Union Jack
08-08-2016, 14:27
The Signal Station.
You have had news that a ship carrying a valuable cargo is anchored in a sheltered bay.
Unfortunately there is a signal station overlooking this anchorage and any approach.
Should you decide to approach during daylight then the other ship will make good its escape.
Should you decide to carry out a boat landing action then read on:
24597
Sheltering in a neighbouring sheltered bay you have dispatched 1 or 2 boats.
Each boat can carry 2 crew.
They land in the bay adjacent to Path B at night. They proceed to the signal station.
(This part of the action stops here).
As dawn is breaking you sail towards the headland hoping that your landing party have done the job.
Once you ship rounds the headland follow the next actions in sequence:
1. Draw 3 E damage chits.
2. If the chits show a crewman then total these and add 1 (max 4).
3. Then carry out a boarding action with your crewmen v the signal station crew.
4. If your men win then go to A.
5. If the signal crew win then go to B.
A: You sail into the bay. The enemy ship is still at anchor. The enemy ship is the same size as yours minus as many crew boxes as are manning the signal station. It will take 1 movement card to rouse the crew. A second to raise anchor and hoist minimum sails. It will take a third and fourth card to load and run out whichever guns are pointing towards you. The it is game on. If you capture the ship you may add 5 A damage chits of treasure, ie, draw 5 A damage chits. Total up the numbers and that is how much treasure you acquire. Disregard all special damage.
B. You sail into the bay to find the enemy ship is at battle sail and heading away from you. If the enemy ship leaves the table at point C then it gets away. Your missing crew are prisoners, or dead.
If you take the enemy ship draw 5 A damage chits for treasure as above and release your men.
You have had news that a ship carrying a valuable cargo is anchored in a sheltered bay.
Unfortunately there is a signal station overlooking this anchorage and any approach.
Should you decide to approach during daylight then the other ship will make good its escape.
Should you decide to carry out a boat landing action then read on:
24597
Sheltering in a neighbouring sheltered bay you have dispatched 1 or 2 boats.
Each boat can carry 2 crew.
They land in the bay adjacent to Path B at night. They proceed to the signal station.
(This part of the action stops here).
As dawn is breaking you sail towards the headland hoping that your landing party have done the job.
Once you ship rounds the headland follow the next actions in sequence:
1. Draw 3 E damage chits.
2. If the chits show a crewman then total these and add 1 (max 4).
3. Then carry out a boarding action with your crewmen v the signal station crew.
4. If your men win then go to A.
5. If the signal crew win then go to B.
A: You sail into the bay. The enemy ship is still at anchor. The enemy ship is the same size as yours minus as many crew boxes as are manning the signal station. It will take 1 movement card to rouse the crew. A second to raise anchor and hoist minimum sails. It will take a third and fourth card to load and run out whichever guns are pointing towards you. The it is game on. If you capture the ship you may add 5 A damage chits of treasure, ie, draw 5 A damage chits. Total up the numbers and that is how much treasure you acquire. Disregard all special damage.
B. You sail into the bay to find the enemy ship is at battle sail and heading away from you. If the enemy ship leaves the table at point C then it gets away. Your missing crew are prisoners, or dead.
If you take the enemy ship draw 5 A damage chits for treasure as above and release your men.