Pseudotheist
01-15-2015, 18:29
I'm hoping to be putting together a reasonably large game in a couple of weeks, and I was pondering a victory point system. I would like it to simply reflect the custom of ships of the line not engaging smaller ships in a conflict, and I want to keep it as simple as possible. So, here's what I'm thinking:
A sunken/surrendered ship is worth it's burden in victory points to the attacker.
A ship which opens fire on an opposing ship with a burden of two less than it's own, or smaller, earns a victory point penalty equal to the difference between the burdens of the ship.
This victory point penalty is waived if the target ship has fired upon a ship of equal or greater burden than the attacking ship, or if the target ship is the highest burden ship in it's fleet.
Any thoughts on this? Does it seem reasonably straightforward? Is it workable? Do you think it will be a reasonable emulation of the element I'm looking for, accepting a certain amount of abstraction common to most mechanics of this game?
A sunken/surrendered ship is worth it's burden in victory points to the attacker.
A ship which opens fire on an opposing ship with a burden of two less than it's own, or smaller, earns a victory point penalty equal to the difference between the burdens of the ship.
This victory point penalty is waived if the target ship has fired upon a ship of equal or greater burden than the attacking ship, or if the target ship is the highest burden ship in it's fleet.
Any thoughts on this? Does it seem reasonably straightforward? Is it workable? Do you think it will be a reasonable emulation of the element I'm looking for, accepting a certain amount of abstraction common to most mechanics of this game?