• Donations

  • Wave 2 Mast Repair

    First, let me state that I have no doubt that Ares will replace any damaged ships from Wave 2. That is, in fact, what they told me in a KS email. So, the following information is only for reference if you don't have the tools, time or patience/skill to do the work.

    Because the break on the foremast was clean and flush with the deck I decided there must be some way to reattach or pin the masts back into the deck. Re-gluing the masts wouldn't work as there's nothing to keep them from sheering off again. I have access to micro drills, which I've been using for the Langton 1/1200 ship builds and lately the rigging on the SoG ships as well. Using one of the smaller drills to start a pilot hole I carefully drilled out an amount of plastic that would accommodate the shaft of a household sewing pin in the foremast itself. You don't want to start with a large drill as that will push out the plastic of the mast and potentially split it? I didn't measure exactly how far in the drill went into the foremast, but I'd guess it was about 1/4 of an inch or 6 mm. Drilling in the deck to hold the pointed end of the pin isn't as much of a concern as you have supporting plastic around the hole. Once the pin is in the mast you can insert into the deck, either a set amount or, just push the pin further into the deck until it feels really secure? I've not glued anything yet and I may not so I can adjust the mast angle for rigging when needed. I do fully expect to rig all of the big ships as it will dramatically improve the strength and security of the masts.

    Hopefully the pictures I took will give you a better idea of what I did, rather than my clunky description above. I've repaired two of the three damaged ships, and I'm quite happy with the results. The Orient lives again!!!










    This article was originally published in forum thread: Wave 2 Mast Repair started by Nightmoss View original post
  • Recent Posts

    Lieste

    Earl April, 1814

    Yes, this is what Adm Rodney appears to have written. If you put a 14" carbine calibre naval pistol in the hunes and fire it level it will carry

    Lieste Yesterday, 16:04 Go to last post
    Bligh

    Earl April, 1814

    I have fired both a period pistol and a musket, and can assure you that even with a rifled barrel at 400 yards with a pistol you might as well try shooting

    Bligh Yesterday, 14:17 Go to last post
    Dobbs

    Earl April, 1814

    David, just to clarify, are you saying that sailors of the time considered a range of 4 football fields to be musketshot or perhaps even pistolshot?

    Dobbs Yesterday, 13:28 Go to last post
    Lieste

    Earl April, 1814

    I think a line can be seen, where the RN saw no advantage to the excessive power of the 42pdr, not being useful enough at the 'moderate' ranges actually

    Lieste Yesterday, 12:49 Go to last post
    Dobbs

    Earl April, 1814

    Regardless of the power of a period gun...

    At a range of 1 cable (600 feet), 1 degree of arc covers roughly 10 feet. Therefore if you held

    Dobbs Yesterday, 11:40 Go to last post
    Lieste

    Earl April, 1814

    Those are still rather on the short side (IMO). By top metal, most guns range to 600-700m, carronades rather further (albeit needing to use the graduation

    Lieste Yesterday, 10:11 Go to last post
    Bligh

    Earl April, 1814

    I like the collision rule Dobbs. I will adopt it. I will also try out a range stick with your dimensions.

    Rob.

    Bligh Yesterday, 09:59 Go to last post
    Dobbs

    Earl April, 1814

    I have played AI against AI as well. I designed the system to want to hang between short and long range, so collisions are reduced.

    Good

    Dobbs Yesterday, 08:05 Go to last post
    Dobbs

    The Defense of Principio Furnace

    Once a side is reduced, the owning player must take any numerical hit chits as their choice of flooding, rudder, or mast hits. If both sides are lost,

    Dobbs Yesterday, 07:53 Go to last post
    ShadowDragon

    Earl April, 1814

    Perhaps one of the reasons it took me so long to play the game; and, in the end, I let the AI charts dictate manoeuvres.

    ShadowDragon Yesterday, 07:05 Go to last post
    ShadowDragon

    Dawn of Iron Rules - First Game

    They're river craft - converted paddle wheelers or specifically constructed for combat on the Mississippi and its tributaries. The Hartford, a frigate,

    ShadowDragon Yesterday, 07:04 Go to last post
    Dobbs

    The Defense of Principio Furnace

    John, I didn't cross off the last box of gunnery on either side (sloppy record keeping). Damage is taken on the side hit. One side can only take a Burden

    Dobbs Yesterday, 06:14 Go to last post
    Vagabond

    Tim Honier and Monse fifth battle

    Monse your reports are getting better and better. Canon fire symbols and sailing direction cards make it easy to follow the action.

    I thought

    Vagabond Yesterday, 03:32 Go to last post
    Vagabond

    Somewhere south of Isle de France, 1782

    Yet again a nice action Dobbs and I imagine Captain Tenley nee Tetley in his tea waggon must be very pleased with the outcome.

    I could almost

    Vagabond Yesterday, 03:08 Go to last post
    Vagabond

    Tim Honier and Monse fourth battle

    I was going to say this was a ferociously brutal fight but those words have already been used.
    So I'll just say it was a great action, well

    Vagabond Yesterday, 02:50 Go to last post
    Vagabond

    Earl April, 1814

    It's good to see so many AAR's being posted as they are what I enjoy the most.

    Another interesting small ships action Dobbs, if not too successful

    Vagabond Yesterday, 02:40 Go to last post
    Bligh

    Tim Honier and Monse third battle

    You actually have 56 photos to your credit Simon.

    Rob.

    Bligh Yesterday, 02:01 Go to last post
    Bligh

    Tim Honier and Monse third battle

    Hi Simon.
    I tried to split these double pictures for you but can#t find any simple way to do it so will count your actual pictures in your Album

    Bligh Yesterday, 01:58 Go to last post
    Vagabond

    Tim Honier and Monse third battle

    Bruised and battered is how these even sided fights end up. Again a nice action, thanks for posting.

    Vagabond Yesterday, 01:11 Go to last post
    Vagabond

    Dawn of Iron Rules - First Game

    Interesting, the ships look nice but quite small.

    Vagabond Yesterday, 01:04 Go to last post