Captain Kiwi
07-07-2017, 12:47
Yesterday Andy (Captain Kiwi) and I played the first of what we hope will become a mini campaign.
I will leave Andy to post the Scenario, but as a taster the Scene opens in Late 1815 when Commander Merriweather of the Sloop HMS Swan receives a dispatch by sloop from the Governor of St Helena.
It is six months since Napoleon has been exiled to the island of St Helena deep in the South Atlantic and Britain Europe and the rest of the civilised world are at peace!
But for how long
In a quiet secluded cove on the island a sloop of unknown origin slips quietly speed and secrecy are of the utmost importance.
31137
The captain of the sloop has one mission to locate the two Royal navy ships on patrol somewhere in the area and pass on information he has in his possession.
The speed at which they locate the ships could determine if peace will continue.
At the same time a French sloop is travelling towards the Ascension islands to rendezvous with a French three decker and Frigate.
If the sloop is successful in locating the British ships the senior officer will be informed that Napoleon has escaped from St Helena and is on one of three ships intending to sail from the Ascensions.
The British Ships and the sloop must make haste as fast as possible before Napoleon chooses in which direction he will take West to the South Americas or East to Africa.
The action was played out with two conditions
1. After two moves by the sloop the captain must roll a five or six on a dice to bring the British ships within range of the sloop. If no 5/6 is rolled the sloop continues with two moves until the correct number is rolled, once this happens the sloop will reveal its self a Royal Navy Sloop.
2. No one knows which vessel Napoleon is on each French Ship has a sealed envelope two of the envelopes contain a French Tricolour the third one contains the emblem of Napoleon.
If the British are successful and stop a ship and board it game freezes while the envelope opened if they have caught Napoleon and are able to they can make a break for it can the French follow?? The game restarts
Photos 1 to 7 show both sloops leaving St Helena and the rendezvous point for Napoleon.
31136
31137
31138
31139
31140
31141
31142
Photos 8 to 16 show the British moving towards the RP the French Sloop which at this time has Napoleon on board tries to negotiate the shorter run through the sand bans but fails and is grounded for the next six moves until freed.
31143
31155
31156
31144
31145
31146
31147
31159
The British sloop also falls foul of the sand banks and is grounded but is able to fire his forward guns causing damage to the sloop.supplementation before battle recommenced G&T’s all round.
Photos 17 - 25
31160
31162
31163
31164
31165
31168
31169
31170
31171
Photos 26 to 34 the action is getting started Le Swift sure fires on The Royal George but is fired by HMS Amelia and HMS Swan receiving serious damage including two fires. The alligator also fires on the George See Damage cards.
31175
31176
31177
31178
31179
31180
31181
31182
At some point the George and Austerlitz become entangled further action results in the George surrendering.
Amelia receives serious damage from Swift sure as a final action Amelia is lost. The British however board the Le Swift sure Game freezes envelope is opened success they have re-captured Napoleon
Photos 35-41 Show the final moves
31149
31150
31151
31152
31153
31154
31148
The game restarts He is transferred to HMS Swan who makes a break for it with only the Austerlitz to give chase she soon makes headway and looks clear but wait to the east two Frigates with French Sympathy who heard the gunfire headed towards the guns but see a British ship they veer to starboard to give chase. The chase continues but with a different cat and mouse and for how long that comrades is up to Captain Bligh as he takes over.
I will leave Andy to post the Scenario, but as a taster the Scene opens in Late 1815 when Commander Merriweather of the Sloop HMS Swan receives a dispatch by sloop from the Governor of St Helena.
It is six months since Napoleon has been exiled to the island of St Helena deep in the South Atlantic and Britain Europe and the rest of the civilised world are at peace!
But for how long
In a quiet secluded cove on the island a sloop of unknown origin slips quietly speed and secrecy are of the utmost importance.
31137
The captain of the sloop has one mission to locate the two Royal navy ships on patrol somewhere in the area and pass on information he has in his possession.
The speed at which they locate the ships could determine if peace will continue.
At the same time a French sloop is travelling towards the Ascension islands to rendezvous with a French three decker and Frigate.
If the sloop is successful in locating the British ships the senior officer will be informed that Napoleon has escaped from St Helena and is on one of three ships intending to sail from the Ascensions.
The British Ships and the sloop must make haste as fast as possible before Napoleon chooses in which direction he will take West to the South Americas or East to Africa.
The action was played out with two conditions
1. After two moves by the sloop the captain must roll a five or six on a dice to bring the British ships within range of the sloop. If no 5/6 is rolled the sloop continues with two moves until the correct number is rolled, once this happens the sloop will reveal its self a Royal Navy Sloop.
2. No one knows which vessel Napoleon is on each French Ship has a sealed envelope two of the envelopes contain a French Tricolour the third one contains the emblem of Napoleon.
If the British are successful and stop a ship and board it game freezes while the envelope opened if they have caught Napoleon and are able to they can make a break for it can the French follow?? The game restarts
Photos 1 to 7 show both sloops leaving St Helena and the rendezvous point for Napoleon.
31136
31137
31138
31139
31140
31141
31142
Photos 8 to 16 show the British moving towards the RP the French Sloop which at this time has Napoleon on board tries to negotiate the shorter run through the sand bans but fails and is grounded for the next six moves until freed.
31143
31155
31156
31144
31145
31146
31147
31159
The British sloop also falls foul of the sand banks and is grounded but is able to fire his forward guns causing damage to the sloop.supplementation before battle recommenced G&T’s all round.
Photos 17 - 25
31160
31162
31163
31164
31165
31168
31169
31170
31171
Photos 26 to 34 the action is getting started Le Swift sure fires on The Royal George but is fired by HMS Amelia and HMS Swan receiving serious damage including two fires. The alligator also fires on the George See Damage cards.
31175
31176
31177
31178
31179
31180
31181
31182
At some point the George and Austerlitz become entangled further action results in the George surrendering.
Amelia receives serious damage from Swift sure as a final action Amelia is lost. The British however board the Le Swift sure Game freezes envelope is opened success they have re-captured Napoleon
Photos 35-41 Show the final moves
31149
31150
31151
31152
31153
31154
31148
The game restarts He is transferred to HMS Swan who makes a break for it with only the Austerlitz to give chase she soon makes headway and looks clear but wait to the east two Frigates with French Sympathy who heard the gunfire headed towards the guns but see a British ship they veer to starboard to give chase. The chase continues but with a different cat and mouse and for how long that comrades is up to Captain Bligh as he takes over.