Gallo Rojo
04-03-2015, 17:30
Cheers!
I was thinking on a house-rule for making smaller and faster ships to be harder to hit -- some how in the line of over-diving planes in WoW are harder to hit
Additoinally, In other WW2 naval games I play such as Victory At Sea, smaller and faster units (i.e. destroyers) are harder to hit when moving at full speed.
Hence I was thinking frigates and scouts sailing at full sails with green wind being able to 'doge' a damage chip when fired upon
Have this being discussed already? Do you guys think it makes any sence?
I was thinking on a house-rule for making smaller and faster ships to be harder to hit -- some how in the line of over-diving planes in WoW are harder to hit
Additoinally, In other WW2 naval games I play such as Victory At Sea, smaller and faster units (i.e. destroyers) are harder to hit when moving at full speed.
Hence I was thinking frigates and scouts sailing at full sails with green wind being able to 'doge' a damage chip when fired upon
Have this being discussed already? Do you guys think it makes any sence?