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About Dobbs

Basic Information

About Dobbs
First Name:
Dobbs
Country Flag:
United States
State/Province:
Maryland
Navy:
United Kingdom
Ship Size:
3rd Rate (64-80 guns, 2 deckers)
Interests:
Sailing, History, Boat Restoration
Biography:
My wife and I own and operate Walden Rigging (waldenrigging.com), repairing and fitting out real sailboats. When not working and playing on real boats, I occupy myself by building models and playing with little plastic ships.

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Total Log Entries
Total Log Entries
491
Log Entries Per Day
0.44
Last Log Entry
Production of San Pedro Fort and Island. Yesterday 16:35
Albums
Total Albums
1
Total Photos
4
General Information
Last Activity
Today 17:26
Join Date
02-05-2015
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0

1 Friend

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Recent Entries

Movement Card Boxes

by Dobbs on 01-01-2018 at 20:06
Quote Originally Posted by Dobbs View Post
Card Box A.pdf
Card Box B.pdf
Card Box C.pdf
Card Box D.pdf

Someone a few months back came up with the idea of boxes to keep the movement cards in. It seemed like a good idea, and I thought I'd share my variation. These are boxes for the 1st Wave ships. As a PDF, these should print out to the right size. I made them a little oversize, since my cards are all in sleeves. I print them on the heaviest card stock my printer can

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Adding the Effects of Current

by Dobbs on 12-24-2017 at 06:39
Quote Originally Posted by Dobbs View Post
Here are some rules I developed in case you want to add current or set to a scenario (it can be especially interesting if there is land involved).

Current (set): To represent the effect of current, the Current Indicator card is placed on the board and all vessels involved in the engagement feel the effect. At the start of each turn, each vessel places the Current Movement card on the corner or edge of their base furthest downstream, and moves the base in the direction of the Current

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My Chase Rules - and an AAR

by Dobbs on 12-21-2017 at 16:52
Quote Originally Posted by Dobbs View Post
Chase Rules - Anchorage.pdf

The Chase Rules, slightly modified since I wrote the AAR. I am my own playtester.
Rule Note:

A ship jettisoning its water is a strategic defeat, without the loss of the vessel, as the ship has to re-water before it can continue its mission.
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My Chase Rules - and an AAR

by Dobbs on 12-21-2017 at 16:50
Quote Originally Posted by Dobbs View Post

Just after the start of the Forenoon watch (roll 8), His Majesty’s 74, Outrageous spies a ship 5-8 miles distant (roll 8 on Spotting Range – Hull Up, 7 on Information), possibly a warship, and apparently unaware of the frigate. Captain Ullman gives the command to intercept. Play proceeds with the range closing by rank, but no appreciable time passing until either ship chooses to flee, or play moves to the tactical board.

When approximately a

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Issue time: 09-01-2017 03:18
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