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Gallo Rojo
04-03-2015, 17:30
Cheers!
I was thinking on a house-rule for making smaller and faster ships to be harder to hit -- some how in the line of over-diving planes in WoW are harder to hit
Additoinally, In other WW2 naval games I play such as Victory At Sea, smaller and faster units (i.e. destroyers) are harder to hit when moving at full speed.
Hence I was thinking frigates and scouts sailing at full sails with green wind being able to 'doge' a damage chip when fired upon
Have this being discussed already? Do you guys think it makes any sence?

Warspite
04-03-2015, 22:41
I have been thinking the same thing something really easy would be when attacking a ship with a higher Veer rating using the "A" Damage bag draw one less damage chit.

Chiron0224
04-09-2015, 23:15
I feel like this is already represented in the fact that a smaller ship finds it easier to maneuver such that it isn't in one of the fire arcs, but I can see the merits of your solution Warspite.

John Paul
04-10-2015, 01:32
The speed differences would not have much affect when you consider the close ranges ships needed to have in order to fire at one another.