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Gallo Rojo
04-27-2015, 06:37
Can red border cards be chosen or you can only play them as a replacement of a regular card when ship’s attitude to the wind is taken aback?

I explain myself a little bit more. This is the situation what concerns me:

Turn 1: Player plays a sharp turn and ends up with his ship taken aback – say wind comes straight from the front part of the base.
Turn 2: planned maneuver was a ‘straight’ (#5) so it’s replaced it for the ‘straight’ card with red border, ship moves ahead (using the one sandglass line)
Turn 3: … now what? Player knows the ship will still be ‘taken aback’ with wind coming straight from the front of the base…. Should the captain play a ‘straight-red-card’ again? Or can he play a red-card with a turn to either side (using the second-sandglass maneuver) – maneuvering to change the ship into a better wind’s attitude?
Note that if the player cannot plan a ‘red-turn’ the ship will be taken aback forever – unless wind changes.

TexaS
04-27-2015, 08:41
The player should play a normal turn card, say #7, and then when revealed exchange it for the red border 6+ card.

Bligh
04-27-2015, 13:15
Does not the second red card usually change the sips heading sufficiently to take it out of the eye of the wind?
Bligh.

TexaS
04-27-2015, 13:19
There's a straight ahead (or taken straight back) among them too and I've had first rates taking two red cards to turn through the wind. Those British first rates have a lot of red on their cards.

Herkybird
04-27-2015, 13:46
We usually swap the planned manoeuvre with the equivalent red one, in the following turn we allow choice of '2 hourglass' red card as we assume the crew are adjusting sails and turning the rudder.
It seems to play quite well. :minis:

Gallo Rojo
04-27-2015, 15:58
The player should play a normal turn card, say #7, and then when revealed exchange it for the red border 6+ card.

This sounds like a fine solution. Thanks.
Is that what the rule-book actually says? (I coudn't find it reading it)

fredmiracle
04-27-2015, 18:05
This sounds like a fine solution. Thanks.
Is that what the rule-book actually says? (I coudn't find it reading it)

yes that's the rule. Every turn, no matter what your situation, you plan a new standard maneuver card. Then when it is revealed, if you are taken aback, you replace with the corresponding red card.

So, if you think you *might* be taken aback, you should plan a maneuver that will end up with the best red card for your circumstances

Comte de Brueys
04-27-2015, 19:23
Does not the second red card usually change the sips heading sufficiently to take it out of the eye of the wind?
Bligh.

Not if you planed cards with a veer value of 5.

If you do so the wind will push you back the whole time until you play a card with aonther veer value.

Comte de Brueys
04-27-2015, 19:34
Can red border cards be chosen or you can only play them as a replacement of a regular card when ship’s attitude to the wind is taken aback?

I explain myself a little bit more. This is the situation what concerns me:

Turn 1: Player plays a sharp turn and ends up with his ship taken aback – say wind comes straight from the front part of the base.
Turn 2: planned maneuver was a ‘straight’ (#5) so it’s replaced it for the ‘straight’ card with red border, ship moves ahead (using the one sandglass line)
Turn 3: … now what? Player knows the ship will still be ‘taken aback’ with wind coming straight from the front of the base…. Should the captain play a ‘straight-red-card’ again? Or can he play a red-card with a turn to either side (using the second-sandglass maneuver) – maneuvering to change the ship into a better wind’s attitude?
Note that if the player cannot plan a ‘red-turn’ the ship will be taken aback forever – unless wind changes.

You never plan red cards.

Those red cards only shows what happened when the ship is taken aback with your planed maneuver (position of the rudder).

According to your planed veer values/maneuver your ship is taken aback. The maneuver with the first glas is played only once. As long as your ship is taken aback after this maneuver, you have to take the maneuver with the two glasses.



So if your Captain in your example plans from turn 3 only maneuvers with a veer value of 5, his ship will be pushed back the whole time.

The moment he plans and executes a maneuver with a 6+ or 4- veer value (changes the position of the rudder to the left or right), he uses the two glass maneuver of the fitting red card maneuver.

Gallo Rojo
04-29-2015, 14:08
thanks about your answers guys :)