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Dobbs
07-19-2016, 19:03
Wasn't there some special card pack? How does it differ from the cards that came in the Victory and Constitution packs?

Dan-Sam
07-20-2016, 00:01
At least there are more cards - about 2 cm thick. I didn't open it, but I expect there will be skills even for crew, not just for famous captains.

Hjl
07-20-2016, 07:32
Can some one scan in the deck of cards for other people to see?

Bligh
07-20-2016, 13:16
:question:What pack are you talking about chaps?
All I know about are the Victory and Constitution ones.
Rob.

Hjl
07-20-2016, 15:17
I believe he's talking about this one.

https://boardgamegeek.com/boardgame/152928/sails-glory-captain-and-crew-ability-deck

Dan-Sam
07-20-2016, 15:29
Can some one scan in the deck of cards for other people to see?

I quickly made few photos:

24308

24309

Did it help to you? :question:

Dan-Sam
07-20-2016, 15:33
And full resolution is here (http://img24.cz/images/87698253764917478434.jpg) :wink:

Hjl
07-20-2016, 15:49
Excellent! Thank you.

Dan-Sam
07-21-2016, 00:51
Today we will have a gaming session, but it will be the first one, so I am not sure if we will use them in the game.

Bligh
07-21-2016, 02:51
I quickly made few photos:

24308

24309

Did it help to you? :question:

Yes I recognize those cards from the Special packs with Victory, and Constitution.
I was thinking from what Dobbs said that there was another release about which I was unaware. Thanks for clearing that one up Daniel.
Rob.

Dan-Sam
07-21-2016, 03:54
Yes, captain's skills are there too (at least in case of HMS Victory - I don't own USS Constitution). Are Crew cards included in the other Special pack?

Bligh
07-21-2016, 04:16
Yes Daniel they are. As luck would have it I happen to have two packs of Constitution cards!
Rob.

Dan-Sam
07-21-2016, 04:43
So there are only Captain's cards attached to HMS Victory and both decks attached to USS Constitution?

Bligh
07-21-2016, 05:29
No I have two sets for the Constitution because one of my two Constitutions was converted into HEIC Nottingham Dan.
I checked the cards and you seem to have them all on this sheet. The only ones on Constitution that are not on Victory are Captain Bainbridge with Lucky Captain and Iron Captain which I see you have on the picture anyway. What I do not have is the cards for Elite Marines Hold fast and Skilled Quatermaster etc.
The only ones I have in the yellow are Good aim and Well trained gunners. Where did you find the others please?
Rob.

Dan-Sam
07-21-2016, 05:54
It is a "Captain and Crew Ability Deck (http://boardgamegeek.com/boardgameexpansion/152928/sails-glory-captain-and-crew-ability-deck/images)" and I have it directly from Ares Comp. - it was a bonus for my Origins purchase.

OK, let's summary it:


Captain's Abilities:




Ability

Special Deck

HMS Victory

USS Constitution


Charismatic Captain





-


Iron Captain



-




Lucky Captain



-




Intuitive Captain








Fast-Thinking








Weather Eye

-



-


Spirited Boarding

-



-


Skilled Tactician

-






Evasive Maneuvre

-



-




Crew Abilities:




Ability

Special Deck

HMS Victory

USS Constitution


Good Aim



-




Well-Trained Gunners



-




Elite Mariners



-

-


Hold Fast



-

-


Skillful Quatermaster



-

-




Created with kind help of Rob (Bligh (http://sailsofglory.org/member.php?15-Bligh)).

Bligh
07-21-2016, 06:11
Thanks for clearing that up Dan.
It is obviously something not easily available then, and you will not need me tom send you my spare set of Constitution cards!
Rob.

Bligh
07-21-2016, 06:21
You can add to Constitution? the cards Good aim and Well trained gunners.
The Captain abilities are Fast thinking, Intuitive Captain, Iron Captain, Lucky captain, and Skilled tactician.
Rob.

Dan-Sam
07-21-2016, 06:23
And how many of each?

Bligh
07-21-2016, 06:49
Just the one.
Rob.

Dan-Sam
07-21-2016, 07:14
Updated, sir. Please, check it if it is OK :fixit:

TexaS
07-21-2016, 09:15
Those Abilities Decks were rewards in the Kickstarter.

Ares said they may be printed again and was not exclusive to the Kickstarter, but they haven't done so yet.

Bligh
07-21-2016, 13:16
All in order as far as I can make out Dan.
Excepting this bit.:question:

Created with kind help of Rob (Blight (http://sailsofglory.org/member.php?15-Bligh)).

I may have a bit of wilt in this heat, but I don't think it is Blight yet.:happy::happy::happy:

Rob.

Bligh
07-21-2016, 13:17
Those Abilities Decks were rewards in the Kickstarter.

Ares said they may be printed again and was not exclusive to the Kickstarter, but they haven't done so yet.

Thanks Jonas that also accounts for the extra cards not in the Special packs then.
Rob.

Dan-Sam
07-21-2016, 14:59
Those Abilities Decks were rewards in the Kickstarter.

Ares said they may be printed again and was not exclusive to the Kickstarter, but they haven't done so yet.

So, may be some that rest them. Anyway, it was a nice present :happy:

Dan-Sam
07-21-2016, 15:00
Euhm...I fixed it :fixit: Sorry, Rob :smack:

Bligh
07-21-2016, 15:38
No problem Dan.
It would have been funny if you had left it as it was.:clap:
Rob.

Dan-Sam
07-21-2016, 16:06
Hups, I run it in google translator. Sorry, Rob, really sorry... :embarass::dazed::erk:

Dan-Sam
07-21-2016, 18:00
OK, back to the topic. I uploaded the detail image on BGG (https://boardgamegeek.com/image/3106916/sails-glory-captain-and-crew-ability-deck), so everyone can find it easily.

Bligh
07-22-2016, 00:43
When you look at those attributes and apply them to any of the famous Captains in Fiction and their crews they posses most of the ones on those cards. No wonder they manage to punch above their weight.:wink:
Rob.

TexaS
07-25-2016, 02:05
You'd have to choose a few most significant to make their character show but not make them ridiculously overpowered.

There's a thread about suggestions for abilities for captains. I think there were both historical and fictional characters.

Dan-Sam
07-25-2016, 12:11
The most important question is what and who is / was overpowered. Was Nelson overpowered? Drake? John Walker? May be they were, but on every of them were hundreds and thousands of officers with common talent. May be it is the same as in case of pilot aces - only few of them was aces, but most of them just "common" men. And it is same in SoG - in case of one talented captain in fleet (4 or 5 ships?) it's OK, but fleet built from very talented captains is utopia.

TexaS
07-25-2016, 12:50
I would say that Hornblower and Biggles were overpowered.

I wouldn't say historical captains and pilots were but the fictitious that have a long series of books usually "lend" from multiple historical captains and combine the good qualities of all their originals.

Bligh
07-25-2016, 13:14
How many exceptional Captains would you say were at Trafalgar for instance, or went on to become exceptional later?
Rob.

Dan-Sam
07-25-2016, 14:33
I would say that Hornblower and Biggles were overpowered.

I wouldn't say historical captains and pilots were but the fictitious that have a long series of books usually "lend" from multiple historical captains and combine the good qualities of all their originals.

But that's the purpote of literature - show us men and women that could be an inspiration for us! Like Robinson, Robin Hood, Little Prince,...

Dan-Sam
07-25-2016, 14:34
How many exceptional Captains would you say were at Trafalgar for instance, or went on to become exceptional later?
Rob.

May be the same ratio like between soldiers and Victoria Cross holders? Just guessing :question:

TexaS
07-25-2016, 15:24
But that's the purpote of literature - show us men and women that could be an inspiration for us! Like Robinson, Robin Hood, Little Prince,...

It might be the purpose of literature but it might not suit the gaming table.

Dan-Sam
07-25-2016, 16:05
One famous ship on the table? I expect a very very clever captain to command a famous ship like Victory. More than a not talented one. When you want to play famous ship, the chance for experienced captain is higher than during playing with sloopes. Of course, it doesn't make sense to play a tiny ship with overpowered captain, but the famous one... Bismarck had an experienced captain too.

PS: No offence I've never tried them, just guessing how to use them.

TexaS
07-25-2016, 16:35
You are still talking about historical captains.

Dan-Sam
07-25-2016, 17:05
No, not in the last post. I can imagine easily to play a 1st rate ship with "ace captain" and rest of the ships without abilities.

May be an example helps:
I can imagine a battle with two big ships (HMS Victory vs. L'Orient for an example) with very experienced captains (2-3 abilities) with 2-3 smaller ships of the line (Temeraire vs. Bellona classes) and another 2-3 frigates (Concorde vs. Amazon). What's wrong with my idea? :question:

Dobbs
07-25-2016, 19:53
Just to mix it up, Nelson wasn't a captain at Trafalgar, Hardy was in charge of maneuvering Victory, Nelson's view was the overall fleet. Maybe there should be Admiral cards?

Bligh
07-26-2016, 01:33
That is not a bad idea Dobbs.
It would come in very handy for our Solo campaign to have an Admiral/ commodore type figure with some strategic traits. Things like, clear signalling, good tactician, good control over his Captains actions. Charismatic Leadership. etc.
Rob.

Kentop
07-26-2016, 13:24
How many exceptional Captains would you say were at Trafalgar for instance, or went on to become exceptional later?
Rob.

"90% of anything is crap" - Sturgeon's Law

There is a very thin line between objectively rating captain abilities and hero worship. If you take all the captains who were at the battle of the No Bikini Atoll, one man stand above all the others, Captain Horatio Huffenpuff! The captain ability cards that came with the Constitution look suspiciously like stratomatic baseball cards boiled down to certain advantages one captain had over a "replacement" captain. Next thing you know, they'll come up with lefty-righty stats. I would rather have the original captain and crew decks apply in a given scenario to certain captains, when warranted. Thats what they did for the Constitution/Guerriere scenario.