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Bos'n
12-29-2016, 22:08
Dear Solo Enthusiasts,

I will be keeping up with the spreadsheet this year and I would like to begin inputting information as soon as possible. Please list your squadron's nationality, ships' name, skippers' ranks and names, and if they are participating in the Nation v Nation Campaign or the Letter of Marque Campaign.

Thanks :minis::cheezy:

Bos'n
12-29-2016, 22:33
Ideas for the Letter of Marque Campaign

Please respond with your ideas and let me know if you like this idea.

I’d like to make this year’s campaign about money. That is what all good pirates, buccaneers, and privateers are all about isn’t it.

I propose that the relevant score be the monetary of the ships you beat up on.

Denomination = Treasure Point (tp)

Income

1. Warships
a. Value of the ship = 1 tp for each burden point
b. Value of equipment = 1 tp for each undamaged hull box
c. Bounty for a sunken ship = 1 tp for each burden point only
2. Merchant Ship
a. Value of the ship = 1 tp for each burden point
b. Value of equipment = 1tp for each undamaged hull box
c. Value of cargo = 1 tp for box reserved for cargo
Expenditures

1. Hull Damage: 1 tp repairs 1 hull box
2. Crew Replacement: 1 tp recruits 1 crew box

Repairs to half of the hull boxes each ship’s log starts with can be repaired for free

Merchant ships are exactly like warships except:

1. Half of the hull and crew boxes are covered to represent space used for cargo
2. Cargo spaces take up the left-hand boxes and effect the way the ship operates just as damage does.

The richest scoundrel wins :Arrrr:

Use 2016 rules except as indicated above.

Bligh
12-30-2016, 02:05
Hi Bob.
I have put my Nation vs Nation list in, and will do LEM as soon as I can.
Rob.

Bligh
01-06-2017, 03:10
Three points about the new rules which spring out.

1. It is usual to bring Ranks achieved, and abilities forward from previous campaigns.
2. If a captain is wounded so badly that he misses four games it effectivly takes him out if he is wounded from game two onward.
3. Merchantmen who only surrender on a six throw seem too brave. I would think a 50% chance more realistic.

Having said this thanks for all the time and effort invested so far to get this years campaign underway Bob.
Rob.

Bos'n
01-06-2017, 16:09
Three points about the new rules which spring out.

1. It is usual to bring Ranks achieved, and abilities forward from previous campaigns.
2. If a captain is wounded so badly that he misses four games it effectivly takes him out if he is wounded from game two onward.
3. Merchantmen who only surrender on a six throw seem too brave. I would think a 50% chance more realistic.

Having said this thanks for all the time and effort invested so far to get this years campaign underway Bob.
Rob.

You are correct on all accounts. I'll make corrections on the rules and the spreadsheet. :fixit::smack:

Bos'n
01-06-2017, 16:47
Three points about the new rules which spring out.

1. It is usual to bring Ranks achieved, and abilities forward from previous campaigns.
2. If a captain is wounded so badly that he misses four games it effectivly takes him out if he is wounded from game two onward.
3. Merchantmen who only surrender on a six throw seem too brave. I would think a 50% chance more realistic.

Having said this thanks for all the time and effort invested so far to get this years campaign underway Bob.
Rob.

Prior Experience:
You got it my friend. :medal:

Captain's Wounds:
Now captains can die, or miss one scenario, or just the rest of that game. :dazed::cry::erk:

Merchant Ships Surrender:
Merchant ships surrender on a roll of 5 or 6. If a pirate is hunting plunder, we don't want it to be too easy for them. :bleh::surrender:

Bligh
01-07-2017, 03:01
Thank you for your consideration of my suggestion.
Rob.

Bos'n
01-07-2017, 09:28
Thank you for your consideration of my suggestion.
Rob.

Consideration, those were good catches and will make the campaign better. This is a group effort, I'm not a king, I'm a scribe and bookkeeper.

Bligh
01-07-2017, 12:56
Don't underestimate yourself sir. It was scribes and book keepers like Sam Pepys who made the Royal Navy what it became.
Similarly you have taken on an onerous and essential job to keep the 2017 campaign on track.

Rob.:hatsoff:

Bos'n
01-07-2017, 15:03
Don't underestimate yourself sir. It was scribes and book keepers like Sam Pepys who made the Royal Navy what it became.
Similarly you have taken on an onerous and essential job to keep the 2017 campaign on track.

Rob.:hatsoff:

I'm not underestimating myself, I'm denying the kingship. :shock:

Bligh
01-07-2017, 15:56
Deny what you like Bob.
We all know who really runs the Navy.
The administrators with the pens.
Rob.

Bos'n
01-07-2017, 16:13
Deny what you like Bob.
We all know who really runs the Navy.
The administrators with the pens.
Rob.

Working with you is just plain fun. :clap:

Bligh
01-08-2017, 02:49
Working with you is just plain fun. :clap:

That quote must be a first ever for Bligh to receive Bob.:happy:

Rob.