Union Jack
11-06-2017, 10:13
Gun for gun, shot for shot:
The decisive encounter for this year has arrived. The enemy fleet are out. No time for finesse this will be a slug fest between two mighty nations battling it out for supremacy on the high seas.
Wishing to reverse the disasters previous the enemy have gathered together some of their finest ships.
Enemy fleet:
1 more first rate (Flagship) than you can muster. Draw a random skill for the captain.
1 more 74 than you can muster. Draw a random skill for 50% of captains rounding up.
1 more frigate than you can muster. Draw a random skill for 1 captain.
Enemy Fleet Notes:
1. The Flagship will be in the centre of the line, any other first rates will be either side.
2. Learning from your tactics the enemy have learned to double shot their guns.
3. The enemy will engage with ball until close enough to engage with chain.
4. The enemy will attempt to close, dismast and once dismasted, board your ships at every opportunity.
5. Enemy ships when down to the last 2 hull or last 2 crew boxes will attempt to leave the playing area.
6. All ships will sail at the speed of the slowest ship if in line.
7. Frigates may be placed at the end of the line or act independently.
8. The enemy have the wind gauge. When placing fleets ensure the enemy enter closer to the wind than you.
Your fleet:
Whatever ships you deem fit to take but the Admiralty would expect all ships to be ready for sea.
Mission:
Sink or capture as many of the enemy as you can.
The game ends when all ships of one side have been sunbk, captured or left the playing area.
33446
The decisive encounter for this year has arrived. The enemy fleet are out. No time for finesse this will be a slug fest between two mighty nations battling it out for supremacy on the high seas.
Wishing to reverse the disasters previous the enemy have gathered together some of their finest ships.
Enemy fleet:
1 more first rate (Flagship) than you can muster. Draw a random skill for the captain.
1 more 74 than you can muster. Draw a random skill for 50% of captains rounding up.
1 more frigate than you can muster. Draw a random skill for 1 captain.
Enemy Fleet Notes:
1. The Flagship will be in the centre of the line, any other first rates will be either side.
2. Learning from your tactics the enemy have learned to double shot their guns.
3. The enemy will engage with ball until close enough to engage with chain.
4. The enemy will attempt to close, dismast and once dismasted, board your ships at every opportunity.
5. Enemy ships when down to the last 2 hull or last 2 crew boxes will attempt to leave the playing area.
6. All ships will sail at the speed of the slowest ship if in line.
7. Frigates may be placed at the end of the line or act independently.
8. The enemy have the wind gauge. When placing fleets ensure the enemy enter closer to the wind than you.
Your fleet:
Whatever ships you deem fit to take but the Admiralty would expect all ships to be ready for sea.
Mission:
Sink or capture as many of the enemy as you can.
The game ends when all ships of one side have been sunbk, captured or left the playing area.
33446