Recent Blogs Posts

  1. Reflections on Springing at Anchor

    My newest Springing Rules:

    Springing Rules.pdf


    This was a test of my newest Springing Rules.

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    To set the tableau, during the Quasi-war, the American frigate Saratoga discovers a French frigate watering on a small island in the Caribbean. The French, caught off guard and on a lee shore decide to fight from a spring instead of slipping the anchor.

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  2. My Soloplay Mechanism

    Quote Originally Posted by Dobbs View Post
    The Latest Version of the Rules:

    SoG Solo Tables - Sailing Master 1d6 7-28.pdf

    In this round, I have incorporated a number of new suggestions, as well as making a small change to the Yellow Arc tables.

    I suggest printing out pages 1 through 5. The remaining pages are just an example of play, as suggested by David Manley, and can just be left on your computer for viewing.

    The Bearing Template:

    SoG Solo SM Bearing Template.pdf

    If anyone gives
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    Updated 07-30-2020 at 16:20 by Dobbs

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  3. Schooner Rules for Sails of Glory

    Quote Originally Posted by Dobbs View Post
    Here are my House Rules for schooners plus some other wind related rules. Note that the Green Arc is reversed with the Yellow Arc, since fore and aft vessels sail to windward better than downwind. The page numbers refer to the SoG rulebook.

    Schooner Rules for Sails of Glory 05-05-19

    Page 10
    Burden 1 Movement: Due to their agility, unlike larger ships which must plan two movement cards ahead, all vessels with a Burden of 1 need only plan one movement card
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  4. Kickstarter ships for sale.

    Hello ladies and gents,

    I came into the game late and am looking for the Kickstarter ships. Does anyone have some for sale? Thanks

    Excessium
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  5. Tacking and Movement to Reflect Ship Size

    Quote Originally Posted by Dobbs View Post
    Page 10
    Burden 1 Movement: Due to their agility, unlike larger ships which must plan two movement cards ahead, all vessels with a Burden of 1 need only plan one movement card ahead.

    Page 11
    Tacking: At the end of any turn that a ship with one gundeck ends its movement in the red arc, its sail setting counter is temporarily moved one to the right. The next turn, as long as the ship’s new speed is either Battle or Backing Sails, but the ship is still in the red zone,
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