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ErisLobo
07-05-2017, 21:16
My husband and I only own the Starter Set and, with two ships apiece, prefer to play using all the Advanced Rules and a variety of the Optional and "Other" Rules (such as Terrain Features, and Variable Wind Speed and Strength). As a result, even though we only have the Starter Set, we've had numerous lengthy, engaging games.

Out of curiosity, what level of complexity do the rest of you prefer playing at?

Thanks! :happy:

Eris

Comte de Brueys
07-05-2017, 23:37
Standard rules with some optional rules.

Definetely no change of wind.

Bligh
07-06-2017, 01:58
Up to and including some of the Advanced rules, and optional rules.
Wind change for some games, but seldom use changes in wind speed, unless the scenario for our game dictates it.
Rob.

Killick
07-06-2017, 05:18
Have not got to that stage of play yet! Still only a beginer :question:

CSherrange
07-06-2017, 06:26
Advanced, but with modified homebrew fire rules

Union Jack
07-06-2017, 14:25
Single ship actions advanced rules and many house rules (I only play solo games).

Multiple ship actions I reduce the complexity to suit available time.

Dobbs
07-06-2017, 16:31
Home brew advanced, without crew action. I have modified the ship's logs to reflect port and starboard damage which also increases the durability of the ships and keeps an action from being over in one blow (unless its a good one). Also, this game captures the feeling of sailing the best of any game I've ever played, so I have enhanced the sailing aspect (see my "tweaked sailing angle" post. Stay tuned for my Current/Set rules, which I am almost ready to upload.

Capn Duff
07-06-2017, 17:31
I prefer to use advanced rules with the options, except for wind speed.
But most demo at shows we play to standard rules to give newbies a look see.

Diamondback
07-06-2017, 22:29
Haven't played much, but I prefer a stripped-down, lean-and-mean version--not for dumbing-down so much as easing management of division/squadron/flotilla-level action.

I'd REALLY like to develop, or help with, a computer/smartphone "First Mate" app--something that you tell it what all rules you're using, and it then reminds you about each of the things you need to check for each ship each turn, possibly even suggesting next move ideas.

SeaDog7
07-07-2017, 09:17
I just started Sails of Glory this spring when I picked up the last copy of the starter at our local game store. One of the gents I game with has played since the game and kickstarter came out, so we are using the advanced rules and most of the optional other than wind speed. We started out with single ship frigate duels and have gradually work up to more ships. The most ships I've played to date has been a squadron of 3 ships of the line each and we had a blast. I love the level of detail you can incorporate into the game, but I definitely need more practice sailing, especially tacking into the wind.

The one thing we have found a little awkward is the layout of the various rules in the book as we are constantly flipping back and forth between the sections (standard, advanced and optional rules) to resolve questions. I think that will go away once we get familiar with the game, but we are considering compiling the rules we use into a quick set of rules which should make resolving of issues a little more easy and will also help out new players. We've had a lot of on-lookers at our game store, but the lack of starter games and supporting components (like game mats and terrain) is holding some people back from getting into Sails of Glory. Hopefully, the rumored second printing will help this out.

TexaS
07-10-2017, 14:14
I'm with Neil on this. Few ships - all the rules, many ships - fewer rules. Even with one ship each and many players I prefer to use simpler rules to speed up the game.