc.
Attachment 58274
Damage is recorded by wax pencil. Ships now lose specific sails in sail hits and you determine which mast is lost in a mast hit.
Also, ship's speed is not limited to the 3 speeds of the cards.
Attachment 58276
Instead of cards, the course for each turn is plotted. Speed and sail setting is plotted a turn in advance.