Hjl
07-30-2016, 20:29
This is an experiment in both using the new online solo movement calculator and canister shot.
Im using two frigates against a 3rd. Typically this would be a very hard fight and the third should win the majority of the time.
24448
The plan is to get in close and to barrage the French 3rd rate with grapeshot. Mathematically this should be a good strategy, the biggest concern is getting in close enough to make the grapeshot count.
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24449
The online movement calculator seems to be making some odd moves. It is probably user error though.
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24450
distance closing.
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24451
almost in range
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24452
I turn my frigates to try and get in front of the Aquilon.
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24453
First shots. Grape seems to be working. HMS Unite takes a beating but im not too concerned.
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24454
HMS Unite drifts as the crew repair the mast and it punches more grape shot into the Aquilon. 2 rounds of cannon fire and 4 crew dead on the French ship
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24455
I load ball into HMS Cleo and Unite so that i can fire at range. 5 crew boxes on the Aquilon.
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24456
The ships maneuver to get firing positions.
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24457
More of the same
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24458
More ball shots on the Aquilon from range.
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24459
Musket fire on the Aquilon, the solo app orders the wrong broadside to fire.
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24460
24461
HMS Cleo fires another grapeshop broadside into Aquilon, 8 crew boxes filled. Not looking good for the Frenchman.
The Aquilon returns fire with a fully undamaged broadside. Here is the downside to grapeshot, it cuts down the crew but does no damage to the ship. It doesnt reduce its firepower at all.
HMS Cleo is in trouble.
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24462
Maneuvering.
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24463
HMS Cleo takes another huge broadside and strikes.
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24464
HMS Unite to the rescue. A grapshot broadside and muskets fill the remaining slot and the Frenchman strikes.
---
24465
24466
24467
Im using two frigates against a 3rd. Typically this would be a very hard fight and the third should win the majority of the time.
24448
The plan is to get in close and to barrage the French 3rd rate with grapeshot. Mathematically this should be a good strategy, the biggest concern is getting in close enough to make the grapeshot count.
---
24449
The online movement calculator seems to be making some odd moves. It is probably user error though.
---
24450
distance closing.
---
24451
almost in range
---
24452
I turn my frigates to try and get in front of the Aquilon.
---
24453
First shots. Grape seems to be working. HMS Unite takes a beating but im not too concerned.
---
24454
HMS Unite drifts as the crew repair the mast and it punches more grape shot into the Aquilon. 2 rounds of cannon fire and 4 crew dead on the French ship
---
24455
I load ball into HMS Cleo and Unite so that i can fire at range. 5 crew boxes on the Aquilon.
---
24456
The ships maneuver to get firing positions.
---
24457
More of the same
---
24458
More ball shots on the Aquilon from range.
---
24459
Musket fire on the Aquilon, the solo app orders the wrong broadside to fire.
---
24460
24461
HMS Cleo fires another grapeshop broadside into Aquilon, 8 crew boxes filled. Not looking good for the Frenchman.
The Aquilon returns fire with a fully undamaged broadside. Here is the downside to grapeshot, it cuts down the crew but does no damage to the ship. It doesnt reduce its firepower at all.
HMS Cleo is in trouble.
---
24462
Maneuvering.
---
24463
HMS Cleo takes another huge broadside and strikes.
---
24464
HMS Unite to the rescue. A grapshot broadside and muskets fill the remaining slot and the Frenchman strikes.
---
24465
24466
24467