Dr.Maturin
01-26-2016, 04:21
19525
The Game Begins
19526
Move 1. Advance (for 2 Manoeuvre cards) while enemy Frigate is stationary and transferring Prize Crew to Merchantman.
19527
Move 2. Tack to starboard and attempt to close the range against a head wind.
19528
Move 4. Enemy ship gets underway HMS Terpsichore goes into irons.
19529
Move 4. Collision. HM ship fires starboard forward arc broadside inflicting 2 x B damage. (5/4 + 2 Crew) NB Courageuse already 3 x crew down for Prize Crew.
19530
Move 4.
19531
Move 5. Merchant gets underway and turns toward point B but goes into irons. Meanwhile the two Frigates are manoeuvring and pass each other on opposite tacks both firing their full port broadsides. Courageuse takes 5/2 +1 crew, Terpsichore suffers 4/2. Meanwhile Terpsichore reloads her starboard battery and Courageuse goes into irons.
195321953219532
Move 6. and enemy throws a 5 on a D6 and must therefore steer for point B.
Merchant goes into irons and despite desperate attempts by the Prize Crew to turn her toward Point B goes back into irons for a second time!
Move 7. The chase begins and both Frigates reload their port broadsides. Enemy Frigate goes into irons after second manoeuvre card.
19533
19533
Move 8. Enemy throws a 4 on a D6 and must therefore move toward HM ship.
Courageuse fires her starboard Aft Arc broadside inflicting 2/0 on her opponent while HMS Terpsichore replies with her full starboard broadside inflicting 6/4/3/ + 1 crew on the Frenchman.
Move 9. Terpsichore turns hard toward the Merchantman and goes into irons and Capt. Everitt De’Ath is heard to mutter “Damn this bloody wind!”.
Courageuse turns hard to starboard and both Frigates reload their starboard batteries.
Move 10. Merchantman turns to starboard in another attempt to head for Point B but again goes into iron. He just can’t manage to get his head across this wind and in consequence is actually forced even further off his ideal course.
At this point my camera decides to go wrong. This shot is supposed to show the overall position at the end of move 10.
1953419534
Move 11. Camera starts to work again. (I believe it was stroppy b’cos I haven’t used it for over two years.) Anyway.
With it now being obvious that the merchantman was not going to make an exit at Point B (Full ruler distance along each edge) HMS Terpsichore decides to turn back to finsh off the obviously heavily damaged Frog.
Both fire long range Forward Arc broadsides with this time the Brit getting the worst of the exchange. Terpsichore 1 + 1 crew whilst the Frenchman drew a zero.
Move 12. Merchant man leaves the table. Courageuse find that it can not turn to starboard without going in to irons again so opts to just go straight with a mind to making a run for safety if it possibly can. Terpsichore turns hard to port so bringing it’s fully reloaded starboard battery to bear and give the French man a full broadside to which there can be no return as Courageuse’s starboard battery has not yet been reloaded, inflicting 2/1 + 1crew. Both ships now reload their eligible broad sides.
19535
Move 13. (Unlucky for some!) Couraeuse still not able to turn to starboard now makes up his mind and goes hell for leather toward the table edge turning first to port and then to starboard hoping to out distance HM ship but to no avail. HMS Terpsichore overhauls the Frenchman and both exchange long rang full broadsides.
Courageuse takes 4 damage and strikes. HMS Terpsichore takes 2 damage + 1 crew.
I did look and there were lots of zero damage chits left in the bags. They obviously did not want to show themselves today.
Terpsichore boarded the Frenchie and having locked up the French crew on the lower deck and set a Prize crew to get the Badly damaged Frigate in at least some sort of order to enable it to sail, albeit slowly she then pursued the Merchantman and accepted her surrender without having to fire another shot.
THE BUTCHER’S BILL!
Courageuse
19536
HMS Terpsichore
19537
I very much enjoyed my very first solo Sails game although it did take a lot longer than expected. The good woman was threatening all sorts of dire consequences if I didn't release the dining table for her to serve our evening meal. Her parting shot, delivered with some force at 18.30 hours was, “ you just better have it cleared off by seven or else”. Some people just have no sense of occasion!
Maturin. 25.01.16
Yet again I have had a lot of problems uploading the pictures. I had, I thought, cracked it this time by following given advice in that I created the whole AAR in Word including re-sized photos. Imagine my dismay when only the text copied across. That means that I had to insert the pics manually which also means that I did not get the chance to re-size them so God knows what will actually show on this post. Well here goes!
The Game Begins
19526
Move 1. Advance (for 2 Manoeuvre cards) while enemy Frigate is stationary and transferring Prize Crew to Merchantman.
19527
Move 2. Tack to starboard and attempt to close the range against a head wind.
19528
Move 4. Enemy ship gets underway HMS Terpsichore goes into irons.
19529
Move 4. Collision. HM ship fires starboard forward arc broadside inflicting 2 x B damage. (5/4 + 2 Crew) NB Courageuse already 3 x crew down for Prize Crew.
19530
Move 4.
19531
Move 5. Merchant gets underway and turns toward point B but goes into irons. Meanwhile the two Frigates are manoeuvring and pass each other on opposite tacks both firing their full port broadsides. Courageuse takes 5/2 +1 crew, Terpsichore suffers 4/2. Meanwhile Terpsichore reloads her starboard battery and Courageuse goes into irons.
195321953219532
Move 6. and enemy throws a 5 on a D6 and must therefore steer for point B.
Merchant goes into irons and despite desperate attempts by the Prize Crew to turn her toward Point B goes back into irons for a second time!
Move 7. The chase begins and both Frigates reload their port broadsides. Enemy Frigate goes into irons after second manoeuvre card.
19533
19533
Move 8. Enemy throws a 4 on a D6 and must therefore move toward HM ship.
Courageuse fires her starboard Aft Arc broadside inflicting 2/0 on her opponent while HMS Terpsichore replies with her full starboard broadside inflicting 6/4/3/ + 1 crew on the Frenchman.
Move 9. Terpsichore turns hard toward the Merchantman and goes into irons and Capt. Everitt De’Ath is heard to mutter “Damn this bloody wind!”.
Courageuse turns hard to starboard and both Frigates reload their starboard batteries.
Move 10. Merchantman turns to starboard in another attempt to head for Point B but again goes into iron. He just can’t manage to get his head across this wind and in consequence is actually forced even further off his ideal course.
At this point my camera decides to go wrong. This shot is supposed to show the overall position at the end of move 10.
1953419534
Move 11. Camera starts to work again. (I believe it was stroppy b’cos I haven’t used it for over two years.) Anyway.
With it now being obvious that the merchantman was not going to make an exit at Point B (Full ruler distance along each edge) HMS Terpsichore decides to turn back to finsh off the obviously heavily damaged Frog.
Both fire long range Forward Arc broadsides with this time the Brit getting the worst of the exchange. Terpsichore 1 + 1 crew whilst the Frenchman drew a zero.
Move 12. Merchant man leaves the table. Courageuse find that it can not turn to starboard without going in to irons again so opts to just go straight with a mind to making a run for safety if it possibly can. Terpsichore turns hard to port so bringing it’s fully reloaded starboard battery to bear and give the French man a full broadside to which there can be no return as Courageuse’s starboard battery has not yet been reloaded, inflicting 2/1 + 1crew. Both ships now reload their eligible broad sides.
19535
Move 13. (Unlucky for some!) Couraeuse still not able to turn to starboard now makes up his mind and goes hell for leather toward the table edge turning first to port and then to starboard hoping to out distance HM ship but to no avail. HMS Terpsichore overhauls the Frenchman and both exchange long rang full broadsides.
Courageuse takes 4 damage and strikes. HMS Terpsichore takes 2 damage + 1 crew.
I did look and there were lots of zero damage chits left in the bags. They obviously did not want to show themselves today.
Terpsichore boarded the Frenchie and having locked up the French crew on the lower deck and set a Prize crew to get the Badly damaged Frigate in at least some sort of order to enable it to sail, albeit slowly she then pursued the Merchantman and accepted her surrender without having to fire another shot.
THE BUTCHER’S BILL!
Courageuse
19536
HMS Terpsichore
19537
I very much enjoyed my very first solo Sails game although it did take a lot longer than expected. The good woman was threatening all sorts of dire consequences if I didn't release the dining table for her to serve our evening meal. Her parting shot, delivered with some force at 18.30 hours was, “ you just better have it cleared off by seven or else”. Some people just have no sense of occasion!
Maturin. 25.01.16
Yet again I have had a lot of problems uploading the pictures. I had, I thought, cracked it this time by following given advice in that I created the whole AAR in Word including re-sized photos. Imagine my dismay when only the text copied across. That means that I had to insert the pics manually which also means that I did not get the chance to re-size them so God knows what will actually show on this post. Well here goes!