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About Dobbs

Basic Information

Age
54
About Dobbs
First Name:
Dobbs
Country Flag:
United States
State/Province:
Maryland
Navy:
United Kingdom
Ship Size:
3rd Rate (64-80 guns, 2 deckers)
Interests:
Sailing, History, Boat Restoration, Science
Biography:
My wife and I own and operate Walden Rigging (waldenrigging.com), repairing and fitting out real sailboats. When not working and playing on real boats, I occupy myself by building models and playing with little plastic ships.

Statistics


Total Log Entries
Total Log Entries
610
Log Entries Per Day
0.49
Last Log Entry
Best ships for limited means at this point 06-20-2018 17:25
Albums
Total Albums
6
Total Photos
38
General Information
Last Activity
Today 04:54
Join Date
02-05-2015
Referrals
0

2 Shipmates

  1. Bligh Bligh is offline

    Admiral of the Blue.

    Bligh
  2. The Mad Scot
Showing Friends 1 to 2 of 2
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Recent Entries

Movement Card Boxes

by Dobbs on 01-01-2018 at 19:06
Quote Originally Posted by Dobbs View Post
Card Box A.pdf
Card Box B.pdf
Card Box C.pdf
Card Box D.pdf

Someone a few months back came up with the idea of boxes to keep the movement cards in. It seemed like a good idea, and I thought I'd share my variation. These are boxes for the 1st Wave ships. As a PDF, these should print out to the right size. I made them a little oversize, since my cards are all in sleeves. I print them on the heaviest card stock my printer can

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Adding the Effects of Current

by Dobbs on 12-24-2017 at 05:39
Quote Originally Posted by Dobbs View Post
Here are some rules I developed in case you want to add current or set to a scenario (it can be especially interesting if there is land involved).

Current (set): To represent the effect of current, the Current Indicator card is placed on the board and all vessels involved in the engagement feel the effect. At the start of each turn, each vessel places the Current Movement card on the corner or edge of their base furthest downstream, and moves the base in the direction of the Current

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My Chase Rules - and an AAR

by Dobbs on 12-21-2017 at 15:52
Quote Originally Posted by Dobbs View Post
Chase Rules - Anchorage.pdf

The Chase Rules, slightly modified since I wrote the AAR. I am my own playtester.
Rule Note:

A ship jettisoning its water is a strategic defeat, without the loss of the vessel, as the ship has to re-water before it can continue its mission.
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My Chase Rules - and an AAR

by Dobbs on 12-21-2017 at 15:50
Quote Originally Posted by Dobbs View Post

Just after the start of the Forenoon watch (roll 8), His Majesty’s 74, Outrageous spies a ship 5-8 miles distant (roll 8 on Spotting Range – Hull Up, 7 on Information), possibly a warship, and apparently unaware of the frigate. Captain Ullman gives the command to intercept. Play proceeds with the range closing by rank, but no appreciable time passing until either ship chooses to flee, or play moves to the tactical board.

When approximately a

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Awards Showcase - 2 Medals - 6 Guns
Image Description


Name: Reputation 100
Award to members who have received 100 or more Reputation points from their peers.
Issue time: 04-15-2018 01:49
Issue reason: Award to members who have received 100 or more Reputation points from their peers.


Name: 1 Year of Service and 500 Posts
Awarded to members for at least one year of service and 500+ posts.
Issue time: 04-07-2018 01:30
Issue reason: Awarded to members for at least one year of service and 500+ posts.