A place to discus all aspects of e the new 2017 Solo Campaign.
UJ
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A place to discus all aspects of e the new 2017 Solo Campaign.
UJ
Are we going to carry over experience from our captains from last year?
You will have to ask Bos'n of that.
http://sailsofglory.org/showthread.p...Campaign-Rules
Quote:
If you have ranks and abilities earned in prior campaigns then they will carry over. Ability points carry over too.
So the Admiralty have given me a choice between the HMS Unite and the HMS Concorde. Both are fine ships, the only significant difference between them is the placement of the fore and aft guns.
I am only allowed one of them, I am inclined towards choosing the larger forward gun arc.
Thoughts? Tactical analysis?
I got some reinforcements! Shhh don't tell the wife!
Attachment 27342
You're in the frying pan then Neil.
I'm usually in the fire.:shock:
Rob.
im using an Amazon class frigate for the LOM campaign. What chance do you think I would have if I ran it against one of the new fourth rate ships in the feb mission? is it doable? Or will it be like taking on a 3rd?
Only one way to find out Hugh.
I was in trepidation when I took on a 74 with my 44 last year, but it worked out OK. If you can beat a larger ship the rewards are much greater both prize money and feel good factor. If you look like losing you can run away and he won't catch you. Win win situation. You can't guarantee that if you take on another Frigate.
Rob.
Murad Reis, :Arrrr:Admiral of the Tripolitania Navy, some say pirate of the Barbary Coast, sails in a schooner with a burden of 2. He makes his living by taking on what he knows he has a good chance of beating. When he confronts a ship with a burden of 4 he will use his speed and the fact that schooners can sail closer to the wind to divert or avoid his advicary. He would never try to capture or sink a frigate that large. He might win such an engagement, but the likelihood of profit is too low. :moneygone:
But, go ahead and try. I would love to read the AAR. :clap:
The secret is to get in close without being hit first, and then rake the enemy double shotted, and with first time of fire bonus. They never recover in the following battle of attrition unless they are very lucky.
Sounds easy, but it don't work often.:dazed:
Rob.
Best to take the booty and run for it. Ill take a look at the ship card and log for the fourths when mine gets here (unless someone wants to send me a photo?)
Or you could use the ship you have and use it against ships your own size. Most scenarios use relative terms when describing the size of your opponent. When the scenario gives an absolute size, then alter it to fit the size of you ship. You will not be forced to use a small ship against a first rated ship in this campaign.
I have a lot of fun with Meshuda, burden 2 schooner, presicely because of her advantages; speed, maneuverability, and ability to sail close to the wind.
Ah ha!
Mine is in April Hugh.
Bligh.:sly:
Hrm... *Whispers* "It's Admiral Bligh..."
I am much maligned.:sad:
Bligh.
Sitting on his bunk, head resting in his hands, eyes staring dejectedly at the deck between his feet, we find Bos'n who knows his easygoing days on board are over. He referred to his admiral by his former rank, in public, and reminding him of the dark past of the Bounty and the difficulties of the years that followed.
What could he do to make amends; nothing could possibly right this wrong. :cry:
Cheer up, lad. He didn't turn you before the mast.
One day when I was sitting alone dejected and pensive at the foot of the foremast:sad: a disembodied but heavenly voice from on high whispered unto me :pray:" Cheer up lad things could be worse." so I cheered up,............. and sure enough things got worse.:shock:
Bligh.:happy:
Ha, ha! :happy: Good one. Let me fill your glass and toast for things getting better. :drinks:
The disembodied voice turned out to be Bos'n in the Fore tops.:help:
Bligh.
Well shiver me innards and yank the large intestine from a sperm whale. I should think a bottle or 2 of the Admirals favourite tipple might just be the deciding factor. Otherwise volunteer for hazardous duty and start scrubbing out the head.
Do any of you find that double shot gives too much of an advantage in solo play? Almost all solo play rules have ships use ball, as a significant proportion of battles are decided by the accuracy of the first few broadsides, does double shot weigh the probability of a happy outcome a little too heavily in the players favor?
I find so too. I have played some solo scenarios without doubleshot because of just that reason.
I have been on the receiving end of a bashing by an AI opponent that kept it's distance and got 2 broadsides in but yes closing and double shot is an advantage. I would say if you are doing it then so should the enemy. If you keep doing it wouldn't the enemy be wary and keep its distance and pound you, then close with an advantage of a full broadside against a reduced one?
For my next game I'm going to not use it and see how it goes. (If I have any ships left afterwards)
Just a thought, but are there any rules about firing broadsides while boarding? I can't think of any. If the boarding action last long enough then is there any reason you can't issue a reload and fire order?