David Manley
09-21-2015, 13:21
Some thoughts on SOG Frigate Racing
Based on the frigate racing game that Chris ran at Doncaster this weekend, augmented with some thoughts o my own.....
1. 1 island per player plus a central island
2. Islands are placed around the table edge, as equidistant as possible, with the distance to the table edge of Short range.
3. Ships must pass each island. Passing accomplished by crossing line between the edge islands and the nearest table edge or passing within Short range of the central island
4. No wind changes
5. Include sail settings – sail setting may be announced by placing a marker on the manoeuvre card when it is laid on the ship mat.
6. Gunnery is allowed, no special damage
Option – include special damage to masts only
7. Setup as follows:
Number each island
Randomly assign players to islands
Decide wind direction
Players then set up with their ships within Short range of their island
They must still “pass” their island
8. Winner is the first ship to pass every island OR the last ship that has not struck (whichever comes first)
Based on the frigate racing game that Chris ran at Doncaster this weekend, augmented with some thoughts o my own.....
1. 1 island per player plus a central island
2. Islands are placed around the table edge, as equidistant as possible, with the distance to the table edge of Short range.
3. Ships must pass each island. Passing accomplished by crossing line between the edge islands and the nearest table edge or passing within Short range of the central island
4. No wind changes
5. Include sail settings – sail setting may be announced by placing a marker on the manoeuvre card when it is laid on the ship mat.
6. Gunnery is allowed, no special damage
Option – include special damage to masts only
7. Setup as follows:
Number each island
Randomly assign players to islands
Decide wind direction
Players then set up with their ships within Short range of their island
They must still “pass” their island
8. Winner is the first ship to pass every island OR the last ship that has not struck (whichever comes first)