View Full Version : Junes Solo Mission -- At War again
spiessbuerger
06-22-2015, 13:07
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Good luck Gentlemen! :takecover:
Nightmoss
06-22-2015, 14:40
This will be interesting!! :happy: Going to take some time to digest the contents and evaluate the challenge. :thumbsup:
I agree with Jim on both accounts. I love the creativity and uniqueness. :thumbsup:
I will set this up and run through the rules with everything in place. I will post if I have any questions.
I am getting some great ideas from all the posted scenarios, thus far. Very cool.
Union Jack
06-24-2015, 11:47
Love this one. What can go wrong? Night, fog, coastline, hidden enemy ships and shore batteries! Piece of cake........gulp.
What size is the gamingarea?
Union Jack
06-25-2015, 08:39
Looks like 1 playing mat.
Yes, and how big is that?
Even if I wanted one I couldn't buy one...
spiessbuerger
06-25-2015, 13:18
What size is the gamingarea?
Around 97 x 67 cm
8x12,1 cm x 7x9,6 cm
For those of us without the official mats, could you please tell me what size those squares are in which the ships are hiding.
Thanks.
Rob.
spiessbuerger
06-25-2015, 14:05
Here is the link for the scenario description as pdf for downloading.
http://www.sailsofglory.org/downloads.php?do=file&id=149
Thanks Matthias.
That has saved a lot of cutting and pasting. I think I can work out the size of squares from that.
Rob.
Nightmoss
06-26-2015, 20:24
Matthias, I played this out today. It's going to take me some time to write up the AAR, but I enjoyed it immensely. 42 turns and over 50 photos!!
I had some issues with running aground and as I'm playing Basic Rules I tried to come up with a rule on the fly that was fair to both sides (both sides had ships hit the shore). The Basic Rules for taken aback maneuvers was another item I had to address as the manual says you must use the 2 hourglass move each time. That just doesn't work when you're stuck up against the shore and the wind just keeps pushing you back. Using the 1 hourglass for two turns followed by the 2 hourglass does allow for some forward movement against the wind. I hope you don't think this compromises your scenario?
Hopefully I'll get this up tomorrow or sometime this weekend. Thanks! :thumbsup:
spiessbuerger
06-27-2015, 03:45
Matthias, I played this out today. It's going to take me some time to write up the AAR, but I enjoyed it immensely. 42 turns and over 50 photos!!
I had some issues with running aground and as I'm playing Basic Rules I tried to come up with a rule on the fly that was fair to both sides (both sides had ships hit the shore). The Basic Rules for taken aback maneuvers was another item I had to address as the manual says you must use the 2 hourglass move each time. That just doesn't work when you're stuck up against the shore and the wind just keeps pushing you back. Using the 1 hourglass for two turns followed by the 2 hourglass does allow for some forward movement against the wind. I hope you don't think this compromises your scenario?
Hopefully I'll get this up tomorrow or sometime this weekend. Thanks! :thumbsup:
You did it right. The scenarios are made for having fun. So use the rules as you need and which make the most sense for you.
-> I use also always the standard rules for taken aback. So it seemed to be a good choice also for this scenario!
-> This scenario could be a good example to test the "captain abilities" of the player himself! "Run 'n gun sailing" will not help here.
...as Union Jack says:
Love this one. What can go wrong? Night, fog, coastline, hidden enemy ships and shore batteries! Piece of cake........gulp.
...so only try this as an "experienced skipper" :steer:
Thanks for your experience and tips.
PS: If you decide to fight, this scenario takes some time. My last attempt had 46 turns.
Nightmoss
06-27-2015, 09:56
Thanks for the reply Matthias. I really did have fun with this scenario. Thanks! :happy:
This scenario could be a good example to test the "captain abilities" of the player himself! "Run 'n gun sailing" will not help here.
Now you tell me Matthias.:happy::happy::happy:
Bligh.
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