Thanks for joining Dave and myself Juan. Keeping these fun threads going can become a bit difficult after a time as the source material starts to run...
My wife and I own and operate Walden Rigging (waldenrigging.com), repairing and fitting out real sailboats. When not working and playing on real boats, I occupy myself by building models and playing with little plastic ships.
Here are my House Rules for schooners plus some other wind related rules. Note that the Green Arc is reversed with the Yellow Arc, since fore and aft vessels sail to windward better than downwind. The page numbers refer to the SoG rulebook.
Schooner Rules for Sails of Glory 05-05-19
Page 10
Burden 1 Movement: Due to their agility, unlike larger ships which must plan two movement cards ahead, all vessels with a Burden of 1 need only plan one movement card
Page 10 Burden 1 Movement: Due to their agility, unlike larger ships which must plan two movement cards ahead, all vessels with a Burden of 1 need only plan one movement card ahead.
Page 11 Tacking: At the end of any turn that a ship with one gundeck ends its movement in the red arc, its sail setting counter is temporarily moved one to the right. The next turn, as long as the ship’s new speed is either Battle or Backing Sails, but the ship is still in the red zone,
One of the things I really like about SoG is how it feels like real sailing without having to know how to really sail. I continue to extrapolate on the original rules based on personal experience (none with square riggers, but plenty with modern vessels). This is my latest tweak. I expect that it may be too involved for most people to find fun, but I thought I'd throw it out there.
I developed these charts to make the ships more durable. The charts are put in a plastic sleeve and marked with grease pencils.
Damage is marked from the top down. The numbers on the left for broadside strength represent the forward firing arc. The middle is the full broadside. The right numbers are the stern firing arc.
If a ship loses all the damage boxes in a row on a side, it cannot fire the at that row's strength, and the small square is checked off to indicate