TroubleAtTMill
05-26-2015, 03:13
Had a quick teaching game with Dave from our club last night - short report http://troubleatthemill.blogspot.co.uk/2015/05/battle-report-25-may-2015-sails-of-glory.html FWIW.
Couple of questions arose, one of which I found the answer to here (what happens when you're taken aback while using broken mast moves), but here are the others:
Does the fact that there are no veer numbers on broken mast moves mean your choice is unrestricted? I assume yes.
Can you fire (broadsides or musketry) when grappled? I couldn't find a clarification, but we went with 'yes, but only on the turn you grapple, as after that you'd be firing into your own men."
The rules if taken literally seem to say that you do not need to specify WHAT you're repairing in a delayed repair action till the second turn. This seems a bit off to me. Thoughts?[1]
[1] To quote from the rules, page 31, emphasis mine: "During the Action phase of the next turn, the action is resolved. At this point the player can decide to..."
Couple of questions arose, one of which I found the answer to here (what happens when you're taken aback while using broken mast moves), but here are the others:
Does the fact that there are no veer numbers on broken mast moves mean your choice is unrestricted? I assume yes.
Can you fire (broadsides or musketry) when grappled? I couldn't find a clarification, but we went with 'yes, but only on the turn you grapple, as after that you'd be firing into your own men."
The rules if taken literally seem to say that you do not need to specify WHAT you're repairing in a delayed repair action till the second turn. This seems a bit off to me. Thoughts?[1]
[1] To quote from the rules, page 31, emphasis mine: "During the Action phase of the next turn, the action is resolved. At this point the player can decide to..."