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  1. (Developer Diary) A Glorious Chance: AAR of a critical turn, "Chauncey's Revenge"

    Time:
    Turn 7 (8 turns in the game, each turn approx 2 weeks long, June-Sept 1813)

    Background:
    The AI British started the game with control of the lake and a -5 VP score to reflect that [British VP are negative, US VP are positive].
    My U.S. squadron started to make progress with some amphibious operations, but in July the British captured a supply convoy and blockaded my homeport of Sacket's Harbor. It looked like I would have to fight a breakout battle despite ...
  2. AAR: Duty and Daring - Danger and Determination



    Captain Frederick Wentworth had been lucky. He had managed to take Océan, a 120 gun, first rate ship of the line with his heavy frigate HMS Indefatigable. Sure, the battery he took with the extra detachment marines did lend him a most valuable hand, and the leeward shore had made the enemy vessels maneuvering very limited, but he had done it. He had done the impossible.

    But now his luck had changed. ...

    Updated 06-24-2015 at 10:38 by TexaS

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  3. AAR: When the Fog Lifts - The other way Mr. Collins

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    His mission, searching for a messenger's ship, would by some frigate captains be considered boring work, but for Commander Peter Harrington it was a welcome change from his blockade duty. It was a frigate called Courageuse, a 32 gun ship as his own HMS Castor, and it had been sighted sailing for those waters. But the weather had worsened and before the sun set a heavy fog had rolled in. Despite a steady wind, the fog had stubbornly clung to the ship all ...
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